Archer class sounds amazing. I'm not generally tempted to change class, but that one might make me pause.
Not exactly a "new" class, but I always thought it would be neat if some of the priest's abilities depended upon your Order. You would have some "general, all priests" skills that are all right, and once you joined an Order, those would get replaced with much better/cooler abilities themed to your God.
Probably would be a bitch to do, and of course you have to consider that you still have priests tied to Devotion, but I think it would just make priests make more sense, not to mention be a really fun way to help customize your character.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
Just some ideas for an Archery skillset, that builds on our current bowmanship system. Here's a few abilities.
Feedback please.
My problem with an archer class is that every other class in the game is based on same-room combat. Most abilities flat-out don't work if your target is not in the same room as you. PK quickly becomes very frustrating if Dude A is trying to get into the same room as Dude B to use kickpunchstab attacks, while Dude B is always trying to get out of the same room as Dude A to use archery attacks. If you ever fought against sentinels way back when their throwing axes would stun if used from adjacent rooms, that was very annoying to fight against, since they spent the whole fight running away.
There are some exceptions - ranged abilities like dopplegangers, Cataclysm vibe, kai choke, falcons, meteor arrow - but they're mostly quite basic in terms of what they do, dealing straight damage or single afflictions at a time, and they are supplementary, with those classes still primarily wanting to fight you in the same room.
Considering tradekills and how much repetition of abilities/skillsets already exists, we should work with the design space we have before expanding it. I'd much rather see tradeskills replaced, Jester reskinned, Vodun/Puppetry differentiated, Evileye/Curses differentiated, etc before we introduce a new class. Now I think of it Shaman's kind of a grab-bag, isn't it?
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
Pirates would be thematically bizarre in the Achaean world, at least for me. Knights are basically mounted cavalry to begin with, and Enchantment covers the spectrum of artificing, though not tinkering. Shield-bearing Runewardens or Knight classes are pretty much that, with defend and everything.
I meant more like specialists in those things. Mounted cavalry would have skills to keep from being dismounted, a way to make their mount respawn quickly/instantly, and might be combined with lance users and shield-bearers. Lancers are already mentioned in the lore, too, so there's that.
Pirates wouldn't be bizarre as all, except that the name would give some weird connotations. Clearly they'd have some other, more unique name, like Seamen Roustabouts or Swashmen or Lascars or something.
I'd like some kinda Dark based class that uses the powers of the rings around Achaea for power. A bit esoteric in nature but different from a occultists, sort of like the Valho Cultists, but with it under control not all insane and mutated.
A steel dagger comes flying out of nowhere to strike you! A prickly stinging overcomes your body, fading away into numbness. 4350h, 4280m cexkdb-(17:53:02) Blujixapug cocks back his arm and throws a steel dagger into the past. 4350h, 4280m cexkdb-(17:53:05)
They can choose from a parrot, monkey, or mongoose for a loyal. They are duel-wielders, and can switch between any combination of cutlass, dagger, club, and net. (Their loyal will collect thrown daggers for them!) Their fighting style has both flamboyant and underhanded elements, with some risk/reward mechanics, although nothing as stupid as AXK. They can distill their own spirits, and they fight better when drunk. They can call down the power of the same constellations by which they navigate. They may also draw their own treasure maps, which are magical of course.
There is conceivably a counterpart class for the cities on the other side of the renegade/paragon coin. But last time I started pushing ideas around for a sailor or sea shepherd class, that uses lanterns to guide lost souls, and they can change the colour of their lantern's flame for different effects, I realised that there would be green lanterns, and suddenly that all seemed silly.
So, Achean pirates, this:
Or this:
Janeway: Tuvok! *clapclap* Release my hounds!
Krenim: Hounds? How cliche.
Janeway: Tuvok! *clapclap* Release my rape gorilla!
(D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."
(D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."
I'd love to see a Merchant class. The idea is that they get benefits from carrying gold and wealth, so their armour would be fine clothing that makes poorer adventurers uncomfortable about hitting them (+evasion). Their socially-based attacks (I guess we're talking affs in the main part) have a greater chance of sticking if they are simultaneously dazzling you with their gemstone-bedecked fingers, and they gain regenerative effects based on the amount of gold in their inventories (yes, they would become the opposing 'class' of the Sapience's thieves). The effectiveness of their mounted skills (because walking is for plebs!) would be greatly dependent on how fine their mount was (e.g. need a Legendary steed for the very top skills). I would also give them the ability to bankroll denizen-owned shops for a modest return of interest.
