Instill is pretty irrelevant because noone uses it.
The class was originally balanced around instill but noone uses instill.
I used instill for the first few months of the class. It's pretty fast and very effective if eq/int+diadem spec'd.
Nothing quite beats perma-paral while stacking affs though. It allows occie to be offensive while being defensive, but then again this is a problem for a lot of classes (dragon, sentinel, BM mostly). That is the part the needs changing imo.
Occie is decently balanced outside of t-fang curare jabbing (unafflicted hound damage might be a little too high, as well).
I'm genuinely curious - how much of a deal would it be to make artefact daggers restricted to either serpent-only, or a very few classes?
Obviously I know it would be a big change, but I'm wondering if some classes would suddenly become inadequate without them. If not, why not go ahead and restrict them? If so, what would need to be changed to make it so it wasn't a problem?
I know many people use daggers for things, but I always found it very strange with certain classes, Occultist being one of them.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
I'm genuinely curious - how much of a deal would it be to make artefact daggers restricted to either serpent-only, or a very few classes?
Obviously I know it would be a big change, but I'm wondering if some classes would suddenly become inadequate without them. If not, why not go ahead and restrict them? If so, what would need to be changed to make it so it wasn't a problem?
I know many people use daggers for things, but I always found it very strange with certain classes, Occultist being one of them.
The problem isn't the daggers, it's that Occultist suffers NO disadvantage from using them.
Occultist class is built around using ent balance which requires nothing but it's own balance, and combining that with another skill, intended to generally be instill, which is a no damage 1 affliction skill every 2.5ish seconds.
The reason the T-fang and torc are so powerful for occultist is because they can actually -replace- the main Occultist mechanic with something that is like twice as good. Other classes can use a t-fang to get different -options- but not to directly enhance their overall base offense.
I fought for that during classleads and only the damage was downgraded. It's the main reason i held off on buying a t-fang as monk.
I think it opens up a lot of fun tactics for some classes and isn't overpowered, but for some classes it's overboard. Maybe those classes (occie, priest, dragon, bard) will be handled on a case by case basis.
I think the best fix is to do something like make it ents actually use up real balance, but can be used while off balance/eq.
So for example, you could do instill/ent still, and have balance back from the ent before your next instill to use it again. However, if you tried to do t-fang at 1 second jab and ent, you'd still be off balance for like a second, so you couldn't jab again until you regained being off bal from the ent.
Just standardize the balances so occultists doesn't get ridic benefits. Think of it like this. Rend + gust line up fine as dform, but jab/gust don't. Your jab is slowed down waiting for the gust. Same thing with other stuff. Just make Occultist ent balance have a balancing factor like that with super quick skills and it's fine.
And yes, Priest is another class that gets ridiculous benefits from thoth's fang, and whip of taming as well, since Priests main attack is pretty poor and relies on the supplemental abilities. Replace that main attack with something better and it's OP.
It seems like it could use some testing with a few classes in some cases to make sure it's not too overpowered. Maybe something up for review in the next set of classleads, hopefully.
I kind of want to see if Tecton will let me borrow one for a few hours just to see how bad it is. I know when I had Ugrach's scorpion for a few days, I became this godly monstrosity that should not see the light of day, and I'm by far not the best combatant.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
Well, I was trying to steer away from bandaid fixes, but a bandaid fix like that could do alright.
You could just make it to where, "Can not use an ent if you have used a high speed weapon jab(not sure if thoth's is the only imba" and "can not use ent if you have used a torc ability".
And have a short cooldown before you can use the ent again. That'd probably make it a lot more reasonable. Would get Occultists back to using their skills(which allows for the best balance) instead of replacing their skills with artefact abilities.
Oh you mean Zeus' ultimate that does 900 damage? Yeah buy a Refresher Orb, dawg.
Occultists aren't the only problem with Tfang. Any class with a separate balance (minus bard because of tunesmithing) can benefit greatly from purchasing a Tfang. It's less a problem with Occie and more a problem with the amazing/ridiculousness that is Thoth's Fang. Or Babel's Fang if you love Tanris. (no one does)
We don't really want to copy other mechanics if we can help it. Diversity is good.
