New theft and stolen-item mechanics!
ANNOUNCE NEWS #5081 (07/29/2019 at 01:40)
From : Nicola
To : Everyone
Subject: Events Stole My Subject!
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With the heavy weight of the Jaguars Syndicate being brought brutally to bear upon the unlicensed
thieves of Achaea, we have some big changes to theft to introduce!
First up, Serpents get CASEing!
Each time you case an individual you will gain a better grasp of their belongings and how they store
them.
This information becomes outdated over time, though repeated cases will allow you to maintain your
knowledge and so improve upon it. You can only case a target every so often(*).
* Around once every 50 minutes.
Casing a subject in this way significantly improves the effectiveness of attempts to pickpocket
specific items from a target. You will lose all of your accumulated cases on an individual if that
individual slays you or a mark does so on their behalf.
Pickpocket chances of success for targetted items are VERY low without casing.
And we have some recourse for the unfortunate victims of Achaea!
The Jaguars have set up fences around the land.
When an item is picked from your pocket it goes to the fences to be sold off!
Anyone can visit a fence and use the FENCEboldwhite}FENCE commands to place a single, maximum bid on
any item being fenced.
This is a silent auction, no incrementing. Top bid "wins". This auction period lasts for fifty days.
A fence can be found in Delos, there are more scattered around the lands.
If your bid wins and you were the thief, you get the item and a cut of the gold.
If your bid loses and you were the thief, you get a cut of the gold.
If your bid wins and you were the original owner, you get your item.
If your bid loses, the thief did not win the bid, and you were the original owner, you will be
prompted to buy out the item with the bid to match. This happens when an auction period ends and is
the final opportunity to retrieve the item. You have twenty-five days from the auction's end to do
this.
If you bid on an item and you are not the thief or owner, you will either win, or lose. Losing will
return your gold to you.
For all winning bids, the item is transferred directly to your inventory.
BUYING OUT AN AUCTION OR WINNING AN AUCTION IS THE ONLY WAY TO GET YOUR PROPERTY BACK.
Chits
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When a thief steals an item, the item is passed along to the fences, and the thief gets a chit. This
chit can be turned in for the thief's cut of the gold once an item is fenced.
HAVING A CHIT DOES NOT MEAN THAT YOU WILL GET YOUR STOLEN ITEM BACK.
ONLY WINNING THE AUCTION WILL ACHIEVE THIS.
A theft victim can kill a thief and the chit will become theirs.
A theft victim can hire a mark, if said mark is successful the chit will be transferred to the
victim.
Any Champion of the Ivory Mark can kill a thief, and the oldest chit owned by the thief will be
returned to the victim.
Any Quisalis assassin can kill a thief and earn the oldest chit held by the thief for themselves.
A thief cannot kill you because you killed them to claim your chit back.
About Your Valuables
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- Resetting items cannot be stolen.
- If you keep your valuables in a resetting container and this container is stolen, the container
will be returned to you, but your items within (if not resetting) will be fenced in a separate
container.
- All gold stolen remains with the thief.
- Items being sold by a fence will not decay during this period.
Commands
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Anywhere in the land
FENCE STATUS BIDS - View your current bids.
FENCE STATUS BUYOUTS - View your currently available buyouts.
At a Fence
FENCE LOTS - View the list of lots currently being fenced.
FENCE LOT <lot ID> - View the details of a specific lot.
FENCE PROBE <item ID> - Probe a specific item.
FENCE BID <item ID> <gold> - Place your bid on a lot.
- This is a silent auction style, one bid only.
FENCE BUYOUT <item ID> - If available, buyout an item.
FENCE TURNIN <chit> - Turn in a thief's chit for their gold cut.
HELP FENCE has been added with all of the information!
Penned by My hand on the 11th of Valnuary, in the year 806 AF.
Comments
However, if I'm reading this correctly, anyone can bid on a fenced item. Even if each person can only bid once, this wildly disadvantages everyone who's not oozing gold from their pores. Older characters who've saved, people with the money to buy credits and sell them for gold, people who can bash for tons of gold, etc., will be able to win items through sheer brute force, won't they? I understand only being able to bid once should mitigate this to some extent, but there's nothing to stop people from making outrageous bids just because they can, right?
I don't really understand the need for a theft mechanic in the first place - it's basically a sort of 'noob check' that potentially causes real grief in the form of lost money (e.g. legend cards not in a deck aren't flagged as returning, unless this changed in the past week). Regardless of theft's merits, though, I imagine I'm not the only one who might feel like being forced to pay to recover my stolen items is a bit of a slap in the face. Insult added to injury, as it were.
That's my $0.02, I guess, as a relatively new-to-Achaea player who's been on hiatus for the last ~week.
For those not serpent: Case is a channeled ability that gives you no actual information, it gives you a buff that allows pickpocketing of specific items from that specific person to be easier, I am guessing about equivalent to what old mesmerise used to do.
If you steal something and you want it, you have to pay for it now. Before if you succeeded you just got the item, now you have to put your money on the line and you can't just put a million gold down because you will lose a chunk of it.
As a note, if you find something that you think shouldn't be pickpocketable that is (usually something you've bought off the website), do let us know. We've tidied a lot of that up with this rework so the risk of losing your monitary investment shouldn't be a concern anymore - the old system wasn't very robust in this regard.
This is why I don't buy stuff from IRE anymore.
So what. If they just want gold and the thrill of stealing (as Profit mentioned), they can just sit back and collect a cut. If they steal your pack (somehow, triggers or lag fails) then they will most surely have more gold than you to win it. It really sucks.
Can there be some sort of gold-cap on auctions?
So if I keep all of my belongings inside of an artefact pack in another artefact pack (the one I wear) and the worn one gets stolen, do I lose any belongings?
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This is a toxic system and the absolute worst part of Achaea. I would love to just enjoy the game without having to worry about this one-sided encounter spoiling my day.
In addition to this, the way it reads (at least to me) is that you can hire a mark on someone for casing you, and if the thief dies, all stacks of CASE go away, resetting their progress. You honestly have to be willfully idiotic to be stolen from with any sort of reliability now.
Is being cased visible to the target? That doesn't really fit with the theme of Serpent as a class, but if it isn't then killing/hiring resetting case is irrelevant because you don't know it has happened.
Results of disembowel testing | Knight limb counter | GMCP AB files
Supposedly on the second case you see who cased you, but the stacks keep resetting too quick to actually see that.
If a single case is the same as the old mesmerise chance then this is pretty much 100% better for victims as you have a hard coded way to get your stuff back now.
The buff seems to fall off quickly after the cooldown is up (according to Pylori above) so it allows thieves who want specific items off people to get them with a few caveats: they have to still be in the game an hour later, they have to be reachable in the window, and you have to make a choice whether to go for it now or wait another hour to make the choice again.
Second, theft from houses and stockrooms is clearly defined as theft in HELP THEFT. Is there anything set up for this as I could see this being a minefield. Non personal allies in a house pick something up and it immediately goes to a fence?. Cooper and his game breaking Falcon script takes something from a house or stockroom, is that included? I prism into a stockroom and grab 300k and about 200 items, does any of that go to a fence too?
Last time an admin said they can't be, they were wrong, didn't bother responding to me when I told them such, and later on apologised for it in a random thread that I never saw until someone pointed it out to me.
So I don't exactly expect good things here from an already buggy system.
You can't even start a pickpocket on an item if it is worn.