I've been trying to get my head around fighting DW's, and Krizal has been so patient in beating me over and over again and allowing me to tweak things. I finally managed to get her and it was one of those moments I genuinely jumped from my chair and fistpumped as I was so pleased I'd managed it. I guess that's one thing about Achaea that keeps us all hanging around, right?
Fight between Vender and I. I realize I am really messy with some things. The blind loop was svo not having blind in a def group I was running. I got that fixed already.
1) If they're not parrying head (as common sense dictates), one or two prec hits to the head after you've gotten some fractures everywhere will seriously set them behind.
2) Mages basically can ignore clumsiness, doesn't hurt them at all. Lethargy is more of a killer. If you want to slow him down, I'd suggest trying to upkeep at least one arm fracture on him at all times. You don't need to go ham on him like you did towards the end, since arm fractures do really little on their own to progress your offense, they just hinder. Just being able to upkeep the affliction is good enough.
3) At one point, you devastate arms with 1 arm fracture. That's a really bizarre thing to do, and would need explanation.
4) Devastate isn't affected by stance, so you should not stance and burn your battlefury like you did. This is especially important for leg devastates, because you need your battlefury for upset, to prone them.
5) Very little point applying curare on a devastate. Should apply an ep venom, like epseth or epteth (obviously the opposite of the limbs you're devastating).
6) You need to put stand/recover footing in front of all your relevant offensive actions. Furthermore, you can use recover footing off balance as long as your balance usage was a Weaponmastery attack. Not doing this screwed you over on your first leg devastate.
7) After your first leg devastate and the failed impale/disembowel, you try to devastate arms again. Why?
8) At another point, you devastate with only 2 leg fractures. Got to be more on point with that.
9) I don't see any limb counters on your prompt, but it's possible you moved it to another point of your GUI. Nonetheless, you should start practicing limb counting in 2h. It's what elevates the class.
1) If they're not parrying head (as common sense dictates), one or two prec hits to the head after you've gotten some fractures everywhere will seriously set them behind.
2) Mages basically can ignore clumsiness, doesn't hurt them at all. Lethargy is more of a killer. If you want to slow him down, I'd suggest trying to upkeep at least one arm fracture on him at all times. You don't need to go ham on him like you did towards the end, since arm fractures do really little on their own to progress your offense, they just hinder. Just being able to upkeep the affliction is good enough.
3) At one point, you devastate arms with 1 arm fracture. That's a really bizarre thing to do, and would need explanation.
4) Devastate isn't affected by stance, so you should not stance and burn your battlefury like you did. This is especially important for leg devastates, because you need your battlefury for upset, to prone them.
5) Very little point applying curare on a devastate. Should apply an ep venom, like epseth or epteth (obviously the opposite of the limbs you're devastating).
6) You need to put stand/recover footing in front of all your relevant offensive actions. Furthermore, you can use recover footing off balance as long as your balance usage was a Weaponmastery attack. Not doing this screwed you over on your first leg devastate.
7) After your first leg devastate and the failed impale/disembowel, you try to devastate arms again. Why?
8) At another point, you devastate with only 2 leg fractures. Got to be more on point with that.
9) I don't see any limb counters on your prompt, but it's possible you moved it to another point of your GUI. Nonetheless, you should start practicing limb counting in 2h. It's what elevates the class.
3) I was trying to slow him down, been awhile since I fought a magi. I thought broken arms stopped their attacks. The dev did give me 2 crippled arms though, but not as long as I wanted.
6) Yeah going over the log I saw that happen, though am wondering why svo or serverside didn't have me stand to begin with.
7) Was a misclick on a keybind.
8) Again more of a hinderance to help myself catch up curing/sipping health than anything
9) Havn't really worked on the counting aspect of it yet. I still need to try out using a hammer
Regarding limb damage, if you restoration-break a leg while building fractures, upset and prone him. It's enough to get in one precision overhand past parry
3) && 8) For that intended purpose, devastating is pointless.
