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Fixing Player Housing

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  • RangorRangor Posts: 3,158Member @@ - Legendary Achaean
    If you leave cookies outside your front door, the thieves don't have to break in to find them.
    image
    AccipiterShirszae
  • TorinnTorinn Posts: 1,006Member ✭✭✭✭✭ - Grand Achaean
    @Xaden Fair I guess.  
    Deucalion says, "Torinn is quite nice."
  • AegothAegoth Posts: 2,564Member @@ - Legendary Achaean
    Kogan said:
    Aegoth said:
    You have about as much "right" to say no as aggressors have a right to bust your shit in at their whim and fancy. There are no "rights" here. You can do your best to -avoid- conflict, before/during/after it starts, but to say that you have a "right" to that, and to assume you need to be consenting, is laughable at best


    Going back a bit, but in terms of "busting someone's shit" at your whim and fancy help pk says otherwise.
    That was entirely my point..  as in you have no rights here.
  • CooperCooper IowaPosts: 4,630Member @@ - Legendary Achaean
    Melodie said:
    It takes 160 room credits to build a privacy upgrade for a single room in OOS, which translates to 32,000 wood (which has gotten harder to get ahold of now) and 16,000 stone.

    At the lowest of wood prices and around 90 gold per stone (I'm trying to be generous and use low prices), you're looking to spend around 25 million gold, or 250 credits, per room of privacy. That's generally at the very lowest. Same goes for stables, and a few other room upgrades.

    :unamused:

    Edit: I have been sitting on this particular grievance for a long while.

    Idea #   : 169
    Filed by : Melodie.
    Filed on : 2015/01/28 08:36:51
    Approved : NO
    Idea text:
    For out of subdivision homes, remove the double cost of upgrades, while retaining the double cost of building rooms. Building an out of subdivision house is already extremely prohibitive, but to make upgrades cost twice as much (so 400 credits for no-prism instead of 200), on top of paying so much extra for the land itself, seems excessive. This at least keeps it an expensive venue without making it outrageous.
    2.5 million gold, not 25 million.

    That cost can also be significantly reduced if you mine yourself instead of buying off market. 

  • MelodieMelodie Port Saint Lucie, FloridaPosts: 4,863Member @@ - Legendary Achaean
    edited January 27
    Yeah, as someone earlier in the thread pointed out, that was a tired brain thing, sorry. I did mean 2.5 million.

    And yes, mining does help reduce the cost, but it's still a fairly expensive effort, along with building the room, along with scavenging around for real life weeks to get the wood... for a single upgrade. It's still fairly untenable.
    "You have had an extraordinary adventure, my dear. Extraordinary! One that few people could ever imagine. Treasure it. Keep it safe and secure, tucked away in some special place in your heart. 

    But... don't spend the rest of your days chasing a ghost."
  • KietKiet Posts: 3,047Member @@ - Legendary Achaean
    Part of the issue with the 'we shouldn't have safety!' thing is that people are gonna find a way to be safe anyway, so what's the point? There is no easy way to remove every single way people can 'avoid consequences.' You'd have to nerf, at a minimum:

    - Ships (even if you nerf harbour ships, they can just sail to some fuck-off point and sit there with little chance of anyone finding them)
    - Phase
    - Temples
    - Indoor guard stacks
    - House halls with multiple locked doors
    - Burrowing
    - Nirvana/inferno/iso/chaos plane

    And so on. If someone wants to avoid you entirely, they'll find a way. I'm not sure what the 'medium' is where it becomes obnoxious enough to avoid you that most people won't do it (but someone always will) while not ruining it for all the people that just wanna hang out in quiet.
    CailinSaevaArmaliMelodie
  • ReysonReyson Posts: 523Member ✭✭✭✭ - Eminent
    Buying no-prism in a room and dropping a monolith is cheap compared to a gem/veil, and has been pointed out, offers a tremendous amount of security, though. If Mindshell's right (and I have no reason to doubt that) and sapience doesn't work in a privacy-upgraded room, then houses are actually superior to random guard stacks, no?
  • SaevaSaeva Posts: 1,939Member @@ - Legendary Achaean
    I have my nonprism rooms. Doesn’t mean that mono won’t decay when I’m dormant here and there. Single mom life’s isn’t hard sometimes and the last thing on my mind is sigil decay. And that is very problematic with no alternative.


