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Achaea and Rewarding Play

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  • TorrentTorrent ✭✭✭ - Distinguished Member Posts: 201 ✭✭✭ - Distinguished
    edited February 15
    Gotta love it!
  • AdrikAdrik ✭✭✭ - Distinguished Member Posts: 212 ✭✭✭ - Distinguished
    @Penwize I'm not asking for forays to be made less challenging.  I just want it to be more rewarding.  Farrah and I can, eventually, work towards that goal.  It's just that we have to die a shitton (with UW stuff, it's only Farrah's XP lost)... to get a 1/16th (or 1/32th) of a talisman that is limited usage.  Not only that, but certain higher end ones, instead of giving the piece they'd normally give, give the map piece.  (Though, that might have been changed to give both).  More-or-less.  Difficulty = fine.

    Needs better rewards.
  • DevranDevran ✭✭✭✭ - Eminent Member Posts: 619 ✭✭✭✭ - Eminent
    Riell said:
    All I want is for promo talismans to either be linked to an area or denizen type and let me spend the next three months farming for a deathcape.

    *edit: especially if the pieces are bound to me forever because they're for me to collect, not sell.
    Nah, I think pieces should be sellable, exactly the same as dragon talismans. 

    Offset them like Big P says and make bought talismans level 7 or something and found ones level one and require combines. I don't care if we have to work for it, but they SHOULD be droppable if you put in the time. This isn't even something that should be up for debate, but an immutable fact. Get with the program IRE.
    RiellYsabelASiduri
  • AegothAegoth Member Posts: 2,798 @@ - Legendary Achaean
    People still baselining "challenge" to require lv 3 arties. smh
    YsabelAJiraishinAdrik
  • JiraishinJiraishin skulkingMember Posts: 2,121 @@ - Legendary Achaean
    I think with the Underworld the complaint is less about the difficulty of the honours mobs and more about the chasing mobs, even after the nerf.
    ________________________
    The soul of Ashmond says, "Always with the sniping."
    SiduriUtianima
  • LaodokeLaodoke Member Posts: 79
    edited February 15
    The talisman shop already gives you access just you have to work for it in a different way. I could hardly see them putting a 2k Artie in a hunting spot to be collected. The hunting cap is 200k cause they don’t want people making that sort of mega loot. Not sure what the priciest thing that drops from other talisman sets via hunting but blue scale at 5 cr value is a pretty decent score. 
  • MathildaMathilda ✭✭✭✭✭ - Grand Achaean Member Posts: 902 ✭✭✭✭✭ - Grand Achaean
    160k softcap, 250k hard (er) cap
     <3 
  • LaodokeLaodoke Member Posts: 79
    I never hit the limit. But in general.
  • AdrikAdrik ✭✭✭ - Distinguished Member Posts: 212 ✭✭✭ - Distinguished
    Nicola said:
    We have been paying attention to this thread and we do agree that the state of forays is not quite where we want it to be.

    We aren't interested in toning back the difficulty of many of our new additions, we don't think a trivial run of honours mobs is a good addition to Achaea and are constantly pushing to create a more engaging and challenging experience, so our alterations will always be with that in mind.

    Foray accessibility is going to be altered to be more friendly for the searching group and as easy as we can make wilderness travel for our VIPs, it does unfortunately have to remain tied to wilderness.

    We'll be massively increasing the XP rewarded for foray completion and looking into a solution to enable easier travel back if you die and embrace death during the foray process.

    We're going to be discontinuing most of the foray talisman set, and completing a foray will instead give a complete item rather than a piece. The Map talisman will remain in pieces, with these pieces awarded for completing particular foray challenges (see below) alongside the individual item rewards.

    Due to the unique challenge and mechanics that forays offer, we're going to see about the viability of implementing a "difficulty" system, so that the special mechanics can be practiced in a less punishing setting (but lesser rewards for completion), and then increasing the rewards for the top level difficulty. The term level in this context does not refer to player level, but the tier of difficulty.