Devastating arms -- most classes only need one unbroken arm to attack. That means, unless you envenom epseth and they have a prio of legs over arms, you will not hinder them for even a second. You devastate, they apply to arms, they go on their merry way. If they do prio legs over arms, then you might buy yourself a second. MIGHT, because if they're already off balance from attacking for more than 1s, you haven't slowed them down at all.
Devastating legs -- most classes don't even need legs to attack, so I don't know why you would think this would buy you any time at all. You don't upset with the leg devastate, so he's not even prone, which would be the only case where he might be slowed down, by at most, a second.
6) There's a slight delay to serverside to simulate lag. Notice that you queue up everything, which makes it happen as you regain balance. Because of serverside lag, you will never really stand up in time. You need to put stand as part of your aliases. Even better, you should trigger prone status to recover footing as a 2h knight.
9) You do limb damage with a sword too, keep in mind. You don't strictly need to swap to hammer. If you do, hammer offers very little hinder vs. sword, so you should be ready to get your prep, then bounce and reset if you're fighting anything with a momentum component. Also, try not to get enemied to Hashan until you get warhammer proficiency.
@Kayle I was going to expand on Armali's points but then saw the NFL references in the log..
Although, what she says is spot on. Always upset on a leg devastate, always count limb breaks as well as fractures to break and upset to slow them down (I often get a Brain in there too to drop their health, then switch to precision to build some fractures but that's purely situational). Also look at other venom combos, I was told to use Curare for pretty much everything given the slow balance of 2H but have had much better success switching it up, most notably sticking nausea to bypass the head parry.
From that log:
Upset on leg Devastate
Look at sticking nausea
Count limb breaks and upset, then follow with a hit that counts bearing in mind being prone stops parry
Learn which classes are hindered by clumsi or lethargy and make sure those fractures are stacked accordingly.
Highlight everything you possibly can
Arm devastates are also situational for me. Worked well for Vivi when I tried infernal but have found little use for them as a Runie. There is trade off between sticking the lethargy relapse and breaking both arms. It might slow them down, but unless you've also broken the legs they aren't going to stick around for long.
Put stand in every alias. I learned this again the hard way yesterday, I'd forgotten to put stand in my impale alias and it cost me. Also use recover footing where you can.
Edit - Also look at putting continuation at the start of your finisher, prevents a delay if you are paralysed and off herb balance
Was a good lock on me, absolutely. Want to slightly defend myself by saying we were wrapping up (Xaden was recalling rites when you guys came in) because we assumed no one was coming after dusting, but you guys coordinated really well. I still don't get how sentinel hasn't been nerfed though.
Was a good lock on me, absolutely. Want to slightly defend myself by saying we were wrapping up (Xaden was recalling rites when you guys came in) because we assumed no one was coming after dusting, but you guys coordinated really well. I still don't get how sentinel hasn't been nerfed though.
Took a bit since I was busy finishing up work on that NDB, was dusted by the time I could switch back to my normal profile... Rangor said you guys were still in EI, so ran in.
Dart trap op, could probably do with changes honestly. It's a little too powerful in groups. Sentinel on its own is relatively manageable once you've learned its glaring weaknesses. Two sentinels can lock pretty quickly, but I don't think it's quicker than other pairings with on-demand impatience (certainly might be more reliable, though, in the right circumstances)
Should see how well Sentinel/Dwc or Dwc/apostate pairs up. That lock speed is crazy. bard/Dwc or dragon/Dwc are also quite potent. Did I say how good Dwc is in lock combinations?
Was a good lock on me, absolutely. Want to slightly defend myself by saying we were wrapping up (Xaden was recalling rites when you guys came in) because we assumed no one was coming after dusting, but you guys coordinated really well. I still don't get how sentinel hasn't been nerfed though.
Took a bit since I was busy finishing up work on that NDB, was dusted by the time I could switch back to my normal profile... Rangor said you guys were still in EI, so ran in.