Skillsets along the lines of:
Mercantilism - makes it quicker for them to get around by horse, ferry and ship and also allows them to ride a carriage (great for riding around the neighbourhood with your homies, with a Bard thumping out Foozle The Guardsmen). Some abilities based around the concept of economic manipulation.
Presentation - Accumulating and showing off just how rich you are. Skills such as bashing attacks to crush denizens with your purse and using money as a protection and a (figurative?) weapon.
Etiquette - Dazzling folks with your eloquence, comportment and sophistication. Abilities such as getting even greater satiation from expensive food, learning to play musical instruments, ability to manipulate villages feelings etc.
I think archetypes based on your house are good. Maybe just a few house skills. Like one skill when you join, the second when you pass novicehood and the last when you become full class member. And maybe make it more complex later on, but one step at a time.
What if they're actually past-amancers? Distinctly different from and possibly even opposed to traditional chronomancers.
They have the ability to manipulate history, so they go around helping people by asking about things that made them sad in the past and then past-amancing those times into happy occasions. And they can do this for everyone, but not themselves so they get all bitter and twisted about it and then end up losing friends and going through some major stuff, then eventually putting their own past behind them and realising that they had the power to affect their present all along, so they never even needed to change the past. Then they'd probably open the world's greatest ramen stand, and be proclaimed a wizard with noodles just before the credits started rolling. Oh, and then there's some off-kilter bit with kids being told not to do drugs and everyone stands around laughing about something not very funny, just like He-Man used to do.
What if they're actually past-amancers? Distinctly different from and possibly even opposed to traditional chronomancers.
They have the ability to manipulate history, so they go around helping people by asking about things that made them sad in the past and then past-amancing those times into happy occasions. And they can do this for everyone, but not themselves so they get all bitter and twisted about it and then end up losing friends and going through some major stuff, then eventually putting their own past behind them and realising that they had the power to affect their present all along, so they never even needed to change the past. Then they'd probably open the world's greatest ramen stand, and be proclaimed a wizard with noodles just before the credits started rolling. Oh, and then there's some off-kilter bit with kids being told not to do drugs and everyone stands around laughing about something not very funny, just like He-Man used to do.
(D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."
Highly addictive stick figure fun with classes like Pastamancers
(D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."
Archer class sounds amazing. I'm not generally tempted to change class, but that one might make me pause.
Not exactly a "new" class, but I always thought it would be neat if some of the priest's abilities depended upon your Order. You would have some "general, all priests" skills that are all right, and once you joined an Order, those would get replaced with much better/cooler abilities themed to your God.
Probably would be a bitch to do, and of course you have to consider that you still have priests tied to Devotion, but I think it would just make priests make more sense, not to mention be a really fun way to help customize your character.
Ugh, I had a dream last night that I was a Sea priestess using various oceany abilities against a Light priestess whose smites hurt like a mother, and we were all going full force at each other, and then I won and got my Devotion back.
What in the hell is wrong with me.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
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@DontarionDrakor for twitter boredom.
Not exactly a "new" class, but I always thought it would be neat if some of the priest's abilities depended upon your Order. You would have some "general, all priests" skills that are all right, and once you joined an Order, those would get replaced with much better/cooler abilities themed to your God.
Probably would be a bitch to do, and of course you have to consider that you still have priests tied to Devotion, but I think it would just make priests make more sense, not to mention be a really fun way to help customize your character.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
There are some exceptions - ranged abilities like dopplegangers, Cataclysm vibe, kai choke, falcons, meteor arrow - but they're mostly quite basic in terms of what they do, dealing straight damage or single afflictions at a time, and they are supplementary, with those classes still primarily wanting to fight you in the same room.
Stuff Achaea hasn't done:
---
chronomancers
artificers/tinkerers
astronomers/astrologers
pirates
mounted cavalry
shield-bearers
mounted bear cavalry
berserkers
rogues that actually use daggers
chaos knights
spirititualists that aren't shamans or priests
dragon riders/cultists
spearmen/lancers
sickle/scythe-wielders
lightweavers
heavy sword users
pastamancers
I'm shaking in my slippers.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
Pirates wouldn't be bizarre as all, except that the name would give some weird connotations. Clearly they'd have some other, more unique name, like Seamen Roustabouts or Swashmen or Lascars or something.
It'd be all
A steel dagger comes flying out of nowhere to strike you!
A prickly stinging overcomes your body, fading away into numbness.
4350h, 4280m cexkdb-(17:53:02)
Blujixapug cocks back his arm and throws a steel dagger into the past.
4350h, 4280m cexkdb-(17:53:05)
The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
Highly addictive stick figure fun with classes like Pastamancers
What in the hell is wrong with me.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby