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Today marks the release of a project we've been working on behind the scenes for some time: the synthesis/transmutation revamp!
We've been unhappy with the state of Synthesis for a while now. It was not very interactive, and mostly involved a lot of people running scripts and sitting still repeating commands over and over. At the same time, we like the RP involved and wanted to keep it special and distinct from harvesting (and to make sure each had their own advantages and disadvantages). Hopefully this strikes a balance, offering more gameplay, some uniqueness, and less tedium.
I wanted to offer a chance for people to ask questions about the changes - questions about how things work, why we made the change, and anything else transmutation-related that's on the mind!