Combat Logs

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  • Classleads should be around the corner, if you think that of all things is the biggest problem.

    And no, he wanted logs he could learn from. Your log shows literally nothing except that you could kill someone that might as well be dc'd. Ergo, Ernam-style log. If you saw the logs he showed 'demonstrating' Godzilla, you'd get the reference.

  • Don't forget that hellsight also always gives gecko too which means it's a kelp aff from arc (arc curare is better for the bloodroot swap RNG to cure gecko imo) and instant smoke stack RNG (smoke valerian cures the hellsight OR the gecko). 

    I personally hard swap to kelp and go fishing for asthma on hellsight/asthma. 


  • edited June 2016
    DWC is fine vs kai cripple, but mind throw continues to be a huge and unnecessary pain in the ass, imo. Batter's not a huge huge problem, but it can be effective if you're pretty good. Tbh if you could only mind throw someone on balance, it wouldn't be a problem- being able to do it to someone off-balance seems really strong, and being able to do it to someone who has you impaled is pretty goofy.

    ETA: Throwing in a break you can shield right after (head, one arm) in there before your finishers is kinda useless, since, y'know. They can just shield. Or fly.

    ETA2: Re: Hellsight + arc- it's strong, no lying there. Paladin should have you behind on herb affs anyways, by the time you get hellsighted (since they should be giving you two affs on the break, preferably one paralysis), so if you're caught prone and haven't already started tumbling, you're pretty much dead, which is fine imo. And SnB's even worse, if they momentum strike you to give sensi on the break for an oh-so-sexy three herb affs in one hit attack on a head break (SnB so strong :().

    It's not hard to tumble on a single leg break though, targeted arc is slow enough that you should get away before they have balance back (~1.7-2.2s depending on sword levels plus 2.4-2.6 from what I've seen, assuming everything goes super smoothly), by which time you can already stand and run like a girl, and most Paladins are too lazy for more than a one-leg setup.

    If they go for a two-leg setup, you might still get away, depending on how good your defensive abilities is (I have no idea how a Runewarden ever gets damned, tumbling into wunjo/nairat for instance)!

     I don't have a problem with Damnation being strong with good weapons, though, it's easy enough to see coming and it requires a huge investment to get to the point where it's solidly reliable (1600cr in DWC, level 2's, or 800cr for a level 2 longsword, which isn't insignificant). If you've noticed a Paladin has 3 kelp affs on you already and is hitting you in the head, you should probably be running away.
  • Defensive abilities is? Holy cow. Wtf happened there? Are. Defensive abilities are. :(
  • I don't know if it's any more potent than Serpent, Jester, Alchemist, Apostate or Shaman locks really. It's exactly the same kind of RNG except it's way more telegraphed and they're typically slower in aff delivery than the aforementioned classes (or they don't burst as fast like with Jester-Serpent). 
  • edited June 2016
    I like hellsight. Just wish I had it :( 

    you really just need a kelp count on your prompt and turtle like crazy or run when you need to. 


    ill take DWC runy mana locking over kelp RNG any day tho. So fun. 


  • edited June 2016
    Also Hellsight is nearly half the balance of arc. Plenty of times if you don't arc, you Damn  then even faster. The arc adds another layer of affliction but it's not exactly over the top.

    You have to remember that Hellsight is a smoke aff, and if you're shielding/rebounding every fourth hit with tri-kelp, it's going to be rare for you to go into Hellsight path with more than two, three max. Damnation is strong, but it's not exactly anywhere near guaranteed and almost requires a softlock to pull off consistently.

    Also in regards to cripple: broken arm might stop it but that doesn't address whether or not the class needs the ability to use a 3s hinder on demand, loopable while prone/Para etc.

    Monk isn't worse off prone than most classes with fitness/Kai heal to justify it imo. Tumble like nearly every other person has to. Not sure why monk gets this special treatment, more than happy to hear thoughts on that.




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • targeted arc?
    image
  • edited June 2016
    Jhui said:
    targeted arc?
    Hellsight with Diadem is ~2

    Targetted arc is ~2.8

    I exaggerated the difference :P

    Like I said, plenty of times you can Damn faster without even using Arc, just a matter of them having the right afflictions that you can make the decision to not use curare/vernalius/monkshood with it.




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • Hellsight no Diadem is 2.5, targeted Arc should be 2.7 to be pedantic. It's reasonably strong, but like I said earlier (as is my observation anyway, could definitely be wrong) it's no stronger than Serpent/Alchemist/Shaman/Jester/Apostate when it comes to the RNG curing chance. Normally you'll have weariness, asthma and clumsy then paralysis/slick. If you shield on the curare/gecko head break, then the Arc also won't hit you so it's just hellsight/slick that's hitting you, not slike/monkshood or whatever they envenom. Similar chance of curing out of other affliction setups.
  • edited June 2016
    Atalkez said:
    Also in regards to cripple: broken arm might stop it but that doesn't address whether or not the class needs the ability to use a 3s hinder on demand, loopable while prone/Para etc.

