Combat Logs

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  • edited January 2014
    Edit: Glad you figured it out!
  • Vicious said:

    Edit: Oh ra didn't break.. this was a bug I had problems with when I started an Infernal...so apparently it happens sometimes. ihdk
    Not being able to count isn't a bug, it's a character flaw.

    Sell ya a limb counter for 20cr :D
  • nah, but I did use your mapping thing it was awesome!


  • CaladbolgCaladbolg Campbell County TN
    Texel said:
    Dalerio, riding a shadowy sabre-toothed tiger, leaves to the north.
    5689h, 3227m|100%m, 100%e, 74%w, ex, 6%, , cdbkr-
    Mannimar has entered the area.
    5689h, 3227m|100%m, 100%e, 74%w, ex, 6%, , cdbkr-
    You may drink another health or mana elixir or tonic.
    5689h, 3076m|95%m, 100%e, 74%w, ex, 6%, , cdbkr-(-151m, 4.7%)
    Fen moves over to block the southeast exit.
    5689h, 3140m|97%m, 100%e, 74%w, ex, 6%, , cdbkr-(+64m, 2.0%)
    Your aura of weapons rebounding disappears.
    >> Your action causes the nearly invisible magical shield around you to fade away. <<
    I do not recognise anything called that here.
    5689h, 2991m|92%m, 100%e, 74%w, ex, 6%, , cdbk-(smoke 392166)(-149m, 4.6%)
    You take a long drag off your pipe. (6 skullcap left)
    5689h, 2991m|92%m, 100%e, 74%w, ex, 6%, , cdbk-
    An irresistible call draws you into an adjacent room.
    A widening trail (road).
    Snowflakes float down around you, colouring the world white. A rune resembling a volcano has been
    sketched into the ground here (thurisaz: hits a person). A runic totem is planted solidly in the
    ground. A sigil in the shape of a small, rectangular monolith is on the ground. Nose held snootily
    in the air, a magnificent sheepdog stands here. A large black raven hops about. Flapping its massive
    wings, a dire bat flies overhead. A roly-poly tiger cub romps around. The shining figure of a
    guardian angel floats in the air here. A bloodroot leaf lies here.  Micaelis Bayt al-Azhan, Sefyric
    Prince is here. Sir Ariye Draekar Rian, Knight of the Aarash Kheyr is here. He wields a Shield of
    Absorption bearing the arms of Aurora in his left hand and a butchering cleaver in his right.
    Caladbolg Van Helsing is here. His face is partially concealed beneath a raised hood. He wields a
    Lupine bow in both hands. Sir Achilles, Knight of the Aarash Kheyr is here. He wields a Lupine bow
    in both hands. Vice Admiral Avianca Shu'in-Crescent is here. She wields a ranger's bow in both hands.
    You see exits leading south and northwest.




    WAIT WHAT?

    You got beckoned.. I don't think you ever realized what happened and thought your guys rushed our guys

  • edited January 2014
    So what's the affliction potential for the different classes out there now?

    As sentinel I got venoms every 0.7 secs on throw balance. Passive butterfly+lemming. + Darts if someone chases me. +targeted so limb breaks after 6-7 econds.

    What's the serpent/occie/knight/apostate/shaman/alchemist affliction per second look like these days?
    image
  • Artied serpent is capped at 2 afflictions every 1.8s + hypno + snake.

    0 artied serpent is capped at 2 afflictions every 2.16s + hypno + snake. <- Assuming maximized Dexteriy with Icon @ 17. Without Icon 2.25s.
    image
    Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."

  • Serpent average: 6 afflictions/4 seconds.
    Serpent w/ hypnosis: potential of 8 afflictions/4 seconds.

    Occie with tfang: 7 afflictions/4 seconds.
    Occie using instill: 6 aflictions/4 seconds.

    Knight: 6 afflictions/4 seconds.

    Apostate: 6 afflictions/4 seconds.
    +spikes heavily in a ten second period if hunt and/or nightmare are usable.

    Shaman: 5 afflictions/4 seconds.

    Alchemist: 3 afflictions/4 seconds. With a tfang or torc it would be significantly more. Around: 5 afflictions/4 seconds, not including fluid.

    I assumed fastest unartied attainable speed across the board for all classes. If you factor in darts, Sentinel should have the highest affliction rate, if you get a very fast handaxe. I didn't take that long to painstakingly work it out so feel free to correct.
  • edited January 2014
    If only darts were could be activated at will like dagger. :(

    Err... how do you figure knights/apostates can do 6 afflictions every 4 seconds?

    Knight rapier dsls at about 2 second balance with nimble. Apostate at 2.x no?
    image
  • 0s: 2 afflictions
    2s: 2 afflictions
    4s: 2 afflictions

    Apostate is 2.05/2.1 with nimble so I just rounded down.
  • Avg DSL speed over 3254 Dsls:
    2.76s

    :( I'm getting shafted.
  • edited January 2014
    Handicapping yourself

    ;D
  • Jovolo, that gives a really weird picture of how fast classes can afflict and can't be compared to what I put up for sentinel!

    image
  • So 
    Sentinel: 0.7 pr afflict + stuff       (faaaast handaxe, can lock with impatience)
    Serpent: 0.9 pr afflict + stuff       (hypno waaay deadly, can lock with impatience)
    Occultist: ?                                  (can lock and hinder curing effectively)
    Knight: 1.0 pr afflict                     (no extras, eventually breaks that lead to damage or vivi, infernals get frenzy for boost)
    Apostate: 0.95 pr afflict + stuff    (can lock with impatience)
    Shamans: 1.0 pr afflict ?             (Can lock with impatience)
    image
  • That's literally what I put up there, except you reduced it to aff/second. It's easier to match it over a period of 2 to 4 seconds (or even up to 10, because of tree balance) because it's more comparable to actual balances (i.e. Shamans afflict once per 0.9 seconds, but Knights afflict twice per 2 seconds) alongside herb balance. When you break it down though, you're right, it's roughly a second per affliction.
  • That's my jovolo #swoon
  • edited January 2014
    OCCULTISTS CAN LOCK?

