-The time deathsights showed Hatha'yin being sacrificed and we went to talk to people who might know about Kashar. I dealt with two denizens then: Kavaya and a priestess of Nerry in his public temple. Said priestess was quite nice. Kavaya was less superior than sarcastic and frustrated that everyone seemed to think she knew everything about Kashar despite a) being a young slave when she lived there and b) having not seen it for hundreds of years. I loved that interaction, actually.
Kavaya was actually incredibly rude, and I have no idea why!
Kavaya says, "I believe they would do anything. Filthy slavers."
Kavaya spits on the ground in disgust.
Kavaya says, "Nobody should ever be forced to wear shackles."
(The Mhaldorian Covenent): Melodie says, "No one tell her."
-The time deathsights showed Hatha'yin being sacrificed and we went to talk to people who might know about Kashar. I dealt with two denizens then: Kavaya and a priestess of Nerry in his public temple. Said priestess was quite nice. Kavaya was less superior than sarcastic and frustrated that everyone seemed to think she knew everything about Kashar despite a) being a young slave when she lived there and b) having not seen it for hundreds of years. I loved that interaction, actually.
Kavaya was actually incredibly rude, and I have no idea why!
Kavaya says, "I believe they would do anything. Filthy slavers."
Kavaya spits on the ground in disgust.
Kavaya says, "Nobody should ever be forced to wear shackles."
(The Mhaldorian Covenent): Melodie says, "No one tell her."
She made me unhide But listening to her complain was worth it
________________________ The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
I'd like to think there's more options than 'Perfectly respectful' and 'wow you adventurers sure are morons'. I think there's a time and place for it, and it's certainly been fitting in some of the interactions I've seen. I just think sometimes it's there's a middle ground that could be explored instead.
Dunn tells you, "I hate you." (Party): You say, "Bad plan coming right up."
I'd like to think there's more options than 'Perfectly respectful' and 'wow you adventurers sure are morons'. I think there's a time and place for it, and it's certainly been fitting in some of the interactions I've seen. I just think sometimes it's there's a middle ground that could be explored instead.
Most of what I've seen has been middle ground.
________________________ The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
I'd like to think there's more options than 'Perfectly respectful' and 'wow you adventurers sure are morons'. I think there's a time and place for it, and it's certainly been fitting in some of the interactions I've seen. I just think sometimes it's there's a middle ground that could be explored instead.
Most of what I've seen has been middle ground.
Fair enough.
Dunn tells you, "I hate you." (Party): You say, "Bad plan coming right up."
It's not all interactions, but as an admittedly pretty shy/sensitive person, I frequently push someone like Atalkez or Mezghar to talk to denizens instead of me because I don't want to be made fun of.
I do at least feel like the "moron", "idiot", etc. is something I've seen pretty frequently.
That's not to say they're all like that. I thought the tash'la scholar was fun and amusing, even though he didn't think highly of us.
I personally like it, because it gives us the excuse to treat them in belittling ways as well.To me its more interesting than perfectly-respectful denizens and people fawning obsequiously over them, even those who clearly don't deserve the treatment.
It's a bit lame to watch people belittle each other so pointlessly all the time. Shouts, news posts, events, all a non-stop stream of empty negativity.
I personally like it, because it gives us the excuse to treat them in belittling ways as well.To me its more interesting than perfectly-respectful denizens and people fawning obsequiously over them, even those who clearly don't deserve the treatment.
Azmodai, the Pit Fiend says, "You are always inquisitive, and still exceedingly annoying."
You say to Azmodai, the Pit Fiend in Mhaldorian in a steady voice, "I can do nothing but return the sentiment, Eldest."
Azmodai, the Pit Fiend says, "Now that we have an understanding, what do you have?"
It's also something to keep in mind that in regards to people, adventurers tend to be pretty evangelical, and involved in pushing for world changes and/or domination, so it wouldn't surprise me if the average denizens of the realm weren't a bit annoyed by adventurers constantly bringing war and shouting and attempting things, especially against Mhaldorians and Ashtani.
