Combat Logs

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  • HhaosHhaos Cortland, Ohio
    Jacen said:
    Tesha said:
    I spent like 7 minutes being super awesome and slowly prepping Jacen and bypassing guarding and making him reset me when I get too close to prepped. 

    And then I hit guarding once and he axekicked me from full health and I died. :(
    I make an effort not to use guarding in my final kill sequence, but you doing move; force jacen snapkick was so irritating I couldnt help myself.  I even took to spamming restore when you were out of the room so you couldnt force. 


    To be fair, I dont remember it being just an axk... thought I at least double broke or enfeenled or something

    @Tesha don't trust him, this is the guy that runs like 5 rooms away puts up deliverance then laughs when I lunge him(Yeah, I'm still bitter about that)
  • Hhaos said:
    @Tesha don't trust him, this is the guy that runs like 5 rooms away puts up deliverance then laughs when I lunge him(Yeah, I'm still bitter about that)
    How else are you supposed to use deliverance?
  • edited January 2013
    Jarrel said:
    Aeolithon said:
    Have you seen Jarrel fight as a Monk? I wouldn't consider him to be one of the most creative and adaptive combatants ever. Far from it. I would agree with placing Spire/Mizik though, sure, made a lot of things popular.
    No need to be creative and adaptive when scrubs die to random comboes

    @Jarrel - This argument might hold weight if you didn't fail to kill an Infernal with ~4k health while fully artied and then die to a simple vivisect setup. Argue it all you want, I respected you once, but you're all arties nowadays and you've long lost your skill. 
  • I, too, enjoy watching Monk vs Vigour. If Logosian Gauntlets and Spiked Knuckles won't kill me in Thyr, they won't carve through Fieldplate, Putrefaction, and Vigour. Disregarding Gravehands, of course.

    Pinch, Vardrax or bust.

    -ing fair weather class balance caller outer.
    image
  • I have hit deliverance once in my entire time playing, and that time was a meteor smacking into Penwize when he ran into my room and put it up.

    I am pretty proud of that.

    (plaugh @Daslin)
  • edited January 2013
    Mizik said:
    I, too, enjoy watching Monk vs Vigour. If Logosian Gauntlets and Spiked Knuckles won't kill me in Thyr, they won't carve through Fieldplate, Putrefaction, and Vigour. Disregarding Gravehands, of course.

    Pinch, Vardrax or bust.

    -ing fair weather class balance caller outer.

    Vigour is not an issue if you're an artied Monk and they have 4k health, seriously. Like 800 regen every 3 - 4 seconds. How fast is enfeeble? (Rhetorical) Etc. 
  • edited January 2013
    I've beaten ~5500 health full plate/putre/vigour as unartied monk.  That means anyone should be able to do it. I'm bad.

    eta: monk is the easiest class I've played, imo.

  • AkiaAkia phoenix, az

    Aeolithon said:
    Mizik said:
    I, too, enjoy watching Monk vs Vigour. If Logosian Gauntlets and Spiked Knuckles won't kill me in Thyr, they won't carve through Fieldplate, Putrefaction, and Vigour. Disregarding Gravehands, of course.

    Pinch, Vardrax or bust.

    -ing fair weather class balance caller outer.

    Vigour is not an issue if you're an artied Monk and they have 4k health, seriously. Like 800 regen every 3 - 4 seconds. How fast is enfeeble? (Rhetorical) Etc. 
    Max health has little to no effect on Tekura finishing moves (bbt/axk) as they are completely percentage based.  Tekura combos themselves scale pretty evenly in relation to max health.  So watch out, your ignorance is coming through.

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  • Proud of you for not dying to monk Jarrel. Wait for him to go back serpent.


  • edited January 2013
    It does however significantly dampen the amount of defence with sip, moss and vigour as opposed to combo damage. Does max health not affect break points anymore? Place an Infernal with over 6k health prone with fieldplate/vigour/sip/moss and compare it to the 4k health Infernal :) I know Tekura is largely percentage based silly, hence my entire point about Vigour. Sigh.

    Just to doublecheck though: 

    According to what you're saying, @Akia, if we placed people with 1000, 2000, 3000, 4000 etc all the way through to 10,000 health prone and got the same monk to axk them all twice, they'd all be either dead or alive at the end? There would be no variation. The same applies to if you were straight comboing them for a certain amount of time. They'd all die at the same time or not at all. 
  • edited January 2013
    Dunn said:
    Proud of you for not dying to monk Jarrel. Wait for him to go back serpent.