    It will be at least a few weeks before these changes are completed, tested, and implemented, but keep an eye on Announce news, we'll announce the final changes when they're live!


    This is good to hear. As a question, for people who already have quite a number of talisman pieces from the set.  Will those be trade-in to get the full talisman?

    (Also, thanks for sticking with my like 8 paragraph rants about forays. Love you guys, especially Ictinus, who had to put up with me and Farrah screaming as we died and ran around.)
  • AegothAegoth Member Posts: 2,798 @@ - Legendary Achaean
    Bosses can, and should be difficult and engaging. Trash mobs? There is 0 need for them to be anything other than a mild hinderance with full lv 3 gear, and should definitely be toned down accordingly. If you want a challenge, take off your $5000000 arties specifically made to make things -less- challenging
    ShirszaeTorinnJiraishinSiduri
  • TorrentTorrent ✭✭✭ - Distinguished Member Posts: 201 ✭✭✭ - Distinguished
    edited February 18
    There is one thing I would like see developed more and that is the Elemental Factions part in the Elemental Planes. At first when the Elemental Planes it was great RP between the four factions but after people got Elemental Lord it kinda fell off from there. I kinda would like to see something like the Underwold has with contriubtion points you can do for each faction, like for example depositing cores/elemental corpses gives points for your faction, helping out scouts or something like the fire plane has on the water plane for some examples. The higher the points your faction has the easier it is to hunt on the other planes or something like that just so it feels like you have a significant impact for your faction to help in the Elemental War that resets every year, 5 years, or 10 years. I think it would bring a greater impract to a the really great areas the Elemental Planes have.
    LaodokeShirszae
  • CaelanCaelan Member Posts: 1,952 @ - Epic Achaean
    Torrent said:
    There is one thing I would like see developed more and that is the Elemental Factions part in the Elemental Planes. At first when the Elemental Planes it was great RP between the four factions but after people got Elemental Lord it kinda fell off from there. I kinda would like to see something like the Underwold has with contriubtion points you can do for each faction, like for example depositing cores/elemental corpses gives points for your faction, helping out scouts or something like the fire plane has on the water plane for some examples. The higher the points your faction has the easier it is to hunt on the other planes or something like that just so it feels like you have a significant impact for your faction to help in the Elemental War that resets every year, 5 years, or 10 years. I think it would bring a greater impract to a the really great areas the Elemental Planes have.

    Maintenance tasks?  Would make sure the areas get used more..

    Zbaco
  • MelodieMelodie Port Saint Lucie, FloridaMember Posts: 5,084 @@ - Legendary Achaean
    Would work on, 10/10.
               My wing tips waltz across naive
                     Wood floors they creak
                  Innocently down the stairs

                          Drag melody
    My percussive feet serve cobweb headaches as a
              Matching set of marching clocks
                The slumbering apparitions
              That they've come to wake up
    AustereShirszae
  • CooperCooper Member Posts: 5,295 @@ - Legendary Achaean
    That would get people going up there regularly!

    Austere
  • PenwizePenwize Member Posts: 1,538 @@ - Legendary Achaean
    ANNOUNCE NEWS #5015                                     (03/01/2019 at 23:30) 
    From   : Nicola
    To     : Everyone
    Subject: The Delosian Talisman Shop!
    -------------------------------------------------------------------------------
    We're going to be moving forward with this plan, we're big fans of the availability that it offers
    to our talisman system.

    The HISTORICAL talisman set will be available in the shop for the duration of this month! (March
    2019) HELP HISTORICAL TALISMANS now exists too!

    Talisman sets will not be placed in the talisman shop for at least eight months after their initial
    release.

    We will also attempt to leave at least a two month gap between the end of the month they were last
    seen in a promotion and the time they enter the shop, though certain events or such may dictate some
    fluidity here.
     