  • AlrenaAlrena Posts: 644Member @ - Epic Achaean
    Saeva said:
    I have my nonprism rooms. Doesn’t mean that mono won’t decay when I’m dormant here and there. Single mom life’s isn’t hard sometimes and the last thing on my mind is sigil decay. And that is very problematic with no alternative.
    The mono isn't an issue while dormant, since you'd have to be there to have that be a risk. We did already state we're in favour of an eye-sigil upgrade, or simply making it impossible to go through doors as a soul. That would alleviate sigil issues.
    image
  • ProficyProficy Posts: 309Member ✭✭✭✭ - Eminent
    Idea for a house upgrade to have old gem effect. Take you off QW and only allow people to send you tells on your ally list or something.
    Some times i want to be in creeper mode where i dont want people to know im around but still be able to hear and see things.
    @Nicola @Makarios
    Shimi
  • SaevaSaeva Posts: 1,939Member @@ - Legendary Achaean
    Alrena said:
    Saeva said:
    I have my nonprism rooms. Doesn’t mean that mono won’t decay when I’m dormant here and there. Single mom life’s isn’t hard sometimes and the last thing on my mind is sigil decay. And that is very problematic with no alternative.
    The mono isn't an issue while dormant, since you'd have to be there to have that be a risk. We did already state we're in favour of an eye-sigil upgrade, or simply making it impossible to go through doors as a soul. That would alleviate sigil issues.
    Erm, I meant to say eye.


  • MathildaMathilda Posts: 881Member ✭✭✭✭✭ - Grand Achaean
    Clan/family owned housing please? With the exhorbitant cost of housing in general, it's not uncommon for a handful of people to work together for a project. With the current ownership limitations, though, only one of them can be the "true" owner and it sucks when that person goes dormant.
     <3 
    CailinZbaco
  • PyoriPyori Posts: 982Member ✭✭✭✭✭ - Grand Achaean
    Proficy said:
    Take you off QW and only allow people to send you tells on your ally list or something.

    This exists already. It's called using a cham tattoo + turning your tells off, then using the inbuilt ALLOWTELLS function. If you wanna be removed from QWHO while in a house, that's what beds are for. Being able to completely disappear from who lists should remain removed.

    ShirszaeAustere
  • AccipiterAccipiter Posts: 360Member ✭✭✭ - Distinguished
    Just in case people didn't notice, from the promotion announcement:

    New to the WARES are:

    A plinth of Seleucarian marble: 1 Mayan Crown
    This plinth displays 1 item.
    The item is placeable/takeable by the plinth's owner only.
    This item can only be dropped in housing rooms.
    Once dropped PUSH PLINTH to secure it in place.
    This item can be unsecured with PULL PLINTH, then take the plinth and drop it elsewhere as desired.

    A banded chest: 3 Mayan Crowns
    This chest holds up to 50 items, and is open/closeable by its owner only.
    Putting/getting items from this chest can only be done when the item is in a housing room.
    This item can only be dropped in housing rooms.
    Once dropped PUSH CHEST to secure it in place.
    This item can be unsecured with PULL CHEST, then take the chest and drop it elsewhere as desired.

    NOTE: There will be large scale changes to resource storage in the near future so don't go crazy buying a million of the banded chests for long term resource storage.
    ZbacoShimi
  • TiamatTiamat Posts: 96Member ✭✭✭ - Distinguished
    Love the new shop-of-wonder items. Just bought my first plinth, it looks great in a room and shows the item perfectly; however, I wish the item on the plinth could be examined in the same way as displaycases. 

    Examle: 

    look displaycase (item123456) || will show how the item looks like.

    look plinth (item123456) || just shows the short description 
  • KayeilKayeil Washington StatePosts: 2,823Member @@ - Legendary Achaean
    Tiamat said:
    Love the new shop-of-wonder items. Just bought my first plinth, it looks great in a room and shows the item perfectly; however, I wish the item on the plinth could be examined in the same way as displaycases. 

    Examle: 

    look displaycase (item123456) || will show how the item looks like.

    look plinth (item123456) || just shows the short description 
    Can you show an example of it?
    What doesn't kill you gives you exp.

  • TiamatTiamat Posts: 96Member ✭✭✭ - Distinguished
    I will get it soon @kayeil

    WARNING!! Was testing out the plinth and currently the item is broken, anyone can take the item off the plinth and keep the said item. Would make sure it is resolved before leaving your item on display. I’ll keep you guys posted.
  • TiamatTiamat Posts: 96Member ✭✭✭ - Distinguished
    *******************************[ Bug Details ]******************************* Bug ID: 10187 Category: Unassigned Status: Untested Report Text: the new plinth is very buggy, a person was able to grab the item off the plinth, and one cannot really examine the item on the plinth. I hope these things can be fixed, I would at least like to see a way for someone to see the long description of an item on the plinth. the said item that was nabbed never returned to the plinth and had stayed in my inventory. (Converted from issue #82085) Report Appends: Solution Text:

    **I hope this doesn’t end up in bug nest**
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