    With what artefacts this time I wonder? Yep. My point exactly.
  • AkiaAkia phoenix, az
    Malefic Aeolithon, Catechumen of the Yoke (male Dwarf).
    He is 21 years old, having been born on the 21st of Mayan, 594 years after the 
    fall of the Seleucarian Empire.
    He is ranked 1607th in Achaea.
    He is an extremely credible character.
    He is not known for acts of infamy.
    He is a Slave in Mhaldor.
    He is a proud soldier of Mhaldor.
    He is considered to be approximately 15% of your might.
    His warcry: 'They've surrounded us; They've no chance for escape!'
    See HONOURS DEEDS AEOLITHON to view his 1 special honours.


    I find it funny how this no-name alt calls out some of the best fighers in Achaea via forum.  Who's your main? Get owned one too many times by mizik/jarrel?  So bitter, no ground to stand on other than empty forum words.  I love the internet.

    image

  • Ad hominem*.
  • edited January 2013
    Aeolithon said:
    Mizik said:
    I, too, enjoy watching Monk vs Vigour. If Logosian Gauntlets and Spiked Knuckles won't kill me in Thyr, they won't carve through Fieldplate, Putrefaction, and Vigour. Disregarding Gravehands, of course.

    Pinch, Vardrax or bust.

    -ing fair weather class balance caller outer.

    Vigour is not an issue if you're an artied Monk and they have 4k health, seriously. Like 800 regen every 3 - 4 seconds. How fast is enfeeble? (Rhetorical) Etc. 


    I understand what your numbers tell you when you scribble them on paper, but In practice, Vigour is the absolute game changer. It does negate kill shot. Monks were not designed to kill a target with an 800-1600+ damage overhead on the highest amount of blunt resistance available in the game. They were designed first around the other 15 classes that lack such loaded mitigation and regeneration. To overkill an opponent without those abilities by such a massive overhead (again, 800-1600+ health after 0, without the massive resistances of Infernal and Apostate AND Gravehands) would be a gross, gross imbalance.

    Do you agree?
    image
  • edited January 2013
    Nope, I'm just recently returning from a break and I don't feel like handing my main out to the likes of Ashtani Forum Squad :) Now, the part where I'm wrong... where is it, exactly? I'm not bitter either, just making a point and being attacked by 3/4 people for it with nothing to say other than 'Lol you're an alt and not one of us'. My main is not exactly the point, though.
  • edited January 2013
    No, I don't agree. Vigour means no tumble through gravehands. Tumble means no vigour. It's either one or the other. If you're decent, they're dead whatever they choose to do. You should know this Mizik :(

    At this stage either you see my (correct) point or you don't. 

    Tumble to attempt to go through gravehands into a 'safe' room means they cannot vigour for 20% for the duration of tumble. Without this 20%, they should absolutely die. 

    If they choose to vigour, then have fun not standing up ever and still dying anyway if the Monk is smart. 
  • edited January 2013
    Hm. You got caught up on where I typed in the word "Gravehands" as an afterthought and ignored the important bits. Try this one:

    I understand what your numbers tell you when you scribble them on paper, but In practice, Vigour is the absolute game changer. It does negate kill shot. Monks were not designed to kill a target with an 800-1600+ damage overhead on the highest amount of blunt resistance available in the game. They were designed first around the other 15 classes that lack such loaded mitigation and regeneration. To overkill an opponent without those abilities by such a massive overhead (again, 800-1600+ health after 0, without the massive resistances of Infernal and Apostate) would be a gross, gross imbalance.

    And go.

    By the way, I usually have no problem breaking down the combat basics for those who need, but if you're trolling man, that's pretty uncool. Can take it to PMs if you feel more comfortable without being attacked and I'll help clear up your confusion.
    image

  • Mizik said:
    Cahin said:
    I've beaten ~5500 health full plate/putre/vigour as unartied monk.  That means anyone should be able to do it. I'm bad.

    eta: monk is the easiest class I've played, imo.
    I've beat a 12,000 health TFed artied dragon as unartied monk. No further detail necessary in this example, either, but it is absolutely true.

    Also, Lianca and Askiva beat Penwize and Rangor with very little effort.

    Etc, etc.
    Don't know how to respond when this can be taken 4 different ways off the top of my head.