Dart trap op, could probably do with changes honestly. It's a little too powerful in groups. Sentinel on its own is relatively manageable once you've learned its glaring weaknesses. Two sentinels can lock pretty quickly, but I don't think it's quicker than other pairings with on-demand impatience (certainly might be more reliable, though, in the right circumstances)
I can manage one sentinel! It's when I have to fight sentinel + <whatever> that it sucks. Seems nearly anything pairs well with sentinel.
after i lead a successful skirmish of 6 against ashtan and an unsuccessful raid.. ashtan came to play in targossas.
i wanted to break what seemingly is a growing vicious cycle of guards, font, retardation, LoS so our plan was to gather and portal straight to them to melee. right before we were ready to go to them, they came to us.
That's why if you really want to cure scorch, you should make SVO not keepup blind/deafness until it's cured... Doing so means you're probably gonna get spam transfixed by a smart magi, however.
it started off as svo not having it as a defense but it was on my keepup and serverside was curing it, and it just looped the whole fight. couldnt figure out why until I checked everything.
after i lead a successful skirmish of 6 against ashtan and an unsuccessful raid.. ashtan came to play in targossas.
i wanted to break what seemingly is a growing vicious cycle of guards, font, retardation, LoS so our plan was to gather and portal straight to them to melee. right before we were ready to go to them, they came to us.
good to see ashtan a bit more active
Cen smoothly swims in. <-- Get this man some waterwalking!
That was a fun fight. To summarize my contributions:
1)I tried to Jack-in-the-Box people who were already dead because I really want experience, man... You take one hit of Seragorn death xp, and you're looking for that high for the rest of your life 2)I ran away and into Penwize and then hangedman him until he killed me -- I think my life for thirty seconds of his time was an excellent trade
Group combat is great as a bad jester -- you do nothing and die but you feel awfully cool
Comments
You make a strangled meowing noise and quickly shut up in embarrassment.
You Eleusians have taken this "catgirls" business too far.
This is what I deal with on a daily basis. Sigh.
I really appreciate that you took a moment to say "Goddamn it" aloud before going in.
https://ada-young.appspot.com/pastebin/ivu9qkKy
https://ada-young.appspot.com/pastebin/Ilb_5WXn
Not a pretty log as I'm keeping command echoes on while learning, but thought I'd share anyway
Fight between Vender and I. I realize I am really messy with some things. The blind loop was svo not having blind in a def group I was running. I got that fixed already.
Any tips or ideas would be wonderful.
2) Mages basically can ignore clumsiness, doesn't hurt them at all. Lethargy is more of a killer. If you want to slow him down, I'd suggest trying to upkeep at least one arm fracture on him at all times. You don't need to go ham on him like you did towards the end, since arm fractures do really little on their own to progress your offense, they just hinder. Just being able to upkeep the affliction is good enough.
3) At one point, you devastate arms with 1 arm fracture. That's a really bizarre thing to do, and would need explanation.
4) Devastate isn't affected by stance, so you should not stance and burn your battlefury like you did. This is especially important for leg devastates, because you need your battlefury for upset, to prone them.
5) Very little point applying curare on a devastate. Should apply an ep venom, like epseth or epteth (obviously the opposite of the limbs you're devastating).
6) You need to put stand/recover footing in front of all your relevant offensive actions. Furthermore, you can use recover footing off balance as long as your balance usage was a Weaponmastery attack. Not doing this screwed you over on your first leg devastate.
7) After your first leg devastate and the failed impale/disembowel, you try to devastate arms again. Why?
8) At another point, you devastate with only 2 leg fractures. Got to be more on point with that.
9) I don't see any limb counters on your prompt, but it's possible you moved it to another point of your GUI. Nonetheless, you should start practicing limb counting in 2h. It's what elevates the class.
3) I was trying to slow him down, been awhile since I fought a magi. I thought broken arms stopped their attacks. The dev did give me 2 crippled arms though, but not as long as I wanted.
6) Yeah going over the log I saw that happen, though am wondering why svo or serverside didn't have me stand to begin with.
7) Was a misclick on a keybind.
