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First thing I want to point out is the lack of LORE related to this change.
Locki said:Keep in mind that the "Minerals" that we eat as cures are artificial. In, Essence: they don't show up in nature. Like Vitamin C Extract in solid flake form. Why would you take a premise like that and think to yourself, "Oh lets just throw them into the ground; that'll be fine".
Locki said:(So am I now to assume that Mhaldor has a dependence on naturally grown minerals? even though that was our original purpose of avoiding Harvesting?)
Locki said:The whole point to adding this kind of update would be to attempt to eliminate the time spent synthesizing minerals when at an alchemical lab. If that was the case, they could have just altered the syntax for existing synthesis abilities to be able to work with more per batch.
Locki said:But the whole point of Synthesis to begin with was to negate the need to explore for various cures, and instead invest time in order to evenly distribute your materials. By making "transmutation" similar to Harvesting, it totally ruins its intended utility.
Locki said:Making people go to Digsites for minerals? "PFFT". I'd rather just farm an area, I've been through. Even if it means it costs 10x the amount in minerals to convert. Why?.. Because that's what I picked the synthesis skill-set for in the first place.
Locki said:Also getting back to these Reactant conversion costs. 2000 minerals for only 200 reactants, each reactant worth 1 mineral conversion. Really!?? Even if there is a gold exchange for reactants, it doesn't change the fact that the efficiency of Synthesis/transmutation has been drastically reduced.
Locki said:Before, It cost about 3 primes for 5 minerals. Now it costs 5 primes just to convert a single existing mineral.
Locki said:Like seriously!? Not to mention that reactants all need vials. So either you get 10 empty vials and spend 10k in primes (20k in minerals), or you just pay a random denizen tons of gold. Which I don't have.
Locki said:It is undescriptive to have a skill called "transmutation" not be a manufacturing based skill-set.
Locki said:I can agree with the changes to some point, Like the desire to spread mineral types all over the realms. Even if it doesn't fit correctly with the lore.