I'm just saying, I wouldn't really knock some of them for being fed up with us.
It can make for some interesting- if hilarious, sometimes- conversations, when the responses are a bit more subtle.
(Savants): Figia, the librarian's assistant says, "In this case, your efforts have concretely established that attempting to fight the Caefir's warding with a single sacrifice is clearly not sufficient. In the center of one of their religiously protected towns. Before one of their regularly sanctified places of worship."
There have definitely been times where it got to the point of people having the mindset of, "Why even bother?" because things were going nowhere, no matter what was tried, though.
I mean when 90% of your interactions with adventurers is : greet greet greet “quest.” “Quest” “quest, task, job” “bounty” “Henry” “Tom” “quest” you’d think we are all a little slow as well.
Adventurers are pretty much a race of bumbling idiots who rely on others for their powers. We buy power from artefacts made by (I forget the race right now), The last 4 classes we have learned we kinda just only graduated with preschool level of knowledge and think we are tough shit, and we basically only bumble our way through life groping at anything in our immediate vicinity in the hopes it’ll do something.
The only reason adventurers didn’t headslam their way into extinction is because strings were pulled and we get begrudgingly revived every time we think we can flirt with that death knight and only good things will happen.
Though, to flip that perspective, 90% of our interactions with denizens are canned responses and asking us to solve their problems for them, some of them as simple as walking a few rooms, grabbing an item, and walking back.
I'm not sure where the admin stance is on customisations being created by adventurers, but since some of the restrictions are that adventurers can't create those items, this implies that adventurers can create other customised items, which would presumably include artefacts too. I could be wrong here, but one of the rules is that a custom item (including artefacts) can't have its roots in historical lore, implying heavily that all custom artefacts are made either by adventurers or player-imagined background NPCs.
Likewise, though adventurers might not reach the level of gods or demigods when it comes to stolen skills, they do reach a fairly decent level of competency, sometimes within months of their first exposure.
And although it's true that adventurers die quite often, aside from weirdos like Lenn, I think the vast majority of them have pretty insane kill/death ratios against denizens. I somehow doubt Penwize, for example, has died two and a half million times, but he's sure close to having killed that many things.
It can make for some interesting- if hilarious, sometimes- conversations, when the responses are a bit more subtle.
(Savants): Figia, the librarian's assistant says, "In this case, your efforts have concretely established that attempting to fight the Caefir's warding with a single sacrifice is clearly not sufficient. In the center of one of their religiously protected towns. Before one of their regularly sanctified places of worship."
There have definitely been times where it got to the point of people having the mindset of, "Why even bother?" because things were going nowhere, no matter what was tried, though.
Ah yes, I think that was mishandled. Figia was spoken to and she'll be 'sent to the island of misfit assistants' if she behaves that way again. Don't get me wrong, I love 98% of denizen/player interactions, however that was just long-winded and undercut participation from the get-go. We had someone working on something alone for awhile under pressure from leadership with very little direction and support- not a pleasant experience. A week of stress trying to make something cool, short, and sweet that composed of research and whatnot.
Honestly, @Shirszae, from now on I'm using your outlook: I personally like it, because it gives us the excuse to treat them in belittling ways as well.
Apologies for this mini-rant, I just am a huge fan of divine interaction (even when it's not positive), this was just more of a series diatribes and frankly only a few people deserve that.
My favorite denizen interaction had to have been Damaris, in Hashan. Poor gal always tried to enact change! I really did enjoy some of my days there, and I wholly believe that Twilight made my time there have meaning. It's hard to explain. Leaving Twiguy was far harder than leaving Hashan.
The Divine voice of Twilight echoes in your head, "See that it is. I espy a tithe of potential in your mortal soul, Astarod Blackstone. Let us hope that it flourishes and does not falter as so many do."
Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."
It can make for some interesting- if hilarious, sometimes- conversations, when the responses are a bit more subtle.
(Savants): Figia, the librarian's assistant says, "In this case, your efforts have concretely established that attempting to fight the Caefir's warding with a single sacrifice is clearly not sufficient. In the center of one of their religiously protected towns. Before one of their regularly sanctified places of worship."