    Certain sets will not be placed in the shop. These sets are the following (with relevant reasoning):
    - Conclave: we feel there is too much crossover with other artefacts here, and while the robes of
    the grand magi are a very good item, we're inclined to say this one just wouldn't work in the
    talisman shop format. If there is high demand we can revisit alternative options at a later date.

    - Wonders: we're more likely to recycle these items through the Shop of Wonders proper, as having
    them in two shops is somewhat redundant.

    - Yggdrasil: we are happy to leave these as obtainable in game via questing (and will add partial
    completes for them at a later date after some discussion to facilitate this better).

    - Seafaring: this set won't be featured in the talisman shop until we've had a chance to evaluate
    its content and function in relation to today's seafaring.
     
    We're also discussing whether we can fit certain sets into a more contextually appropriate format
    for their themes, such as Black Wave and Underworld. As an example, with no basis in what may or may
    not happen, Underworld pieces could become similar to Yggdrasil ones, and available via engaging
    with the Underworld content. (Again, this isn't a guarantee.)

    Enjoy!

    Penned by My hand on the 17th of Lupar, in the year 794 AF.


    Bolded part has me really excited, as it means there's a reasonable chance we might see some solid progress in this area.  I suppose what that winds up looking like remains to be seen, but that they're at least discussing it is great news.  That combined with whatever the Adventuring system winds up looking like could be the push we need!
    RiellShirszaeJinosKrizal
  • LaodokeLaodoke Member Posts: 79
    would have been nice if this admin team would have decided it before they charged people for this same content that you probably will be getting for free in game now. Total BS. But go on.
  • AtalkezAtalkez Member Posts: 5,038 @@ - Legendary Achaean
    Laodoke said:
    would have been nice if this admin team would have decided it before they charged people for this same content that you probably will be getting for free in game now. Total BS. But go on.
    What content will be got for free? Everything they’re doing you have to pay for. You keep saying dumb things like this despite repeatedly being refuted.


    You hug Aurora compassionately.
    SiduriTorinn
  • LaodokeLaodoke Member Posts: 79
    edited March 2
    Literally stfu @Atalkez they just said in this post that possibly blackwave and or underworld pieces could be available just through interacting with the underworld or did you not read this time. Which means they are absolutely not paying for this if it’s available through hunting. 
  • PyoriPyori Member Posts: 1,855 @@ - Legendary Achaean
                         

  • LaodokeLaodoke Member Posts: 79
    Prolly benefits your broke ass Pyori of course you are all for it 
  • LaodokeLaodoke Member Posts: 79
    Then please close it @nicola cause I’m tired of getting told people are prolly about to get stuff for free, the same crap that was sold to us 30x a piece. Making it able to be solely earned ic pretty much says ire does not care about the money people spent. 
  • AtalkezAtalkez Member Posts: 5,038 @@ - Legendary Achaean
    Laodoke said:
    Literally stfu @Atalkez they just said in this post that possibly blackwave and or underworld pieces could be available just through interacting with the underworld or did you not read this time. Which means they are absolutely not paying for this if it’s available through hunting. 
    I don’t think you realize the grind it takes to complete 1 talisman, let alone a rare talisman, through the quest system.


    You hug Aurora compassionately.
  • FarrahFarrah Member, Secret Squirrel Posts: 2,506 @@ - Legendary Achaean
    Also the fact that everything can literally already be acquired in game via, you know, earning gold and cfs. If you call obtaining items through any amount of effort but no rl money "free," then everything is already free. 

    Obviously if they made an item you paid 1,000 credits for obtainable in an hour IG, that'd be one thing (not going to happen). Adjusting how things are obtained IG is not making them "free" though. Hell, people pay over 1,000 credits for Elder dragon sets. There is obviously value in things that require hefty amounts of bashing.
    PenwizeTorinnTrilliana
  • LaodokeLaodoke Member Posts: 79
    It’s just a frustrating concept and maybe I need a huge break from the game cause it is no longer even fun. If the same sets weren’t milked so hard on promo months over the last 3 years it would feel different. 
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