The only thing that concerns me with these changes is that if you look away from your screen for like 15 seconds now you could theoretically lose one extremely valuable item (like a quality forged weapon) if you roll poorly on the pickpocket chance.
I have to lol at people who say that the new shrugging is weak. It's possibly the best change that could be done to shrugging, which has a ton of advantages over how it used to be. This is so utterly amazing that I can't even describe it!
Hypnosis: 8.3 seconds from start to post-seal balance Mesmerise: 10 seconds without action from the Serpent Pickpocket: 5 seconds minimum (max Dex reduction)
This is assuming you're simply holding the item in your inventory. I can think of at least 5-6 triggers off the top of my head that would ruin various points of the above, and make it near impossible to steal anything. I can think of a relatively simple system to make theft still 100% impossible. I leave it to you to figure these things out and implement them.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
The only thing that concerns me with these changes is that if you look away from your screen for like 15 seconds now you could theoretically lose one extremely valuable item (like a quality forged weapon) if you roll poorly on the pickpocket chance.
It looks to me like it just means everyone needs basic antitheft, like before. You can't get away with AFKing without selfishness any more.
I really dislike this compromised version of theft. It's 'balanced' around only being able to lose one thing at a time. But most of the old problems are still there. Once you lose something, you're still SOL. It's still a system that promotes avoiding interaction, by pursuing inattentive/AFK targets. Sorry to sound negative.
The rest of the changes seem cool. I like that dexterity finally matters for something other than Weaving/Acrobatics. Serp vs serp duels now seem like a much less futile prospect.
Makarios please code yourself a pat on the back. (I will e-mail you blueprints for pirates soon.)
People need to not AFK period. Journal, go idle on a ship, or just QQ the game.
Would also pay to see Hammers of Forging stolen
(D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."
Yeah. Only thing that's a bit unsatisfactory is that the way past lifevision is entireky impractical for most purposes. Having to get a hypno aff stuck before even starting your main offence seems unfeasible.
Lifevision illusion detection shouldn't exist at all.
All keys can now be liberated from as person as a group
who has keys but no key ring?
I guess a fool and his keys are soon pickpocketed.
I have no key ring. I never use a bank, but carry millions of gold on my person. My theft defences aren't more than the very basics every novice is taught to have.
Whoever made this thread, thank you for giving everybody a one-stop shop for future theft tears. I for one look forward to it immensely.
You're welcome. I'm looking forward to having my system tested again.
Question though, it's not possible for you to force us to unwear stuff anymore, or it just takes longer than going after something in the inventory?
Removal of items is still forceable, and going after an item takes the exact same amount of time, provided you succeed at the roll. Granted, you have to strip selfishness and keep it down while getting them to remove the item, so you're looking at a limited opportunity.
On the Serpent side, if you get the "Pacing towards <so&so>..." message, you're going to grab whatever you went after assuming that they don't leave in the window of pickpocketing. If you fail, you'll get the "You are discovered!" message instantly.
Questions No option to guarantee a hidden hypno prep without mesmerize? Does the vigilance prevent additional serpents from trying item theft? So no pick pocketing gangbangs?
Most importantly can you shrug curses or only venom delivered affs? I suddenly feel sorry for apostates having to compete with shrug and tree balances? Also what endurance cost to shrug?
I like my steak like I like my Magic cards: mythic rare.
Questions No option to guarantee a hidden hypno prep without mesmerize? Does the vigilance prevent additional serpents from trying item theft? So no pick pocketing gangbangs?
Most importantly can you shrug curses or only venom delivered affs? I suddenly feel sorry for apostates having to compete with shrug and tree balances? Also what endurance cost to shrug?
Questions
No option to guarantee a hidden hypno prep without mesmerize?
Does the vigilance prevent additional serpents from trying item theft? So no pick pocketing gangbangs?
Most importantly can you shrug curses or only venom delivered affs?
I suddenly feel sorry for apostates having to compete with shrug and tree balances?
Also what endurance cost to shrug?
1. No idea. 2. From what I can tell so far. 3. Regular pickpocket is still open, targeted is one-shot. 4. 250 mana for a tree tattoo that ignores paralysis in favor of vernalius.
I haven't tested all affs of course, but yeah, seems to be a tree clone, able to cure para, and stopped by weariness instead of the tree stoppers (meaning it can be used while paralysed, with broken arms, etc.). It's indeed a boost against non-venom affliction classes.
No endurance cost, but costs 30 willpower and 250 mana.
Hiroma tells you, "I just got to listen to someone complain about your deadly axekick being the bane of their existence." Archdragon Mizik Corten, Herald of Ruin says, "Man, that was a big axk." Hellrazor Cain de Soulis, Sartan's Hammer says, "Your [sic] a beast."
Comments
→My Mudlet Scripts
Mesmerise: 10 seconds without action from the Serpent
Pickpocket: 5 seconds minimum (max Dex reduction)
This is assuming you're simply holding the item in your inventory. I can think of at least 5-6 triggers off the top of my head that would ruin various points of the above, and make it near impossible to steal anything. I can think of a relatively simple system to make theft still 100% impossible. I leave it to you to figure these things out and implement them.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
The rest of the changes seem cool. I like that dexterity finally matters for something other than Weaving/Acrobatics. Serp vs serp duels now seem like a much less futile prospect.
Makarios please code yourself a pat on the back. (I will e-mail you blueprints for pirates soon.)
Would also pay to see Hammers of Forging stolen
Lifevision illusion detection shouldn't exist at all.
→My Mudlet Scripts
Svof
Mudlet Discord join up
I guess a fool and his keys are soon pickpocketed.
→My Mudlet Scripts
On the Serpent side, if you get the "Pacing towards <so&so>..." message, you're going to grab whatever you went after assuming that they don't leave in the window of pickpocketing. If you fail, you'll get the "You are discovered!" message instantly.
No option to guarantee a hidden hypno prep without mesmerize?
Does the vigilance prevent additional serpents from trying item theft? So no pick pocketing gangbangs?
Most importantly can you shrug curses or only venom delivered affs?
I suddenly feel sorry for apostates having to compete with shrug and tree balances?
Also what endurance cost to shrug?
2. From what I can tell so far.
3. Regular pickpocket is still open, targeted is one-shot.
4. 250 mana for a tree tattoo that ignores paralysis in favor of vernalius.
→My Mudlet Scripts
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Archdragon Mizik Corten, Herald of Ruin says, "Man, that was a big axk."
Hellrazor Cain de Soulis, Sartan's Hammer says, "Your [sic] a beast."