There have definitely been times where it got to the point of people having the mindset of, "Why even bother?" because things were going nowhere, no matter what was tried, though.
Ah yes, I think that was mishandled. Figia was spoken to and she'll be 'sent to the island of misfit assistants' if she behaves that way again.
To clarify, I don't think that interaction was bad. Hence the line directly before the quote. As far as denizen interactions go that I've seen, that one was actually rather decent... The statement after the quote, was regarding some pretty... Poor ones- to put it nicely- that I've seen in the past, over the years of playing IRE games.
There's good interactions, and there's awful ones. Oftentimes it's the awful ones that stick out, and you remember for ages.
It can make for some interesting- if hilarious, sometimes- conversations, when the responses are a bit more subtle.
(Savants): Figia, the librarian's assistant says, "In this case, your efforts have concretely established that attempting to fight the Caefir's warding with a single sacrifice is clearly not sufficient. In the center of one of their religiously protected towns. Before one of their regularly sanctified places of worship."
There have definitely been times where it got to the point of people having the mindset of, "Why even bother?" because things were going nowhere, no matter what was tried, though.
Ah yes, I think that was mishandled. Figia was spoken to and she'll be 'sent to the island of misfit assistants' if she behaves that way again.
To clarify, I don't think that interaction was bad. Hence the line directly before the quote. As far as denizen interactions go that I've seen, that one was actually rather decent... The statement after the quote, was regarding some pretty... Poor ones- to put it nicely- that I've seen in the past, over the years of playing IRE games.
There's good interactions, and there's awful ones. Oftentimes it's the awful ones that stick out, and you remember for ages.
I think the biggest problem with that one from what I know (which is actually a fair amount in this case) was the timing was a bit unfortunate for one of the main people involved. With them having just gotten done with another conversation that was likely not a ton of fun for them, and entirely unrelated to the issue that was brought up by Figia. However the fact that there are apparently some people who don't understand why the Figia stuff happened, or the message that was being conveyed is somewhat concerning.
Dunn tells you, "I hate you." (Party): You say, "Bad plan coming right up."
An older problem than Achaea by far (or Ultima VII, but I like this game so tough Tectons) and lampshaded, lampooned, subverted, inverted, reverted and played utterly straight. We had a fairly big event a long time ago that directly confronted "Hey isn't it weird how death is fairly meaningless for nearly everyone?" with the Vertani. Alright, this got promptly lost in how the event played out and the main plot line of "most obvious invasion/Mhaldor was right AGAIN", Hingar dying and not dying in a fit of poetic cruelty/hilarity, and then being put into a box before loving effort and joy was put into creating a wonderful bit of descriptive work and colour into what is now one of the premier murderhobo hunting destinations of 2019. Wow that's actually pretty horrific in context. I have no Vertani teachers, yet I must scream.
Anyway my point is that you really do have to remember that the team puppeteering denizens that they themselves did not create, have minimal or no prior experience with or the like may at best have three or four lines on the wiki or maybe possibly some denizen crib notes attached to their file or on a post-it note somewhere.
I want you to imagine a scenario, you're a god (how horrific) and you're patroning a city you weren't a player in. You thought "what I'll do is spend three actual days reading every single city news post, talk to anyone you can incognito to gather general info, and keep my mouth shut for a bit to better understand the cultural nuances of this place" You think you're so goddamn clever. Then you see that someone is breaking from the usual GREET, AGREE, SAY EVERY NOUN BACK FROM ANYTHING THE DENIZEN IS PROGRAMMED TO SAY" routine and you think "okay let's reward this person, let's have some fun. You banter back and forth a bit.
But it turns out this denizen has some past interactions under a different divine team member, who is gone and didn't leave any notes. The player involved knows this but you don't. You say something completely uncharacteristic to the denizen involved because you were honestly working off what must be a common basis of "Well if the player is saying this then a natural reply foiling that will make sense" and there's nothing in your somewhat basic notes on THIS character to contradict that response.
