I'm running 12.12.5 mapper script, and I have the latest crowdmap... but mudlet still ignores my wings. I know there were problems in general awhile back with the mapper, so I figured maybe the wings not working was just part of that. I've got Vadi's latest fixes for the mapper (deleting everything in the mudlet folder and replacing with the zip files). Still just doesn't use wings. Wormholes mostly work... and if I duanathar, the mapper does figure out what I've done, but eh...
EDIT: or not... now it actually thinks that duanathar is getting off the path.
I'm running 12.12.5 mapper script, and I have the latest crowdmap... but mudlet still ignores my wings. I know there were problems in general awhile back with the mapper, so I figured maybe the wings not working was just part of that. I've got Vadi's latest fixes for the mapper (deleting everything in the mudlet folder and replacing with the zip files). Still just doesn't use wings. Wormholes mostly work... and if I duanathar, the mapper does figure out what I've done, but eh...
EDIT: or not... now it actually thinks that duanathar is getting off the path.
So recently, I put some potash into my rift, and was told that it was an "unrecognised rift item". Decided to IR to update my rift, only to see that all of the minerals had the same prompt in red. Erm? I haven't touched a single thing nor edited any coding. (I do have your SVO, Vadi.)
I'll probably be shifting over to Starmourn, seeya there! discord: aciidwire#5240 Please check out my new art page!
Is there a way to make user windows that scroll? It looks like it was something being discussed to be implemented at a future date, but not sure if the capability is there somewhere now?
So, I just got the SVO and followed the instructions from the email to get it all started. I'm on a Mac, downloaded the stuff on Firefox so as not to unpackage the zips. Ran the latest Mudlet, open up the Package Manager, install the SVO, and this message gets displayed before I can even get out of the Package Manager:
Then when connecting to Achaea, this comes up:
Once I'm logged in, typing vinstall prompts the normal Achaean response for unrecognized commands and nothing else happens. What am I doing wrong?
I use ALT-keypad numbers for some combos. When I use them, these appear in the command line, and I have to backspace before typing anything else into it: ☺c☺♣☻♥♠♦•○◘
It happens when I release the ALT key. Is there anything I can do to turn it off or something?
I've asked about that before. Apparently its an operating system thing that Mudlet can't/doesn't override. I've tried looking for programs to help, with no avail.
Mudlet does have functions to empty the command line though, so you could add that after your hotkey.
It's a Windows thing called "Alt Codes". I Googled as hard as I could, and this "feature" is not disable-able.
I think we'll have to add some clumsy workaround to Mudlet to make it try and delete the characters after you use the alt key in your keybindings. No guarantees though. It's not a problem on OSX or Ubuntu.
Quick question regarding timers and general alias/trigger work.
I'm playing around with Jester at the moment and I'm messing with Tarot. How would I create an alias for a card that awaits the charge before attempting to fling?
Easiest thing would probably be to have the alias charge it and create a tempTrigger to fling when it's charged. Not sure about the actual commands or messages, but something like:
send("charge tarot") if tarot_trigger then killTrigger(tarot_trigger) tarot_trigger = nil end tarot_trigger = tempTrigger("Your card is charged and ready to fling.", [[send("fling tarot at "..target) killTrigger(tarot_trigger) tarot_trigger = nil]])
That will fling the card at whoever is set as your target when the charge line comes. If you want to make sure it uses the target as set when the alias fires (probably generally the same), you could replace the command in the tempTrigger with string.format([[send("fling tarot at %s") killTrigger(tarot_trigger)]],target).
This won't do any checks for balance, but the "if tarot_trigger" section should make it ok for spamming without piling up extra triggers.
Also a few aliases to add and remove names, both of which are set to check if the name is already in the table.
All of this worked before updating to 2.1, now it SEEMS as though they all work, but my display does not show anything.
I can load the table, I can add and remove names (I hit my checks when I add a name twice, etc), but when I "display(knownEnemies)" I am just given a blank line, like it doesn't know how to format the table.
[ERROR:] object:<Show Known Enemies> function:<Alias67> <[string "-------------------------------------------..."]:14: attempt to call global 'printable' (a nil value)>
I had this problem too. See if you have a folder somewhere in your scripts named Coding Pack. The display function in there overrides Mudlet's display function, and uses the printable function that apparently no longer exists
Comments
I'm running 12.12.5 mapper script, and I have the latest crowdmap... but mudlet still ignores my wings. I know there were problems in general awhile back with the mapper, so I figured maybe the wings not working was just part of that. I've got Vadi's latest fixes for the mapper (deleting everything in the mudlet folder and replacing with the zip files). Still just doesn't use wings. Wormholes mostly work... and if I duanathar, the mapper does figure out what I've done, but eh...
EDIT: or not... now it actually thinks that duanathar is getting off the path.
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Enable GMCP. And I should have remembered better Thanks.
discord: aciidwire#5240
Please check out my new art page!
discord: aciidwire#5240
Please check out my new art page!
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I use ALT-keypad numbers for some combos. When I use them, these appear in the command line, and I have to backspace before typing anything else into it: ☺c☺♣☻♥♠♦•○◘
It happens when I release the ALT key. Is there anything I can do to turn it off or something?
Svof
Mudlet Discord join up
I'm playing around with Jester at the moment and I'm messing with Tarot. How would I create an alias for a card that awaits the charge before attempting to fling?
send("charge tarot")
if tarot_trigger then
killTrigger(tarot_trigger)
tarot_trigger = nil
end
tarot_trigger = tempTrigger("Your card is charged and ready to fling.", [[send("fling tarot at "..target) killTrigger(tarot_trigger) tarot_trigger = nil]])
That will fling the card at whoever is set as your target when the charge line comes. If you want to make sure it uses the target as set when the alias fires (probably generally the same), you could replace the command in the tempTrigger with string.format([[send("fling tarot at %s") killTrigger(tarot_trigger)]],target).
This won't do any checks for balance, but the "if tarot_trigger" section should make it ok for spamming without piling up extra triggers.
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Having some trouble displaying my variable tables since updating to mudlet 2.1.
In my scripts, I default:
An alias to save:
An alias to load:
And an alias to show the table:
Also a few aliases to add and remove names, both of which are set to check if the name is already in the table.
All of this worked before updating to 2.1, now it SEEMS as though they all work, but my display does not show anything.
I can load the table, I can add and remove names (I hit my checks when I add a name twice, etc), but when I "display(knownEnemies)" I am just given a blank line, like it doesn't know how to format the table.
Thoughts?
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[ERROR:] object:<Show Known Enemies> function:<Alias67>
<[string "-------------------------------------------..."]:14: attempt to call global
'printable' (a nil value)>
The display function in there overrides Mudlet's display function, and uses the printable function that apparently no longer exists