Its a tricky situation since we have a lot of classes that have combo abilities now (alchemist, priest, occultist, bard, druid). I'm inclined to say downgrading thoths isn't really going to solve these issues, because thoths actual jab speed isn't that much beyond the achieveable for decent forged weaponry.
Legitimate concerns though.
Oh you mean Zeus' ultimate that does 900 damage? Yeah buy a Refresher Orb, dawg.
Occultists aren't the only problem with Tfang. Any class with a separate balance (minus bard because of tunesmithing) can benefit greatly from purchasing a Tfang. It's less a problem with Occie and more a problem with the amazing/ridiculousness that is Thoth's Fang. Or Babel's Fang if you love Tanris. (no one does)
I know, I was quoting something that exists
Nothing silly like a massive AoE sleep that lasts for eternity until someone gets hit.
Nothing like thAt exists in the GAme So It's not REally brokeN.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
. There's that and without a strongfavour and belt, I'd have under 4k health at level 99. It takes like nothing to kill an occie. There are no costs to -kill- anyone artefact wise. Being a competitor, well I still can't tank most people.
Gonna have to call BS on this one. As a Grook, no arties or TF's, I'll have 4260 HP at level 99.
. There's that and without a strongfavour and belt, I'd have under 4k health at level 99. It takes like nothing to kill an occie. There are no costs to -kill- anyone artefact wise. Being a competitor, well I still can't tank most people.
Gonna have to call BS on this one. As a Grook, no arties or TF's, I'll have 4260 HP at level 99.
Because it was mentioned - I don't think priest + non-mace is as bad as occultist + thoth's fang etc. Priest benefits in an entirely different way. Occultist benefits much more from it. For priest, it's just something to help get passive afflictions stuck and slowly build. For occultists, it's stacking powerful herb afflictions rapidly. Priest is mana-based, occultist is affliction-based. For priest, the benefit of being more affliction heavy is a primarily stylistic benefit - the peace/paralysis is cured rather quickly except in extreme cases where all disruptions are stuck (doesn't happen often at all). For occultist, it's a much more dangerous strategy that combines heightened hindering with a stronger offense.
. There's that and without a strongfavour and belt, I'd have under 4k health at level 99. It takes like nothing to kill an occie. There are no costs to -kill- anyone artefact wise. Being a competitor, well I still can't tank most people.
Gonna have to call BS on this one. As a Grook, no arties or TF's, I'll have 4260 HP at level 99.
His web of lies unravels!
Actually just checked, he's right I have 4260 without belt. So, dead on. yes that extra 200 makes me comparable with any class that has 6-7k in lesser, heh.
also, this is why I'm totally holding off on buying a t-fang. I hope they don't cut daggers, though. I really do like being somewhat versatile. I can fight with instill, but it's really annoying to stack two afflictions then get DSL'd with sensitivity and Paralysis and lose 1/3 of my health in one balance.
@Jinsun at level 101 i'm only at 4623 con spec'd so you are on par with others. Those with higher health are more then likely artifact. You can't really compare none arte with arte.
Note : Sorry it's ugly and I didn't clean it up. This might not be anything to be seen, but I have no idea why vivisect didn't go through on this one...was really weird.
Edit: Oh ra didn't break.. this was a bug I had problems with when I started an Infernal...so apparently it happens sometimes. ihdk
Comments
Obviously I know it would be a big change, but I'm wondering if some classes would suddenly become inadequate without them. If not, why not go ahead and restrict them? If so, what would need to be changed to make it so it wasn't a problem?
I know many people use daggers for things, but I always found it very strange with certain classes, Occultist being one of them.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
I kind of want to see if Tecton will let me borrow one for a few hours just to see how bad it is. I know when I had Ugrach's scorpion for a few days, I became this godly monstrosity that should not see the light of day, and I'm by far not the best combatant.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
5 second aoe stun/silence? Yes.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
Occultists aren't the only problem with Tfang. Any class with a separate balance (minus bard because of tunesmithing) can benefit greatly from purchasing a Tfang. It's less a problem with Occie and more a problem with the amazing/ridiculousness that is Thoth's Fang. Or Babel's Fang if you love Tanris. (no one does)
Nothing silly like a massive AoE sleep that lasts for eternity until someone gets hit.
Nothing like thAt exists in the GAme So It's not REally brokeN.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
i'm a rebel