You have been turned into stone and may not do that. You have been turned into stone and may not do that. You have been turned into stone and may not do that. You have been turned into stone and may not do that. Spiders are erupting from your mouth and nose! 6265h|100%m|94%e|98%w|4.7%|cdk|e|0 F| 0/0|4/0|0/0|10|(19:33:05.301) clum sen ill [hall epi impat diz fear]
monk affs counting towards sentinel petrify is a bug, i'd assume it's being fixed.
sentinel is probably strong, but I wouldn't jump to conclusions that it's OP until there's a log of someone using offense/curing/defense properly and just getting rekt immediately.
What's the requirement for petrify? He didn't get un-"stoned" until death, so we must assume that petrify = death unless there's some way to get out of the petrify.
The gaze of the basilisk is truly terrible to behold. If your victim lacks the blindness defence, and suffers from five of hallucinations, dizziness, recklessness, confusion, paranoia, epilepsy, and impatience, you may turn them into little more than a living statue. They will be unable to do anything in this time, although the petrification is short-lived.
Why is it the only time I can kill someone is if they're a citymate and I'm testing on then.... because damned if I win duels like... ever since the changes
Ok I really need to make an alias I type thatll Enemy and Target at same time... I keep forgetting to set my bloody target
Then I had to figure out why even after I set target... the keys weren't doing anything... Somehow my combat group got disabled yay fun....
I know I am going to be told use Battle Fury perceive.. thing is I can't read fast enough to understand the information before it gets spammed off anyways. Hell half the time I miss my echoes...
However outside scripting fixes what should I have done here? Yes I know use more than just Curare but I'm still trying to figure venoms out
Most people process colors and patterns faster than they can read words or numbers, so something you could do for Battlefury Perceive is set up some simple scripts that will highlight those lines in colors depending on how many fractures they have. In example, (assuming you use Mudlet) for the line:
He suffers from 0 torn tendons.
You could make the perl regex trigger:
^\w+ suffers from (\d+) torn tendons.$
With the script:
if matches[2] >= 1 and matches[2] < 4 then selectCurrentLine() fg("yellow") resetFormat() elseif matches[2] >= 4 and matches[2] < 6 then selectCurrentLine() fg("orange") resetFormat() elseif matches[2] >= 6 then selectCurrentLine() fg("red") resetFormat() end
This example would check the number of torn tendons and do nothing if they had 0 fractures, but highlight the Perceive line yellow if he had 1-3 fractures, orange if he had 4 or 5, and red if he had 6 or 7. That should be pretty easy to interpret as it flies by; yellow means you're making progress, orange means you could Devastate for 2 damaged legs, red means you could Devastate for 2 mangled legs.
Make this trigger for each of the fracture lines on Perceive, and use Percieve each time you get battlefury balance (since it's free) and you can get a decent idea of how many fractures they have without having to "read" any of those lines. There are fancier ways to parse Perceive to track fractures, but that should get you into fighting condition with about 5 minutes of work.
-- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
I would suggest highlighting or otherwise setting something up to draw your attention to an opponent partying your attack - Invictus parried attacks to his head several times in that log before you switched targets.
Comments
Now I know how all those white women felt.
Holy shit. New Sentinel is OP as hell.
"You have to learn the rules of the game. And then you have to play better than anyone else."
-Albert Einstein
You have been turned into stone and may not do that.
You have been turned into stone and may not do that.
You have been turned into stone and may not do that.
Spiders are erupting from your mouth and nose!
6265h|100%m|94%e|98%w|4.7%|cdk|e|0 F| 0/0|4/0|0/0|10|(19:33:05.301) clum sen ill [hall epi impat diz fear]
HAHAHAHAHHAHAHA, THAT'S AWESOME
sentinel is probably strong, but I wouldn't jump to conclusions that it's OP until there's a log of someone using offense/curing/defense properly and just getting rekt immediately.
Got lowered down to four with recent changes, though.
A lot of classes in the new releases seem to be moving over to focus stacking, 'tis interesting
https://ada-young.appspot.com/pastebin/1f5db333
https://ada-young.appspot.com/pastebin/f75acd5e
I fail so hard... in so many ways
[ SnB PvP Guide | Link ]
Ok I really need to make an alias I type thatll Enemy and Target at same time... I keep forgetting to set my bloody target
Then I had to figure out why even after I set target... the keys weren't doing anything... Somehow my combat group got disabled yay fun....
I know I am going to be told use Battle Fury perceive.. thing is I can't read fast enough to understand the information before it gets spammed off anyways. Hell half the time I miss my echoes...
However outside scripting fixes what should I have done here? Yes I know use more than just Curare but I'm still trying to figure venoms out
You could make the perl regex trigger:
With the script:This example would check the number of torn tendons and do nothing if they had 0 fractures, but highlight the Perceive line yellow if he had 1-3 fractures, orange if he had 4 or 5, and red if he had 6 or 7. That should be pretty easy to interpret as it flies by; yellow means you're making progress, orange means you could Devastate for 2 damaged legs, red means you could Devastate for 2 mangled legs.
Make this trigger for each of the fracture lines on Perceive, and use Percieve each time you get battlefury balance (since it's free) and you can get a decent idea of how many fractures they have without having to "read" any of those lines. There are fancier ways to parse Perceive to track fractures, but that should get you into fighting condition with about 5 minutes of work.