The result is you rightly tick the player off, their immersion is ruined and they are also sad because what was such a HUGE moment for them (pretty much any moment you get any personal one-on-one time with a denizen that is specific to YOU, the character) has been forgotten. But you're a great person and a good roleplayer, so instead of (again rightly) getting grumpy you bounce it off the wall and make it a bit of a joke, or imply that the forgetting is somehow a subtle ploy, you essentially feed the puppeteer a line to direct them back on track.
What you can do for the player now is remember that, append some notes for yourself and future potential puppets. The player did this for you too, and hopefully you remember that in future so a) You better research next time so you don't get caught out like a schmuck and b) you're not scared off ever touching any character you haven't got complete and utter character awareness of, which means nobody will ever get a response out of any denizen that isn't completely two-dimensional or part of your order.
So this story actually happened. The who was involved and what or when are irrelevant but its stuck with me ever since that while a lot of the time the roleplay is spot on and beautiful, the times it does go awry (and it does) are an opportunity for both sides rather than an awkward horror. It also reminds me that on both sides there is a genuine wish and effort going on to create these completely unique moments that are very specific to games like Achaea and not really found in many other places. These moments reward play and stick in the mind long, long, long after mechanical introductions for me, and many others.
I will not go into the deeper intricacies of what occurs behind the scenes insofar as animated denizens are concerned. However, I will make some general notations on what might be expected in how denizens act and interact.
Cyr is correct that most denizens have a range between respectful, friendly, and the aptly-described "wow you are all idiots" found at the other end of that scale. While there have been and continue to be interactions emphasising the former, it would be unwise to think that there are never good reasons for why a denizen would act in the way of the latter! After all, nothing hurts quite so much as discovering that what you believed was a skilled and mighty warrior far above you, or a great dragon possessed of transcendent intellect and wisdom, doesn't live up to the reality.
This is particularly the case with respect to Tahquil's comment about adventurers graduating with what is sometimes a very low degree of knowledge or dedication to the abilities they are employing. To choose one example that ties in part to this from 2018's events and interactions (and in particular an example in which multiple Garden members were involved), the return of the Cauda Pavonis and the shifting interactions of minerals and transmutation on the planet dubbed "Achaea" might serve. For those who were not present, there was a range of attitudes towards Achaeans:
- Khunrath, interested in seeing Achaeans graduate to a higher level of alchemical understanding. - The more self-important and pompous but still generally benevolent scholars (such as the Rubedan master). - Research-obsessed academics disapproving of anything that stops them from their studies, including giving lectures to "the public" (the Albedan master, perhaps). - Scholars who had concluded that Achaeans, so reliant on Free Primes, would be unable to grasp the complexities involved in higher-order alchemical arts and are not shy about making that opinion known.
With this last I refer to, of course, the Nigredan master. And for those who have attended higher education, I am reasonably certain that you can probably think of at least one intelligent, arrogant, possibly young genius within the ranks of the university or college you attended who would match well to his particularly unpleasant attitude.
Further influencing these individuals are of course a range of factors. For example, the Cauda Pavonis sees mercantile pursuits of alchemy as flatly insulting because it uses what they feel is a transcendental art of research and science to simply line your pockets with no appreciation for the complexities and wonders of discovery. So you should expect a player interested in "how does this make me money" to receive a very cold reception from Cauda Pavonis scholars no matter how many players they've murdered with Aurify. Additionally, some of the means used in the event to contact the Cauda Pavonis in the first place would be considered quite extreme! I refer in this case to a plan that amounted to leaving various highly flammable ingredients around an anchor, followed by dropping several holocaust globes on it to light the fuse of what resembled nothing less than a very primitive and very large bomb.
This is only one example, of course, and there are absolutely others that would approach matters from a different angle. Particularly old or ancient individuals may well have their own reason to see adventurers as irritatingly persistent cockroaches that refuse to stay dead. Or a group of denizens may simply view Achaea as a primitive backwater. It's a big multiverse, after all, and they might believe their own planet is superior in the same way Achaeans do theirs.
