skills that are imbalanced should be adjusted, not deleted.
in Imperian, we adjusted or downright removed a lot of the big offenders that are listed in this thread..
aeon, retardation, cataclysm etc and i feel the game suffered because we homogenized and everything came down to pure numbers over tactics and team composition.
part of the reason I play IRE over other games is because how powerful and game changing certain abilities are in certain situations. I like that CC roles can be in higher demand than pure DPS and vital to winning a fight. I like how not everything boils down into giant melees.
but in keeping with the spirit of the thread, I'd delete the conjuration skill knife sigils.
skills that are imbalanced should be adjusted, not deleted.
in Imperian, we adjusted or downright removed a lot of the big offenders that are listed in this thread..
aeon, retardation, cataclysm etc and i feel the game suffered because we homogenized and everything came down to pure numbers over tactics and team composition.
part of the reason I play IRE over other games is because how powerful and game changing certain abilities are in certain situations. I like that CC roles can be in higher demand than pure DPS and vital to winning a fight. I like how not everything boils down into giant melees.
but in keeping with the spirit of the thread, I'd delete the conjuration skill knife sigils.
I played Aetolia briefly where it seems like every fight is just a direct melee rush and that was exactly my reaction. It felt really lacking and I'd get really bored if combat was overly simplified.
I played Aetolia briefly where it seems like every fight is just a direct melee rush and that was exactly my reaction. It felt really lacking and I'd get really bored if combat was overly simplified.
If only that was the only reason Aetolia combat sucks.
skills that are imbalanced should be adjusted, not deleted.
in Imperian, we adjusted or downright removed a lot of the big offenders that are listed in this thread..
aeon, retardation, cataclysm etc and i feel the game suffered because we homogenized and everything came down to pure numbers over tactics and team composition.
part of the reason I play IRE over other games is because how powerful and game changing certain abilities are in certain situations. I like that CC roles can be in higher demand than pure DPS and vital to winning a fight. I like how not everything boils down into giant melees.
but in keeping with the spirit of the thread, I'd delete the conjuration skill knife sigils.
Imperian and Aetolia both suffer from a combat environment where the majority of their professions are factional. As such, they're almost impossible to fucking balance because skills like retardation and cataclysm are hellishly hard to balance when they're faction-locked.
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And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Aeon in teams
"Common" talismans with unique, non flavour abilities tied to them
Until a week ago.
skills that are imbalanced should be adjusted, not deleted.
in Imperian, we adjusted or downright removed a lot of the big offenders that are listed in this thread..
aeon, retardation, cataclysm etc and i feel the game suffered because we homogenized and everything came down to pure numbers over tactics and team composition.
part of the reason I play IRE over other games is because how powerful and game changing certain abilities are in certain situations. I like that CC roles can be in higher demand than pure DPS and vital to winning a fight. I like how not everything boils down into giant melees.
but in keeping with the spirit of the thread, I'd delete the conjuration skill knife sigils.
I played Aetolia briefly where it seems like every fight is just a direct melee rush and that was exactly my reaction. It felt really lacking and I'd get really bored if combat was overly simplified.
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten