So now that we've had a pretty massive change to the trait system as per Announce #3792, what new traits are you excited about? What are you missing?
I'm a bit concerned about the strategy of choosing for survivability now, especially since Robust conflicts with Receptive Body. I'm not sure which way I will go on that one -- I wonder how the math works out.
Comments
After trait overhaul: Wah wah where's my health?
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Wait, there's a trait that lets you tell limb health?! Yessss
wait, it's major? T_T
my soul has been thoroughly crushed. i no longer have the will to go on.
I believe in you, @Sena
The one thing that's really obvious though is that a free trait change is far from sufficient. It would take at least 3 trait changes just to test the new traits, preferably a lot more to test them thoroughly in a reasonable amount of time. If more transparency in the exact details of the traits isn't an option, then we should have a couple days of unlimited trait changes, like when traits were first introduced.
Edit: Actually, I wasn't really thinking when I wrote this. It's a choice between a sip bonus or a stat. Nerfed moss is still a big deal though, if I'm not just bugged.
Party right, party hard,
Sing and dance, perfect bard.
Prefarar loop, accentato whore,Buy a new rapier, get nerfed some more.
Necromancy buff.
And I got...potentially faster milking. Which I'm not going to take because I never milk venoms. I don't imagine it was intentional, but this was a straight-up nerf for serpents and, I imagine, a few other classes.