There may also be other factors at play in the reactions of some denizens. In the example of the Hatha'yin sacrifices that Jiraishin discussed, observing that event from afar in the Garden I was struck by the clamouring* from players encircling the denizen. Some even abandoned idling on ships or on city guards, quit conversations, or cancelled bashing runs to rush to the denizen and start talking. It resembled in some ways a flock of seagulls.
Now, I am not saying that you shouldn't pay attention when a denizen starts talking. Or that players are a flock of seagulls! But while yes, it is a member of the Garden team controlling the denizen, bear in mind that when one of the team is doing that, they are attempting to roleplay that denizen. When confronted by a large group asking continued explanations and repeats of what would in some cases be obvious, several denizens may well do a mental or actual facepalm as their opinion of the adventurers around them drops roughly as fast as somebody jumping off the top of the Duckie Wheel. Don't take it as a reflection of the person controlling the denizen, because they don't hate you.
Ways to deal with this are myriad, or miriad according to Makarios. One that I have seen players do is send in somebody to do the talking while the remainder stay in contact via tells, party chat, or a city channel, offering opinions for their representative to voice. This is also useful for the person controlling the denizen (especially Celani who are still learning) because they won't have to keep track of a dozen people simultaneously. If it is an event that multiple denizens are taking part in, then that volunteer might actually be simultaneously controlling two, three, or more denizens and their conversations with players and sometimes with each other, so there is a lot to keep track of. This is not to say that it is impossible, but there will always be the occasional moment where someone makes denizen A say something that was intended for denizen B or vice versa. Thankfully, players are willing to roll with the punches when that occurs.
I am not saying you have to bend over backwards, act out of character, or shouldn't ask questions or take part. You roleplay your character how you want to, that is the point. But when going to speak with a denizen, keep in mind who and what** that denizen is, what their life story entails, and how you (and your fellow players) are going to come across in light of that denizen's own preconceived notions as well as your own beliefs about them. Try to avoid thinking of them as mouthpieces for the admin team. Denizens can have both good and bad ideas or opinions, sometimes shockingly bad, or may be insulted by things that you think are perfectly normal like Kavaya's upbringing engendering her absolute hatred of slavery compared to a Mhaldorian opinion on the topic.
Just remember that if you do want to start trash talking Zsarachnor, Glaaki, or their ilk, you may have murder coming your way! The phrase "talk **** get hit" is a perfectly plausible course of action for some denizens toward some players. But it is also not all of the interactions that take place.
* It was never really picked up on, I am informed, that said individual was fleeing from the grouped players on occasion not necessarily because of people, but because there were several dragons and giant rock monsters pushing up close and looming. This is something else to keep in mind. While some players roleplay dragons or elemental lords as no different from their normal form, or with giant "puppy dog" personalities, these are still physically imposing entities within Achaea's setting and lore. To denizens who lack the personal power some of their number have (such as that possessed by Yudhishthira, Zsarachnor, Zafikel, Glaaki, Belladona, Parni deSangre, and others), or believe they have (a certain orc chieftain in the Shastaan attack), seeing so many of them can be quite a worrying experience without mitigating factors!
** Especially if they happen to be from Annwyn, for anybody not versed in the Sidhe and Unsidhe. They are not necessarily nice people. Several quests and events in that area demonstrate it.
I just want to know the ridiculous skill rank names for NPCs who are beyond transcendent.
It's always been very silly that the system implies characters reach levels beyond natural understanding... oh, but the lore says they're only novices.
Also, it's pretty awesome the tash'la respect legendary smiths. It's probably the only example of denizens respecting adventurers I've actually personally seen, but kudos to whoever did that!
Also, it's pretty awesome the tash'la respect legendary smiths. It's probably the only example of denizens respecting adventurers I've actually personally seen, but kudos to whoever did that!
I have (in character) a couple of relationships with denizens built on mutual respect in the game. I also have a couple where there's some tension.