    I kid, I kid. Can focus lock like a sick fuck.


  • Dunn said:
    OCCULTISTS CAN LOCK?

    I kid, I kid. Can focus lock like a sick fuck.
    Teach me pretty please.
    image
  • Rixil. The answer is Rixil.


  • Don't worry, Sents broken.  We all know it.  Sentinel just isn't accessible by the a-team so nothing will be done for a while.

    Could be easy fixes too.
    image
  • edited January 2014
    quit city;quit class;agree;rf class admin;goto delos;ask certimene become sentinel;insert days of raiding here;clan acc tell HOLY FUCK WHAT THE FUCK?



    ; is my command line divider. It's why I never wink at anyone.


  • Jovolo said:
    Alchemist: 3 afflictions/4 seconds. With a tfang or torc it would be significantly more. Around: 5 afflictions/4 seconds, not including fluid.
    Why is that exactly? You can only wrack after educe based abilities. I'm not even sure how you're getting 3 afflictions every 4 seconds. At the start of the fight you can manage 1 affliction roughly every 2 seconds, assuming you don't educe anything with a longer balance than wrack. Later in the fight with truewrack that goes up to 2 afflictions roughly every 2 seconds.

    It's hard to see how a torc or tfang would help much unless they're significantly faster than a 2 second recovery time, and even then they'd have to be faster than a 1 second recovery time to beat out truewrack.
  • With a Thoth's Fang and nimble, you can fit 3 jabs in for every temper (~1.5s balance, about the same as wracking a specific affliction on a tempered humour), without needing any tempered humours first, and while doing damage and having a larger pool of afflictions to choose from. So the affliction speed itself doesn't change, you can just reach that speed faster and do more with it. That's 3 afflictions every 4.5 seconds.

    I'm not sure on the details of the torc (or mind paralyse/stupidity).

    If you inundate phlegmatic, you can increase your affliction rate (to 4 afflictions every 4.5 seconds, or 3 afflictions every 4 seconds), and tempering choleric or phlegmatic can slow the opponent's curing a bit.
  • TharvisTharvis The Land of Beer and Chocolate!
    all this talk about Thoth's Fang makes me wonder how effective occies/alchemists would be with Thoth's Fang (+ Asp) in a combat situation
    Aurora says, "Tharvis, why are you always breaking things?!"
    Artemis says, "You are so high maintenance, Tharvis, gosh."
    Tecton says, "It's still your fault, Tharvis."

  • It's 3 per 4.5 seconds with Wrack, technically 5 if you include truewracking tempered Humours, but with the latter you become out of sync with Temper balance, delaying fluid upkeep. A torc allows you to use mind stupidity at I believe 0.9 seconds (or 1 second, rounded). Combine that with Thoth's jab or Mind paralyse (1.4, maybe 1.5) and you can reach aforementioned affliction levels with no prep.
  • Tharvis said:
    all this talk about Thoth's Fang makes me wonder how effective occies/alchemists would be with Thoth's Fang (+ Asp) in a combat situation
    As we've said! Very effective. Both classes benefit greatly from a Thoth's fang as you can see from the extra affliction every 2 seconds (not to mention additional damage and limb prep possibilities). Without Asp - it's better to be able to select your afflictions than gave Loki.
  • TharvisTharvis The Land of Beer and Chocolate!
    Jovolo said:
    Tharvis said:
    all this talk about Thoth's Fang makes me wonder how effective occies/alchemists would be with Thoth's Fang (+ Asp) in a combat situation
    As we've said! Very effective. Both classes benefit greatly from a Thoth's fang as you can see from the extra affliction every 2 seconds (not to mention additional damage and limb prep possibilities). Without Asp - it's better to be able to select your afflictions than gave Loki.
    asp hides the venom message 1/3rd of the time though, so 1/3rd of the afflicts the victim won't even see
    Aurora says, "Tharvis, why are you always breaking things?!"
    Artemis says, "You are so high maintenance, Tharvis, gosh."
    Tecton says, "It's still your fault, Tharvis."

  • Asp won't take effect if the weapon has already been envenomed, so the affliction delivered via the 1/3 chance for Loki message is uncontrolled by the user unfortunately. It''s better to just not spend 750cr on it and select your afflictions yourself.
  • Asp also afflicts with blind, deaf, both at the same time, delphinium, etc, makes it pretty useless

  • might as well use a scorpions tail if you're going to use asp, 1.8 sec bal and always masked.

    downside is blind, deaf, insomnia strip affs and smokeable/apply affs, and then the affs that have quick symptom messages to see what they are.

    I've considered scorpions tail for lawls, but it seems way more unreliable that it's worth.
    image
  • If Asp worked the way Tharvis thought people would actually buy it, and it would be gloriously overpowered. Unfortunately it's total garbage.

    I only know of two knights who have/had weapons with Asp: Xenomorph and Caine (with an e, not Cain). Caine's reasoning was literally "because it's available to buy."
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