Scythes will proooobably have to be changed for clumsiness to have a chance to miss. I don't think there's any other way to go about it, unless Mak is taking the Alchemist route again
Scythes being clumsiness affected is still on the cards. We'll probably reevaluate it once people can cure it properly so its more easy to gauge how quickly the momentum builds.
Yeah, degen instill damage spikes when you have weariness, clumsiness, and paralysis.
From the ab file:
This instillation of a weapon shall cause the target to be afflicted with progressively more debilitating afflictions. It shall first afflict them with weariness, then clumsiness, and finally paralysis. If they suffer from all of the afflictions, it shall deal non-trivial damage.
Scythes being clumsiness affected is still on the cards. We'll probably reevaluate it once people can cure it properly so its more easy to gauge how quickly the momentum builds.
I think adjusting degeneration/depression damage would have a better effect. Maybe give a small cooldown to Loop.
No. Moving more than one room at once (i.e. dash/gallop/runaway) won't trigger preempt. Paralysis, prone and entanglements on the Depthswalker will prevent preempt from moving them. Wings, portals, earrings, etc. won't trigger preempt (unless you end up adjacent to your current room). They have no way to deal with astralform and blackwind.
Uhh, those are all pretty situational or gated by artefacts, so that does make it sound "practically" impossible to escape Preempt under a wide range of circumstances. Sticking paralysis/prone requires prep or momentum, so if you're already losing a fight those aren't really viable options, and you can only web/flee until they have Buckawns.
I don't even know much about Depthswalker yet, but Preempt is already one of my least favorite features.
-- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
I personally don't think there's a problem with preempt unboosted. Only lasts 15 seconds, and uses 1.88s of EQ with Aldar. Boosted, it takes no EQ and ages you 250 years. That seems a little broken, maybe just halve the EQ from unboosted, or add a bit on to the aging.
It could possibly use a few more hard counters (though I'm not sure what), but it's also not really supposed to be trivial to get away from. It probably shouldn't stack with distortion so that you both have a method to keep them in the room and a method to auto-follow if they manage to leave, since any attempt to stick an affliction to prevent preempt has a risk of just being thwarted by distortion currently. It seems easy enough to justify that as the distortion to time in the room making it impossible to focus on their individual timeline enough to see where they're going to move to.
It could possibly use a few more hard counters (though I'm not sure what), but it's also not really supposed to be trivial to get away from. It probably shouldn't stack with distortion so that you both have a method to keep them in the room and a method to auto-follow if they manage to leave, since any attempt to stick an affliction to prevent preempt has a risk of just being thwarted by distortion currently. It seems easy enough to justify that as the distortion to time in the room making it impossible to focus on their individual timeline enough to see where they're going to move to.
Definitely agree on distortion and preempt not stacking.
Preempt isn't really that bad on its own. I wouldn't say you need gallop to fight Depthswalker, no. You don't even need to leave the room to fight Depthswalker.
You don't even need to leave the room to fight Depthswalker.
With something that pressures health/mana/afflictions all at once, this statement can be true at certain levels of play but false the moment we get an artifact difference between the two fighters. While artifacts should obviously grant boosts to power, they shouldn't lead to the fight being unwinnable, and running is one of the few balancing factors a not-so-tanky person can have fighting someone with damage artifacts.
Honestly, I like preempt, and I don't think it's even particularly imbalanced once you give the other person a ring of flying or dash/gallop. I just hate having to explain to people trying to get into combat that they're mostly likely going to lose a matchup until they can invest in -yet another- thing.
With something that pressures health/mana/afflictions all at once, this statement can be true at certain levels of play but false the moment we get an artifact difference between the two fighters. While artifacts should obviously grant boosts to power, they shouldn't lead to the fight being unwinnable, and running is one of the few balancing factors a not-so-tanky person can have fighting someone with damage artifacts.
Honestly, I like preempt, and I don't think it's even particularly imbalanced once you give the other person a ring of flying or dash/gallop. I just hate having to explain to people trying to get into combat that they're mostly likely going to lose a matchup until they can invest in -yet another- thing.
In that case I think explaining how adjusting your curing based on what you want to achieve with your own offence (and that includes health/mana priority) and then applying that offence against Depthswalker would also be something to consider, rather than just going straight to sorry, you need x thing.
Besides, it's early days. Aside from the extreme outliers, there's little sense worrying too much just yet. Playstyles and counters will develop over time.
DW is a deadly class to test. I've nuked @Dalran twice (I think he was AFK and didn't notice both times) and @Jhui a couple of times. He had it coming tho.
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From the ab file:
This instillation of a weapon shall cause the target to be afflicted with progressively more debilitating afflictions. It shall first afflict them with weariness, then clumsiness, and finally paralysis. If they suffer from all of the afflictions, it shall deal non-trivial damage.
lol
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
6710h 4668m 100%e 100%w [98.5%] [] X|E 02:19:36.309
Ugrach > You.
Results of disembowel testing | Knight limb counter | GMCP AB files
I don't even know much about Depthswalker yet, but Preempt is already one of my least favorite features.
It doesn't affect me personally, but making 100 credits in ride a near necessity to fight the class is kind of frustrating.
Boosted, it takes no EQ and ages you 250 years. That seems a little broken, maybe just halve the EQ from unboosted, or add a bit on to the aging.
got gud
Results of disembowel testing | Knight limb counter | GMCP AB files
Definitely agree on distortion and preempt not stacking.
Preempt isn't really that bad on its own. I wouldn't say you need gallop to fight Depthswalker, no. You don't even need to leave the room to fight Depthswalker.
Honestly, I like preempt, and I don't think it's even particularly imbalanced once you give the other person a ring of flying or dash/gallop. I just hate having to explain to people trying to get into combat that they're mostly likely going to lose a matchup until they can invest in -yet another- thing.
In that case I think explaining how adjusting your curing based on what you want to achieve with your own offence (and that includes health/mana priority) and then applying that offence against Depthswalker would also be something to consider, rather than just going straight to sorry, you need x thing.
Besides, it's early days. Aside from the extreme outliers, there's little sense worrying too much just yet. Playstyles and counters will develop over time.
Good way to level, I guess!
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.