Been testing the combat all day, and here are my thoughts:
Pure damage kill seems really preventable, but opens up lock and mana forks.
Flurry kill is impossible if they cure properly, but you can get a good one in using invert and hope it's a oneshot. Fun but I don't think it's reliable. If they're not curing it properly though, a max hit flurry does nightmarish damage.
Mana kill feels good, reliable, but slow. The speed is compensated for in how strong muddle is for hinder, forks well into locks. I just really wish the class had a tool to view enemy mana, seeing as I don't have contemplate in vision. Would lower the barrier to entry. Funny story, I was practicing this one and my partner said I could have killed at 25 seconds, when I ended up killing at 41. Tightened it up since.
Lock is extremely fast if you're rushing it, easily deviates into a mana kill. Lack of reliance on asthma makes it incredibly strong as a racing option against fitness classes unless you get really bad luck with sticking haemo. Would be nice if we had a better way to do that, but I can see how utterly broken it might be if we did.
So far I think the class has a lot of good options which are fun to execute and leave room for creativity and even some expression of style. A contemplate-like ability would be super nice. I'm really looking forward to seeing what other people come up with, especially as we collectively begin to understand the class better. Of course, the above is just what I personally think with what I've seen so far, and I could be wrong about the damage kills being unreliable and easy to cure around. Would definitely like to know if there's a kill that's both fast and reliable, being a huge fan of racing people. First time getting to test a new class while it's completely unsolved, and I am absolutely loving it!
Bashing is tanky as a knight with WEAVE RALLY, but goodness me, does it rely on crits. ENACT IMPOSITION is fantastic for House novices. ENACT IMPOSITION novice FOLLOW JAEDRA works wonders. Love the RP of it. Switched to it for flavour reasons (I mean, come on, I'm a librarian!).
End of thoughts summary: Love it, but make bashing less miserable and more damage-y!
For some reasons I can't projection swap cos there's a monolith, and I can't create cos I already created. I also can't recall which room it was created, so I can't go there and mushroom the monolith. Help @Makarios
Bashing is tanky as a knight with WEAVE RALLY, but goodness me, does it rely on crits. ENACT IMPOSITION is fantastic for House novices. ENACT IMPOSITION novice FOLLOW JAEDRA works wonders. Love the RP of it. Switched to it for flavour reasons (I mean, come on, I'm a librarian!).
End of thoughts summary: Love it, but make bashing less miserable and more damage-y!
It is NOT as tanky as a Runewarden, not even close. Weave rally is nice,
but they extended the cooldown, so you can't just spam it anymore, and
it still takes up ~2 seconds of balance. But there are things I could
have breezed through as Runie but have to hit and run as a Psion, even
with Rally. It's not terrible or anything, I have a lot more health than I did with Serpent so I can take more hits than I could as a Serpent, but Psion is not tanky. At least Serpent killed things fast enough, the incoming damage didn't last as long, with Psions the fight can seem like it's never going to end.
Bashing is tanky as a knight with WEAVE RALLY, but goodness me, does it rely on crits. ENACT IMPOSITION is fantastic for House novices. ENACT IMPOSITION novice FOLLOW JAEDRA works wonders. Love the RP of it. Switched to it for flavour reasons (I mean, come on, I'm a librarian!).
End of thoughts summary: Love it, but make bashing less miserable and more damage-y!
It is NOT as tanky as a Runewarden, not even close. Weave rally is nice,
but they extended the cooldown, so you can't just spam it anymore, and
it still takes up ~2 seconds of balance. But there are things I could
have breezed through as Runie but have to hit and run as a Psion, even
with Rally. It's not terrible or anything, I have a lot more health than I did with Serpent so I can take more hits than I could as a Serpent, but Psion is not tanky. At least Serpent killed things fast enough, the incoming damage didn't last as long, with Psions the fight can seem like it's never going to end.
Point taken. I agree with you, but I do particularly enjoy rally, nonetheless.
I will especially agree with that it feels like fights can take forever. Point accepted, fully.
Another upload. I fixed the battlerage stuff for keneanung's basher, but I'll take this time to talk about Psion's weird battlerage.
First battlerage is a standard DoT. Second is the strong attack most classes get third. Then we have an ability that stops denizens from healing - sounds pretty good, depending on how long it lasts. Fourth is another damage attack - but unlike other battlerages, it doesn't depend on denizen status afflictions, so you can't really synergise with other hunters. Fifth is terror, which gives them fear, the only way Psion's can work with other hunters. And a standard shield break.