@Vastar Thanks for responding, it's an interesting read. I think (well I know as far as myself, but for some of the people I've talked to) the problem isn't any single incident. Personally I've had a couple where I felt it could have been played differently by the Admin, but like I said before I don't think any of them were hard to justify by themselves. The problem is that it feels like nearly every event we're seeing the 'Adventurers are idiots' denizen attitude play out, and for some of us, it's starting to feel a bit overdone (obviously I don't have all the data).
Dunn tells you, "I hate you." (Party): You say, "Bad plan coming right up."
If you get treated like an idiot by divine controlled denizens frequently, you might want to consider if you're being rude, inconsiderate, or just lack knowledge during those situations. Outside of a couple normal interactions, I don't have that happen to me unless what I did was asking for it.
Comments
Kavaya says, "I believe they would do anything. Filthy slavers."
Kavaya spits on the ground in disgust.
Kavaya says, "Nobody should ever be forced to wear shackles."
(The Mhaldorian Covenent): Melodie says, "No one tell her."
The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
Dunn tells you, "I hate you."
(Party): You say, "Bad plan coming right up."
The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
Dunn tells you, "I hate you."
(Party): You say, "Bad plan coming right up."
Plus the threat of power doesn't mean much when denizens get revived by Ugrach too
I do at least feel like the "moron", "idiot", etc. is something I've seen pretty frequently.
That's not to say they're all like that. I thought the tash'la scholar was fun and amusing, even though he didn't think highly of us.
You say to Azmodai, the Pit Fiend in Mhaldorian in a steady voice, "I can do nothing but return the sentiment, Eldest."
Azmodai, the Pit Fiend says, "Now that we have an understanding, what do you have?"
I'm just saying, I wouldn't really knock some of them for being fed up with us.
Psh, denizens love me.
Or want to love me, as the case may be.
You have emoted: Jiraishin smiles crookedly at Shaylee, Lady of the Waves.
Shaylee, Lady of the Waves says, "Perhaps you will make a good concubine,
Prey."
The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
you’d think we are all a little slow as well.
Adventurers are pretty much a race of bumbling idiots who rely on others for their powers. We buy power from artefacts made by (I forget the race right now), The last 4 classes we have learned we kinda just only graduated with preschool level of knowledge and think we are tough shit, and we basically only bumble our way through life groping at anything in our immediate vicinity in the hopes it’ll do something.
The only reason adventurers didn’t headslam their way into extinction is because strings were pulled and we get begrudgingly revived every time we think we can flirt with that death knight and only good things will happen.
I'm not sure where the admin stance is on customisations being created by adventurers, but since some of the restrictions are that adventurers can't create those items, this implies that adventurers can create other customised items, which would presumably include artefacts too. I could be wrong here, but one of the rules is that a custom item (including artefacts) can't have its roots in historical lore, implying heavily that all custom artefacts are made either by adventurers or player-imagined background NPCs.
Likewise, though adventurers might not reach the level of gods or demigods when it comes to stolen skills, they do reach a fairly decent level of competency, sometimes within months of their first exposure.
And although it's true that adventurers die quite often, aside from weirdos like Lenn, I think the vast majority of them have pretty insane kill/death ratios against denizens. I somehow doubt Penwize, for example, has died two and a half million times, but he's sure close to having killed that many things.
Honestly, @Shirszae, from now on I'm using your outlook:
I personally like it, because it gives us the excuse to treat them in belittling ways as well.
Apologies for this mini-rant, I just am a huge fan of divine interaction (even when it's not positive), this was just more of a series diatribes and frankly only a few people deserve that.
My favorite denizen interaction had to have been Damaris, in Hashan. Poor gal always tried to enact change! I really did enjoy some of my days there, and I wholly believe that Twilight made my time there have meaning. It's hard to explain. Leaving Twiguy was far harder than leaving Hashan.
Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."
Dunn tells you, "I hate you."
(Party): You say, "Bad plan coming right up."
