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I remember so small stories that were created out of that threat of loss - or from loss itself. Dontarion stealing the Staff of Nicator from @Rangor and getting an impromptu mini-event. @Zulah forceboarding, kidnapping and ransoming of a Shallamese girl.
"You have had an extraordinary adventure, my dear. Extraordinary! One that few people could ever imagine. Treasure it. Keep it safe and secure, tucked away in some special place in your heart. But... don't spend the rest of your days chasing a ghost."
why should house theft be treated differently to that?
It's either houses become 100% safe enough to be used regularly (fully decked with interesting tidbits, furniture, and items), or it's not. You don't see houses get used much at all because 1) it's expensive, 2) it's a security risk to all. The first one is by design, and the second one thieves want to keep. Hence, it will remain as a vastly underutilized section of the gameLong live ships
There are ways to protect your belongings even in dormancy
My only thing is, stealing from a house without sigils would be done whether they're dormant or not. Nobody can tell if X person has neglected their due diligence to secure their things out of laziness or carlessness, or if they're dormant.
What I think a lot of people are missing, especially re: 'safe' houses and lockable chests, is that these things already exist.A ship is a safe house.A 2MC display case is a lockable artie chest.What I am proposing is simply a reskin of these functions. Make houses have the same capacity for security as ships, but gate them behind expensive price tags. Give me a lockable artie chest that isn't a display case because sometimes I don't want to display things I want to store.That's it. Would I like it if they were affordable? Sure. But I'm not discussing the economics of that. I just want housing brought up to par with ships for housing usefulness and functionality. In these aspects, I'm not suggesting anything new. If that is your reason for objecting, bear that in mind.But if you are universally objecting to safe places, that's more understandable, but that's also why I suggested gating it behind high prices. There's a reason not everyone has a ship, but it's a goal for people. If they can save up for it or afford it, they should have the option to get it. Right now even if I were rich, I couldn't make my home a ship. I doubt having the option would hamper theft and conflict all that much than it already is from ships.Since ships are here to stay, I must assume it's properties are too. So why not for houses, where at least the RP scope is wider and more customisable?
"unranked" means retired, not dormant, doesn't it?