    Monk isn't worse off prone than most classes with fitness/Kai heal to justify it imo. Tumble like nearly every other person has to. Not sure why monk gets this special treatment, more than happy to hear thoughts on that.
    The kai cost of cripple isn't that high, but it's non-trivial enough that I wouldn't call it on demand. It also makes it so that unlike a lot of hinder, it's primarily a slowing tool that doesn't build into larger stacks/more hinder, as it's predicated on us getting hit enough. It also takes resources that could be used for surge/heal, which in some cases can be a problem.

    I think it being usable prone is more questionable, but in the scheme of things I think there are plenty of classes with strong abilities in that regard. Tumbling off of piety/gravehands/peels/rubble and the like and passive curing are both fairly prevalent capabilities that monks lack, and while fitness is good, it's not as strong as other active cures that can often be used prone, I feel, and other fitness using classes usually get some form of passive curing in addition. Cripple also can be turned off without too much difficulty, whereas most of those other things are harder to address during a finisher.
  • Had this argument already, but no, other classes don't usually get passive + active. That's an extreme minority of classes. Plenty of classes have no prone defence and no room hinder, by the way!
  • Paladins and Runewardens. 

    Sentinels and druids technically have two actives.

    Blademasters get three, though one is gated behind shin.

    @Keorin is technically incorrect, but she's not wrong in that all the other fitness classes (which she is explicitly referring to only) have some kind of alternative defensive arrangements.

    She made no remark on other classes 'usually' getting passive + active.
  • edited June 2016
    She edited that in after! Not my fault I'm not psychic. Fair enough, though. Imo all prep classes should get either active OR passive, paladin/runewarden having both is absurd.
  • edited June 2016
    It's on demand hinder, no other way to characterize it @Keorin

    Kai is never an issue for monk. You gain kai from the opponent fighting you, so even when you're getting your ass kicked, you're steadily gaining kai anyway. Kai pool is not a limiting factor on it. Kai is about as much of an issue as shin is for BM. Really easy to get and keep.

    There's no class that has a 3 second hinder usable through paralysis and while prone. Knights have battlecry, which requires undeaf, but does half the effect if you're prone when you use it. Bard can sing for paralysis, but that's about it. Monk can cripple, batter, blackout into cripple to force diagnose, mind throw -- all while prone/paralysed/locked sans aconite etc. No other class even comes close to that level of on demand hinder while prone.

    Now, I don't disagree with the thought process of Monk having little other recourse since they have no passive curing. I've an idea for Fitness to make it somewhat more usable, but that's not going to change the inherent problems of Monk curing. Rebounding/Shield looping is very strong versus affliction classes, and assuming the monk isn't prone you also have on-demant disrupt with a mind lock. Another 2-3s of hinder on demand (mind lock isn't hard to get, obv).

    I think having some prone defense on a class that has no passive curing is a good thing. However, having it be loopable with no other pre-requirement except 'they had to hit you enough' is kind of silly.

    Edit: Also, for the majority of classes, cripple is not easy to stop in the middle of their kill chain. It's manageable with a lot of work, but not something I would say is 'easy'. You also have to take into account how potent monk offense is currently, especially after the non-torso bbt change, in that Monk is going to get a solid 3-7 setups executed on you before you even get one (depending on class, of course) - and not one strat that monk uses is impotent. It's got a lot of ways to kill, on top of having defense that trumps pretty much any kill finisher. If I stop cripple, I just get mind thrown. If I stick aconite, I just get crippled, etc etc. 




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • Don't forget magi (bloodboil + harmony vibe), priest, occultist / jester (fool+sun) ....

    Actually, do more classes have active+passive than don't? 
  • You could double the cost of all Kaido moves when prone.
  • edited June 2016
    Kiet said:
    Had this argument already, but no, other classes don't usually get passive + active. That's an extreme minority of classes. Plenty of classes have no prone defence and no room hinder, by the way!
    Druid, Jester, Magi, Occultist, Paladin, and Priest all do, if I'm remembering correctly. I wouldn't call 6/17 an extreme minority. It's definitely not the usual case, but I was only talking about fitness when I said that. And yeah, monk prone capabilities are definitely strong, I'm just not sure if they're out of line with other classes with strong prone capabilities (excluding throw silliness vs dsb).

    Also, @Armali,  druids have panacea as well, so 3/6 of other fitness classes have a passive+active. So yeah, not quite right that they usually do, but it's pretty common!