8) Again more of a hinderance to help myself catch up curing/sipping health than anything
9) Havn't really worked on the counting aspect of it yet. I still need to try out using a hammer
Devastating arms -- most classes only need one unbroken arm to attack. That means, unless you envenom epseth and they have a prio of legs over arms, you will not hinder them for even a second. You devastate, they apply to arms, they go on their merry way. If they do prio legs over arms, then you might buy yourself a second. MIGHT, because if they're already off balance from attacking for more than 1s, you haven't slowed them down at all.
Devastating legs -- most classes don't even need legs to attack, so I don't know why you would think this would buy you any time at all. You don't upset with the leg devastate, so he's not even prone, which would be the only case where he might be slowed down, by at most, a second.
6) There's a slight delay to serverside to simulate lag. Notice that you queue up everything, which makes it happen as you regain balance. Because of serverside lag, you will never really stand up in time. You need to put stand as part of your aliases. Even better, you should trigger prone status to recover footing as a 2h knight.
9) You do limb damage with a sword too, keep in mind. You don't strictly need to swap to hammer. If you do, hammer offers very little hinder vs. sword, so you should be ready to get your prep, then bounce and reset if you're fighting anything with a momentum component. Also, try not to get enemied to Hashan until you get warhammer proficiency.
https://ada-young.appspot.com/pastebin/S-b3pPbi
https://ada-young.appspot.com/pastebin/0XTa-ON1
Although, what she says is spot on. Always upset on a leg devastate, always count limb breaks as well as fractures to break and upset to slow them down (I often get a Brain in there too to drop their health, then switch to precision to build some fractures but that's purely situational). Also look at other venom combos, I was told to use Curare for pretty much everything given the slow balance of 2H but have had much better success switching it up, most notably sticking nausea to bypass the head parry.
From that log:
- Upset on leg Devastate
- Look at sticking nausea
- Count limb breaks and upset, then follow with a hit that counts bearing in mind being prone stops parry
- Learn which classes are hindered by clumsi or lethargy and make sure those fractures are stacked accordingly.
- Highlight everything you possibly can
- Arm devastates are also situational for me. Worked well for Vivi when I tried infernal but have found little use for them as a Runie. There is trade off between sticking the lethargy relapse and breaking both arms. It might slow them down, but unless you've also broken the legs they aren't going to stick around for long.
- Put stand in every alias. I learned this again the hard way yesterday, I'd forgotten to put stand in my impale alias and it cost me. Also use recover footing where you can.
Edit - Also look at putting continuation at the start of your finisher, prevents a delay if you are paralysed and off herb balance@Rangor @Alyxeri
Was a good lock on me, absolutely. Want to slightly defend myself by saying we were wrapping up (Xaden was recalling rites when you guys came in) because we assumed no one was coming after dusting, but you guys coordinated really well.
I still don't get how sentinel hasn't been nerfed though.
Dart trap op, could probably do with changes honestly. It's a little too powerful in groups. Sentinel on its own is relatively manageable once you've learned its glaring weaknesses. Two sentinels can lock pretty quickly, but I don't think it's quicker than other pairings with on-demand impatience (certainly might be more reliable, though, in the right circumstances)
I can manage one sentinel! It's when I have to fight sentinel + <whatever> that it sucks. Seems nearly anything pairs well with sentinel.
#ICanDream
https://ada-young.appspot.com/pastebin/kYSpMOMP
after i lead a successful skirmish of 6 against ashtan and an unsuccessful raid.. ashtan came to play in targossas.
i wanted to break what seemingly is a growing vicious cycle of guards, font, retardation, LoS so our plan was to gather and portal straight to them to melee. right before we were ready to go to them, they came to us.
good to see ashtan a bit more active
https://ada-young.appspot.com/pastebin/MjyGDGFg
1)I tried to Jack-in-the-Box people who were already dead because I really want experience, man... You take one hit of Seragorn death xp, and you're looking for that high for the rest of your life
2)I ran away and into Penwize and then hangedman him until he killed me -- I think my life for thirty seconds of his time was an excellent trade
Group combat is great as a bad jester -- you do nothing and die but you feel awfully cool