The title pretty much says it all. How did you come to start playing MUDs? Achaea specifically?
What about this MUD has kept you playing it?
"Under all that we think, lives all that we believe, like the ultimate veil of our spirits." --Antonio Machado
"The belief that becomes truth for me is that which allows me the best use of my strength, the best means of putting my virtues into action." --Andre Gide
"It is not enough to have a good mind; the main thing is to use it well." --Rene Descartes
Comments
A. I'm a dumb ass.
B. The Spirit Walkers were pretty fun, and I just liked talking to others, making friends.
C. After I made HR3, was blood lined, and actually got involved in the city and shit, I knew I couldn't leave.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Someone about whom I still care, but am no longer in contact with, the player of the now long-dormant Luca, guided me through good old Loom Island, and from there, it's all in a comment I made in a different thread.
I will not draw them in the order that they are requested... rather in the order that I get inspiration/artist block.
Then that magic thing happened that I think keeps most people around. The rest of the world started interacting with me. I ran into a Jester, and through that Jester I met a few dozen other people, and while most of those people probably won't even remember me, just interacting with others and exploring how wonderful being IC all the time can be, is part of what keeps me around.
The other part is I'm lore-crazy about games, and Achaea has a lot of it to explore. And Linian's dream is to archive it all in one central location so novices like me don't have a hell of a time trying to track down past events. And preferrably, perspectives from every faction on said events. Sounds crazy? Going to take a while? Good. It'll keep me around.
I stay in Achaea (versus the other games) simply because of the amount of players. Players make this game what it is and without them it would be boring to me. Immortal events and whatnot are great, don't get me wrong, but they don't happen that often.
@DontarionDrakor for twitter boredom.
MUDS in general: When I was eleven or so, I really liked DBZ. I just ate up anything DBZ-related - fan fiction, fan art, and (of course) fan games. That included MUDs.
Why I started Achaea: When I was thirteen or so, a friend of me explained that there was this crazy PK-based game that included a quest where you sacrificed orphans for EXP. (Fun fact: when they told me I had to wait X months to advance in my guild, I took that as anyone who knows little-to-nothing about Achaea would take it, and promptly quit until a while later!)
Why I restarted Achaea: I'm addicted to roleplaying, and I was not getting my mandatory RP dosage.
Why I keep playing Achaea: wait, I still do!? oh... right, um... basically, whenever I log in, even if no one I know is online, there's still 50~200 other players I can go interact with. That's basically it - without you guys, I'd probably stop playing. (this does include gods, but I don't think I've ever interacted with a god or goddess that wasn't my character's patron in some way or another)
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
Svof
Mudlet Discord join up
Played for a couple of years then quit cold turkey, before I randomly opened a ire email about 2 years ago and got sucked back in. Noob mistake, forgot to apply mass before reading.
I even printed out the Achaean map thingy for finding my way around the game and wrote out my requirements on an IRL notebook so I have something to refer to when I take my tests.
After a while, I got seduced by Aetolia because I was reading Negi Magi comics and I wanted to play a vampire named Evangeline. I subsequently found an awesome RPer there and got stuck on the MUD for a while before I was eventually sucked back into Achaea because Seafaring appealed to me.
Why I stay? I made plenty of friends from Achaea and it's hard to stay away when you want to spend some time interacting with the online people you start to care about. Also, seafaring continues to appeal to me, made continuously exciting by Neraeos and rivals on the seas, both past and present, Kresslack, Kinilan, Ellodin.
I still have fantasies that some day I get to supervise a MUD-related project. But none of my performance kids seem to be interested in doing a MUD-related project. I did sic videogames on them last semester, though.