    Edit: forgot infernal, whoops!
  • edited June 2016
    Alchemist:   Active, no passive
    Apostate:    Passive, no active
    Bard:        Passive, no active
    Blademaster: Active, no passive
    Druid:       Not sure here, think it has both? Might/Fitness/Pacacea?
    Infernal:    Active, no passive
    Jester:      Both
    Magi:        Both
    Monk:        Active, no passive
    Occultist:   Both
    Paladin:     Both
    Priest:     Both if you count angel sac
    Runewarden:  Both
    Sentinel:    Active, no passive
    Serpent:     Active, no passive
    Shaman:      Active, no passive
    Sylvan:      Passive, no active

    Active, no passive: 7
    Passive, no active: 3
    Both: 6




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • edited June 2016
    Atalkez said:

    Kai is never an issue for monk. 
    Though I'm sure it's almost entirely due to my inexperience/lack of health, but I really wish that were true. It depends a lot on the class, of course, but I regularly find myself waiting to have enough kai to surge before I can start actually trying to kill, and very rarely have enough to loop cripple. It's also only 2 seconds of hinder against plenty of classes, dropped down to 1 if they they feel like they can tree (as they often can during finishers), and that time doesn't even count if they're off balance. So there's plenty of time where it puts the user off balance for substantially longer then it hinders for.

    If we're talking about its use while standing, I'm not sure what makes it better then looping flight, which has a similar, slightly shorter balance, forces your opponent to waste time responding once they have balance, and doesn't expend resources. And as you say, there's just the standard shield/rebounding, too, so I'm not sure how much of a marginal increase of capability cripple really is.

    Monk definitely has better hinder prone then other classes, but it also lacks defensive options while prone that many other classes have, not just in terms of curing, so it's not as if it's as simple as them getting lots of free goodies. This doesn't mean that it couldn't use some dialing down, and mind throw definitely needs to go, I think, but I don't think it's quite as black and white as you're presenting it as.
  • Cripple is 4 seconds of mending applies, if you have no tree. Takes two seconds of applies just to stand up, two seconds of applies to be able to attack again for the majority of classes that need arms. Minimum of 3 seconds of hinder everytime you use it. That's two herb balances against an affliction class like Serpent that needs arms to attack.

    Most classes can't even hinder enough to get 1 herb balances, let alone 2, with very minimal cost.

    Not to mention, if you're standing then you can just shield after using it for another form of hinder, plus rebounding timing if you're aware of it. A smart cripple timed with shield/rebounding can open you up for a solid 4 afflictions cured with 0 afflictions gained.

    I'm not saying Monk doesn't need it. I'm saying that Monk doesn't need it to be as good while prone, if able to use it at all.




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • Classleads on Monday


  • Prone defense like piety/gravehands is just RNG. People always manage to chase despite them soon enough.

    Cripple/throw aren't RNG, which makes them 100% better IMO for 1v1 survival.

    Some classes don't have any prone defense at all. Monk already has heal, fitness, batter, without considering cripple/throw.

    Regarding fly, the most obvious difference is that fly can't be used indoors. That's pretty huge since as a momentum class like priest moving indoors is sometimes what the fight comes down to. No simple counter like that to cripple.

    Shielding is good but usually only stops half the attack due to shield break + attack combos. Cripple stops you from doing anything at all.
  • edited June 2016
    A lot of classes' hinder is also built into their kill routes and doesn't use up a resource that they cannot replenish on their own.

    Figured I should say this before I catch a lot of flakk: Still no idea how to beat an optimised monk.

  • Atalkez said:
    Alchemist:   Active, no passive
    Apostate:    Passive, no active
    Bard:        Passive, no active
    Blademaster: Active, no passive
    Druid:       Not sure here, think it has both? Might/Fitness/Pacacea?
    Infernal:    Active, no passive
    Jester:      Both
    Magi:        Both
    Monk:        Active, no passive
    Occultist:   Both
    Paladin:     Both
    Priest:     Both if you count angel sac
    Runewarden:  Both
    Sentinel:    Active, no passive
    Serpent:     Active, no passive
    Shaman:      Active, no passive
    Sylvan:      Passive, no active

    Active, no passive: 7
    Passive, no active: 3
    Both: 6
    Priest: Angel sac, HEALING SKILL, can do HEAL ME <affliction>/heal to get a double cure... so on
  • edited June 2016
    @atalkez, Mending applies go through instantly, so it's four seconds of mending balance, but closer to three for them to be all cured. And quite a few classes only need one arm, so it's two seconds for them, before tree or active cures come into play. It still seems like flight would be a pretty competitive option in comparison in most cases (and require far less timing). 

    Really it sounds like overall we pretty much agree. I don't think that tuning it down while prone would be uncalled for or anything. Though I still think that it shouldn't be that hard for plenty of the classes that need the monk prone to slip an epteth into the break chain.
  • Slipping one epteth in would just mean the monk does "touch tree/kai cripple" instead of "kai cripple" though, and most of the time it'll work.
  • Penwize said:
    Slipping one epteth in would just mean the monk does "touch tree/kai cripple" instead of "kai cripple" though, and most of the time it'll work.
    Not really 
    image
  • Prone Kai cripple not proning opponent could be an option. Then u could prio arms first. But who needs to nerf monks anymore. Those days are over.
    image
  • Jhui said:
    Prone Kai cripple not proning opponent could be an option. Then u could prio arms first. But who needs to nerf monks anymore. Those days are over.
    I giggled.




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
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