So, this script is exactly the same as the default, only there's an extra battlerage strat called "psisimple". It's basically simple, where it does strong attacks, then if it has the rage, it'll do the minor attack. In this case, the minor attack isn't the DoT, it's Whirlwind, the "medium" attack. If you prefer the DoT as the secondary attack, you can make edits. Just go into your profile folder, go into the "Bashing" folder there, and replace the file. It should be 'script.lua'. Be sure to close and reopen your profile, and set the battlerage strat to 'psisimple'. Also, no fix for razing with rage, as I don't do that.
Fourth is another damage attack - but unlike other battlerages, it doesn't depend on denizen status afflictions, so you can't really synergise with other hunters.
Weave Whirlwind?
Did you actually test that it doesn't have a status condition? The 25 rage battlerage is supposed to use a status condition in every class battlerage across the board
Fourth is another damage attack - but unlike other battlerages, it doesn't depend on denizen status afflictions, so you can't really synergise with other hunters.
Weave Whirlwind?
Did you actually test that it doesn't have a status condition? The 25 rage battlerage is supposed to use a status condition in every class battlerage across the board
Every other battlerage that is affect by a status condition says it both in the AB listing, and at least hints to it in the AB description. This does neither. It may be planned in the future, when they decide which ones to pair it with, but for now, it doesn't seem that way.
EDIT: No, I didn't test it. I don't feel like tracking down all the different classes, seeing which they have, and trying to talk people into the tedious task of finding things we could both not die against yet survive long enough to generate the battlerage for both abilities. I have enough of a headache getting other stuff working, I'm not going to care that much.
Comments
Whoever thought spelling it as "Miriad" was a good idea can promptly go to language purgatory
And if you're going to pull the "Ancient Greek usage" card, it's still not miriad.. it's μυριος (ten thousand).
Essentially, you're wrong. Please fix it
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
The soul of Ashmond says, "Always with the sniping."
(Clan): Ictinus says, "Stop it Jiraishin, you're making me like you."
One of your miriad images interposes itself between you and harm.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Pure damage kill seems really preventable, but opens up lock and mana forks.
Flurry kill is impossible if they cure properly, but you can get a good one in using invert and hope it's a oneshot. Fun but I don't think it's reliable. If they're not curing it properly though, a max hit flurry does nightmarish damage.
Mana kill feels good, reliable, but slow. The speed is compensated for in how strong muddle is for hinder, forks well into locks. I just really wish the class had a tool to view enemy mana, seeing as I don't have contemplate in vision. Would lower the barrier to entry. Funny story, I was practicing this one and my partner said I could have killed at 25 seconds, when I ended up killing at 41. Tightened it up since.
Lock is extremely fast if you're rushing it, easily deviates into a mana kill. Lack of reliance on asthma makes it incredibly strong as a racing option against fitness classes unless you get really bad luck with sticking haemo. Would be nice if we had a better way to do that, but I can see how utterly broken it might be if we did.
So far I think the class has a lot of good options which are fun to execute and leave room for creativity and even some expression of style. A contemplate-like ability would be super nice. I'm really looking forward to seeing what other people come up with, especially as we collectively begin to understand the class better. Of course, the above is just what I personally think with what I've seen so far, and I could be wrong about the damage kills being unreliable and easy to cure around. Would definitely like to know if there's a kill that's both fast and reliable, being a huge fan of racing people. First time getting to test a new class while it's completely unsolved, and I am absolutely loving it!
Bashing is tanky as a knight with WEAVE RALLY, but goodness me, does it rely on crits.
ENACT IMPOSITION is fantastic for House novices. ENACT IMPOSITION novice FOLLOW JAEDRA works wonders.
Love the RP of it. Switched to it for flavour reasons (I mean, come on, I'm a librarian!).
End of thoughts summary: Love it, but make bashing less miserable and more damage-y!
I will especially agree with that it feels like fights can take forever. Point accepted, fully.
Tecton-Today at 6:17 PM
Tecton-Today at 6:17 PM
Did you actually test that it doesn't have a status condition? The 25 rage battlerage is supposed to use a status condition in every class battlerage across the board
Depthswalker conditional attack also does not hint in the description the conditions:
"Your command of time allows you to erase the very concept of a denizen
from the timestream, inflicting catastrophic damage against their
person."
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Mak said that isn't going to remain, so it's not a major concern.