  • AkiaAkia phoenix, az
    The point is you're making a sweeping generalization and it means absolutely nothing.

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  • edited January 2013
    Akia said:
    Max health has little to no effect on Tekura finishing moves (bbt/axk) as they are completely percentage based.  Tekura combos themselves scale pretty evenly in relation to max health.  So watch out, your ignorance is coming through.
    Hrm, that may be the case for bbt, but I thought axk had a significantly large non-scaling part. Pretty sure it's not completely percentage-based, in any case (very few things are, other than enfeeble, choke, and some others).
  • Okay. All you're saying is they weren't designed to kill Infernals/Apostates. Match that up against my arguments? Anyways, I'm done with this Jarrel not being creative anymore and relying on arties (The entire point of this damned argument), I'd rather the Monks figured out why they aren't very good and rely on arties on their own than give them tips on how to kill anyone in the game. 
  • AkiaAkia phoenix, az
    edited January 2013
    I should have put in almost completely percentage based.  Yes, you're correct in that aspect.  

    Axk does rely more heavily on str than bbt for "raw" damage.  

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  • Aeolithon said:
    Tumble to attempt to go through gravehands into a 'safe' room means they cannot vigour for 20% for the duration of tumble. Without this 20%, they should absolutely die. 

    If they choose to vigour, then have fun not standing up ever and still dying anyway if the Monk is smart. 
    You must think all non-Necromancy classes are obsolete to fight a monk as. Comparatively, I can't disagree.

    First, it is the broken limbs that prevent the victim from standing. Best case 4 sec restoration, tree/4 sec restoration, mend/stand is 8 seconds. Vigour 3-4 seconds, and no need to time since you can Vigour over max health. Can safely Vigour twice without endangering yourself.

    So if Monk was designed and balanced around killing the vast majority (15/17) of classes who can't regen 1600 damage during kill shot, then logically Necromancy does not fit into this balanced design.

    Once again, ignoring the classes' top end blunt resistance, comparatively.
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  • AkiaAkia phoenix, az
    Aeolithon said:
    Okay. All you're saying is they weren't designed to kill Infernals/Apostates. Match that up against my arguments? Anyways, I'm done with this Jarrel not being creative anymore and relying on arties (The entire point of this damned argument), I'd rather the Monks figured out why they aren't very good and rely on arties on their own than give them tips on how to kill anyone in the game. 
    I'd pay good credits to see you take this IG and try to school anyone ever.  Alas I don't think it'll ever happen, forum rangers and all that. :(

    Anyways, back to you regularly scheduled gank logs.  


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  • Cahin said:

    Mizik said:
    Cahin said:
    I've beaten ~5500 health full plate/putre/vigour as unartied monk.  That means anyone should be able to do it. I'm bad.

    eta: monk is the easiest class I've played, imo.
    I've beat a 12,000 health TFed artied dragon as unartied monk. No further detail necessary in this example, either, but it is absolutely true.

    Also, Lianca and Askiva beat Penwize and Rangor with very little effort.

    Etc, etc.
    Don't know how to respond when this can be taken 4 different ways off the top of my head.
    Bingo. Point.
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  • Aeolithon said:
    Mizik said:
    I, too, enjoy watching Monk vs Vigour. If Logosian Gauntlets and Spiked Knuckles won't kill me in Thyr, they won't carve through Fieldplate, Putrefaction, and Vigour. Disregarding Gravehands, of course.

    Pinch, Vardrax or bust.

    -ing fair weather class balance caller outer.

    Vigour is not an issue if you're an artied Monk and they have 4k health, seriously. Like 800 regen every 3 - 4 seconds. How fast is enfeeble? (Rhetorical) Etc. 

    @Aeolithon: Was the addition of Runes to that stack that gave him that survivability, he easily survived a 20str axk after an enfeeble, who expects a random scrub to vivisect you? Oh well. 

    Should do your homework before you start playing the forums hero bro. No need for personal attacks just because you died to a single axe kick like 3v1 or something 3 months ago, pretty childish.

    Jarrel-smalljpg

  • Aeolithon said:
    Okay. All you're saying is they weren't designed to kill Infernals/Apostates.
    Correct.
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  • edited January 2013
    I don't know what you're talking about with the dying to a single axk or something there @Jarrel. Also, read my message? Didn't want to make you feel like I was personally attacking you.
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