An older problem than Achaea by far (or Ultima VII, but I like this game so tough Tectons) and lampshaded, lampooned, subverted, inverted, reverted and played utterly straight. We had a fairly big event a long time ago that directly confronted "Hey isn't it weird how death is fairly meaningless for nearly everyone?" with the Vertani. Alright, this got promptly lost in how the event played out and the main plot line of "most obvious invasion/Mhaldor was right AGAIN", Hingar dying and not dying in a fit of poetic cruelty/hilarity, and then being put into a box before loving effort and joy was put into creating a wonderful bit of descriptive work and colour into what is now one of the premier murderhobo hunting destinations of 2019.
Wow that's actually pretty horrific in context. I have no Vertani teachers, yet I must scream.
Anyway my point is that you really do have to remember that the team puppeteering denizens that they themselves did not create, have minimal or no prior experience with or the like may at best have three or four lines on the wiki or maybe possibly some denizen crib notes attached to their file or on a post-it note somewhere.
I want you to imagine a scenario, you're a god (how horrific) and you're patroning a city you weren't a player in. You thought "what I'll do is spend three actual days reading every single city news post, talk to anyone you can incognito to gather general info, and keep my mouth shut for a bit to better understand the cultural nuances of this place" You think you're so goddamn clever. Then you see that someone is breaking from the usual GREET, AGREE, SAY EVERY NOUN BACK FROM ANYTHING THE DENIZEN IS PROGRAMMED TO SAY" routine and you think "okay let's reward this person, let's have some fun. You banter back and forth a bit.
But it turns out this denizen has some past interactions under a different divine team member, who is gone and didn't leave any notes. The player involved knows this but you don't. You say something completely uncharacteristic to the denizen involved because you were honestly working off what must be a common basis of "Well if the player is saying this then a natural reply foiling that will make sense" and there's nothing in your somewhat basic notes on THIS character to contradict that response.
The result is you rightly tick the player off, their immersion is ruined and they are also sad because what was such a HUGE moment for them (pretty much any moment you get any personal one-on-one time with a denizen that is specific to YOU, the character) has been forgotten. But you're a great person and a good roleplayer, so instead of (again rightly) getting grumpy you bounce it off the wall and make it a bit of a joke, or imply that the forgetting is somehow a subtle ploy, you essentially feed the puppeteer a line to direct them back on track.
What you can do for the player now is remember that, append some notes for yourself and future potential puppets. The player did this for you too, and hopefully you remember that in future so a) You better research next time so you don't get caught out like a schmuck and b) you're not scared off ever touching any character you haven't got complete and utter character awareness of, which means nobody will ever get a response out of any denizen that isn't completely two-dimensional or part of your order.
So this story actually happened. The who was involved and what or when are irrelevant but its stuck with me ever since that while a lot of the time the roleplay is spot on and beautiful, the times it does go awry (and it does) are an opportunity for both sides rather than an awkward horror. It also reminds me that on both sides there is a genuine wish and effort going on to create these completely unique moments that are very specific to games like Achaea and not really found in many other places. These moments reward play and stick in the mind long, long, long after mechanical introductions for me, and many others.
- The more self-important and pompous but still generally benevolent scholars (such as the Rubedan master).
- Research-obsessed academics disapproving of anything that stops them from their studies, including giving lectures to "the public" (the Albedan master, perhaps).
- Scholars who had concluded that Achaeans, so reliant on Free Primes, would be unable to grasp the complexities involved in higher-order alchemical arts and are not shy about making that opinion known.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
It's always been very silly that the system implies characters reach levels beyond natural understanding... oh, but the lore says they're only novices.
@Vastar Thanks for responding, it's an interesting read. I think (well I know as far as myself, but for some of the people I've talked to) the problem isn't any single incident. Personally I've had a couple where I felt it could have been played differently by the Admin, but like I said before I don't think any of them were hard to justify by themselves. The problem is that it feels like nearly every event we're seeing the 'Adventurers are idiots' denizen attitude play out, and for some of us, it's starting to feel a bit overdone (obviously I don't have all the data).
Dunn tells you, "I hate you."
(Party): You say, "Bad plan coming right up."