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  • Neat and.. does clumsiness affect their attacks?

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  • What type of damage are the scythe hits? 
  • Anedhel said:
    What type of damage are the scythe hits? 
    Psychic
  • Neat and.. does clumsiness affect their attacks?
    Nope. I'm guessing because technically it isn't a weapon attack, it's more a flavoured magic-based attack that does psychic damage.
  • Curses can miss and they're not weapon attacks. :'(
  • Scythes will proooobably have to be changed for clumsiness to have a chance to miss. I don't think there's any other way to go about it, unless Mak is taking the Alchemist route again
  • Alrena said:
    Like, I know the class is brand new and is gonna need tweaking, but the damage route in groups probably needs some looking at.

    https://ada-young.appspot.com/pastebin/yiWYK3Zw
    Yeah, degen instill damage spikes when you have weariness, clumsiness, and paralysis.

    From the ab file:

    This instillation of a weapon shall cause the target to be afflicted with progressively more debilitating afflictions. It shall first afflict them with weariness, then clumsiness, and finally paralysis. If they suffer from all of the afflictions, it shall deal non-trivial damage.

  • Makarios said:
    Scythes being clumsiness affected is still on the cards. We'll probably reevaluate it once people can cure it properly so its more easy to gauge how quickly the momentum builds.
    I think adjusting degeneration/depression damage would have a better effect. Maybe give a small cooldown to Loop.




  • Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • "Did you really think you could escape death, Atalkez?"
    6710h 4668m 100%e 100%w [98.5%] [] X|E 02:19:36.309

    Ugrach > You.
  • So is it accurate to say that other then flying, it's practically impossible to escape a depthswalker, given preempt?
  • edited November 2016
    Multi-room movement (Gallop/dash) gets away from preempt. Could likely mind throw etc as well.
  • No. Moving more than one room at once (i.e. dash/gallop/runaway) won't trigger preempt. Paralysis, prone and entanglements on the Depthswalker will prevent preempt from moving them. Wings, portals, earrings, etc. won't trigger preempt (unless you end up adjacent to your current room). They have no way to deal with astralform and blackwind.
  • AerekAerek East Tennessee, USA
    Uhh, those are all pretty situational or gated by artefacts, so that does make it sound "practically" impossible to escape Preempt under a wide range of circumstances. Sticking paralysis/prone requires prep or momentum, so if you're already losing a fight those aren't really viable options, and you can only web/flee until they have Buckawns.

    I don't even know much about Depthswalker yet, but Preempt is already one of my least favorite features.
    -- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
  • Hmm, keeping paralysis on someone long enough to move is tough, and that's still a solid handful of classes without a good way to get away from it. 

    It doesn't affect me personally, but making 100 credits in ride a near necessity to fight the class is kind of frustrating.
  • That you need certain abilities to counter/fight a class is nothing new. I find preempt to be quite interesting. 
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  • I personally don't think there's a problem with preempt unboosted. Only lasts 15 seconds, and uses 1.88s of EQ with Aldar. 
    Boosted, it takes no EQ and ages you 250 years. That seems a little broken, maybe just halve the EQ from unboosted, or add a bit on to the aging.
    Omor Ceberek - Targossas

    got gud
  • It could possibly use a few more hard counters (though I'm not sure what), but it's also not really supposed to be trivial to get away from. It probably shouldn't stack with distortion so that you both have a method to keep them in the room and a method to auto-follow if they manage to leave, since any attempt to stick an affliction to prevent preempt has a risk of just being thwarted by distortion currently. It seems easy enough to justify that as the distortion to time in the room making it impossible to focus on their individual timeline enough to see where they're going to move to.
  • In the battle between command separator movement and preempt, preempt prevents further movement after the first for whatever reason too
  • Antonius said:
    It could possibly use a few more hard counters (though I'm not sure what), but it's also not really supposed to be trivial to get away from. It probably shouldn't stack with distortion so that you both have a method to keep them in the room and a method to auto-follow if they manage to leave, since any attempt to stick an affliction to prevent preempt has a risk of just being thwarted by distortion currently. It seems easy enough to justify that as the distortion to time in the room making it impossible to focus on their individual timeline enough to see where they're going to move to.


    Definitely agree on distortion and preempt not stacking.

    Preempt isn't really that bad on its own. I wouldn't say you need gallop to fight Depthswalker, no. You don't even need to leave the room to fight Depthswalker.

  • edited November 2016
    Farrah said:

    You don't even need to leave the room to fight Depthswalker.
    With something that pressures health/mana/afflictions all at once, this statement can be true at certain levels of play but false the moment we get an artifact difference between the two fighters. While artifacts should obviously grant boosts to power, they shouldn't lead to the fight being unwinnable, and running is one of the few balancing factors a not-so-tanky person can have fighting someone with damage artifacts.

    Honestly, I like preempt, and I don't think it's even particularly imbalanced once you give the other person a ring of flying or dash/gallop. I just hate having to explain to people trying to get into combat that they're mostly likely going to lose a matchup until they can invest in -yet another- thing.
  • Does artefact Collars affect scythe's psyche damage, or just that you need scythe lament (and other related upgrades)?

    2015/01/12 Tecton, the Terraformer has bestowed His divine favour upon you. It will last for approximately 1 Achaean month.
  • Keorin said:
    With something that pressures health/mana/afflictions all at once, this statement can be true at certain levels of play but false the moment we get an artifact difference between the two fighters. While artifacts should obviously grant boosts to power, they shouldn't lead to the fight being unwinnable, and running is one of the few balancing factors a not-so-tanky person can have fighting someone with damage artifacts.

    Honestly, I like preempt, and I don't think it's even particularly imbalanced once you give the other person a ring of flying or dash/gallop. I just hate having to explain to people trying to get into combat that they're mostly likely going to lose a matchup until they can invest in -yet another- thing.

    In that case I think explaining how adjusting your curing based on what you want to achieve with your own offence (and that includes health/mana priority) and then applying that offence against Depthswalker would also be something to consider, rather than just going straight to sorry, you need x thing.

    Besides, it's early days. Aside from the extreme outliers, there's little sense worrying too much just yet. Playstyles and counters will develop over time.
  • Valaria said:
    Does artefact Collars affect scythe's psyche damage, or just that you need scythe lament (and other related upgrades)?
    Only scythe will upgrade the damage.  Not affected by collar.
  • Finkle said:
    Valaria said:
    Does artefact Collars affect scythe's psyche damage, or just that you need scythe lament (and other related upgrades)?
    Only scythe will upgrade the damage.  Not affected by collar.
    Strength also.




  • Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • Don't Scare @farrah  away!!!



  • Yeah, jerk. :(
  • DW is a deadly class to test. I've nuked @Dalran twice (I think he was AFK and didn't notice both times) and @Jhui a couple of times. He had it coming tho. 


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