For a long time we've had a persistent issue in Achaea where commodities tend to be stored on ships or in stockrooms by necessity, as rift capacities simply don't cover the amounts some people produce on a regular basis.
This also causes fairly common instances of massive loss on a player's part, if they happen to be carrying all their commodities and drop link, or similar such things. We've been talking for quite some time about ways to tackle this, and move commodity storage into a more thematic system.
Welcome Leases and Warehousing!
A system by which trade ministers may lease out warehouse space on behalf of their city. This is a fairly flexible system in terms of competition - some leases will be far cheaper than others or last much longer, entirely based on trade ministry discretion. There is a lower cap to avoid a race to the bottom, but it is our hope that we'll see people make reasonable compromises when setting up their leases.
So what does this actually change?
- It allows us to set up things where commodities will be delivered straight to your warehousing when making large transactions. This will come in once people have had time to set up their leases, as we appreciate trade ministries may need to discuss how they're going to go about this.
- It allows us to work commodities into conflict vectors more reasonably. I won't say much here, but there are plans here concerning the ever so elusive war system.
- Most importantly for you guys, it allows us to move a lot of items out of the general item database. This makes Achaea run faster.
With that in mind, on June 20th 2018 (so there's a long transition period to get your affairs in order), we will be making it much less viable to store massive numbers of commodities outside your rift or warehousing. We will warn you all again no less than a week in advance of this happening, so it won't sneak up on you.
All the syntaxes and exact mechanics of leases and warehousing can be found under HELP LEASES!
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Comments
Details may change slightly, but I would say vastly impractical at best. Essentially, we want to remove the possibility without impacting people's day to day manipulation of commodities (housing expansion, building mines, etc etc).
We have a special plan for Delos. Its fairly contingent on the other cities having their stuff set up, but you can expect something there.
Not trying to ruin any surprises, but are herbs minerals going to get a decay timer applied to them?
I assume so but I can't find a figure listed so far in the help file.
Delos Edition
(For Mak, it's Storage Wars)
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
Not herbs and minerals for the moment. If we make changes there they'll be independent of commodities, since the use cases are a bit different.
A 10% maintenance fee is extracted from all tax paid by warehouse owners. The rest goes to the cities trade budget. That maintenance fee percent may change based on how things play out, but we felt this was less confusing to manage from the city side of things. Basically warehouse owner's pay their taxes, the city gets their cut.
You don't have to be a citizen to take a lease offered by a city, though we are discussing the possibility of making it possible to gate some leases to citizens only if that's something people would like.
One thing I'm curious about is why would a player choose to use this over the commodity market to store their goods? Doubly so if later down the road these warehouses sort of become the "prize" for the invading army in the war system.
I feel it's safe to say the admin have thought of this.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
You're now paying for what was free before, for less security than before, as far as I can see.
But that's all speculation until the war system updates rolls in, if it ever does.
As for the commodity market, we will be making changes in that regard when we make the change that allows commodities to go directly to your warehouse on a transaction.
EDIT: Saw your comment about it not operating in the war system that we might think, so this is all probably moot.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
2) " Currently, tax is pre set to 5000 gold, so if you store 12000 gold in the 3000 taxper warehouse, you will pay 20000 gold monthly." <- I hope that's RL months because holy crap. All that's going to do is make even more people continue using shopspace for warehousing. The other problem is that there are already a lot of comms in circulation with nothing concrete to spend them on. That's why a lot of us are even sitting on that many comms in the first place. I'm probably freaking out, but this feels like punishment for playing :x
To be honest, I'm also a little bit concerned about the need to set a duration for the lease. Without any apparent way to extend a lease while it is still on-going (or indeed the fact that it needs to be manually extended at all), feels like a lot of added busywork for both city and tenant. In the event that the tenant is only able to lease from a particular city, they will have to empty out their warehouse space and hope there's a lease open to them, otherwise they revert to having to stash their comms somewhere (like a shop). This also means that the trade ministry needs to keepup with publishing leases, as if they didn't already have enough to do.
Why not just let the leases be indefinite until the tenant defaults on payments (~2-3 years unpaid which is about as long as it takes to go unranked for not logging in), or the ministry chooses to revoke the lease (1 year notice), which they can do so for just about any reason from the tenant getting enemied, to wanting to revise the terms of the lease.
Would it be at all possible to that, before this change takes effect in June, that general OOS pricing could be looked into? I know that's kind of a niche request, but I'd appreciate it.
Edit: Agree with a lot of what Skye is saying, too.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
1. There's no limit.
2. Its in game months, but those values were mostly because small numbers are easier to look at and go "oh, ok" when it comes to helpfiles. I imagine taxper brackets will be much much larger than that if cities want to actually attract people.
I definitely appreciate this is the painful part. Once this is out of the way there should be a lot more ways for us to add things to make playing much more convenient than it was previously.
Housing has been waiting on this to be done to move ahead, so we will likely look at the issues there soon. We're definitely all for improving the frustrating areas of that system.
I sympathise with you ismay, I really do, but I think looking at it I can't suggest much changes without knowing the future plans ahead. I'm all for making housing and stuff better, but making them impenetrable storage hubs won't help. This will also help with issues of getting comms mailed and lost because your rift was full or a DC, as well as having people without ships having a safe storage place as well.
It is, I appreciate the feedback. Criticism is always more valuable than praise.
That said, I'll happily trade making a (very small) profit off mining for a cool war system.