Fuck snipers and snipe bots who call themselves combatants and talk shit behind City walls/guards at real combatants. Fuck snipe does as much damage as a bbt. Fuck that you can pair evade with snipe while hidden/ghosted/cloaked.
While I don't disagree with most of your points, you're silly if you think retardation hampers 'proper' automation. If anything it HELPS because they're curing things more slowly. At best it's an annoyance for people who have different weapons that they raze with (tridents vs axes for sentinels, daggers vs scythes for depthswalker for example), but still want to keep SoA wielded while in ret.
It is not immensely difficult to write code that staggers commands, to account for ret, and someone who's dedicated to automating is more than likely gonna know how to do that.
Most people use someone else’s code for that, so generally, their automation isn’t as good in retardation, is my point.
Like you mentioned for shielding. Most people will get shut down by a shield in ret, from what I’ve seen.
If that's your point, then your point is that yes retardation is a polarizing factor for those who can automate well, and those who can't.
As for how you can shave up to 1s of (I said up to, bear in mind), that's by tracking what your ability's balance time is, and then sending the command to do the next one exactly 1s before its balance time is up. So, if dstab is 1.7s, you can send a second dstab 0.7s after your dstab lands, and get a second one on time. If you value a faster second dstab in ret over that one cure, then that means automation (and reliable/stable ping) has a clear advantage there. Unless you mean to suggest you can accurately time 0.7s manually I guess. The closer your ability's balance time is to a 0.5s mark, the more valuable this kind of automation is on average. It's situational, but situational things are often where automation shines.
If you don't time it like this, and instead use CURING AEONCOMMAND, you'll get one dstab, one cure/something else, then another dstab, which puts your dstab time at 2s. 0.3s might not seem like much, but across a couple of hits that adds up. Especially if you're not the primary target and don't need to spend time curing.
This gets even worse if you are just focusing on curing. Using CURING AEONCOMMAND, you can cure a herb affliction at best once every 2 seconds. You can burst a bit if it's focusables, with herb/focus/herb, but after that you're down to 2s per affliction minimum. If you automate it locally (and again, your ping is low and reliable), you get a herb every 1.5s reliably.
The addition of CURING AEONCOMMAND at least alleviates some of the ping problems ret has, but for anything more precisely timed in ret ping still plays a big role there.
Just because few people are exploiting this gap in effectiveness right now, doesn't mean it doesn't exist. I don't really like how ret is paraded around as the "great equalizer" when it ... really isn't.
No, my point is more that retardation separates those who think freely, adjusting as needed and those who mindlessly mash 1-2 buttons. It’s abaolutely an equalizer between those who download a script and mash Attack1, or those who’ve taken the time to understand their class and work with their skills accordingly, for all scenarios.
I mean what you’re talking about is exactly how you fight well in ret. I could script it to be more efficient, sure, but everyone that fights in ret already does the whole ‘send before balance’ thing. That’s not an issue, imo.
I think the issue more lies in the disparity of class offense inside of ret. BM single afflicts at a 2.5s balance, while serpent can double controlled afflict at 1.7. In comparison to cure times, yeah that’s a big difference for sure. Apostate is the same, with double controlled affliction. DW can use curare and whatever instill is present for double. Meanwhile a dwc Knight has to pre venom, since they can’t inline inside of ret.
I’m not saying retardation is perfect, I’m saying that not enough people have actually taken the effort to work at it, for anyone to say ‘this sucks rip it out’. Tweaks are fine, arguing that it should be removed because it can be automated is kind of ridiculous, when anything in Achaea can be automated.
Also yeah, if you have played your class well with any kind of consistency, you should be able to time your balances to a high degree of accuracy. That’s not to say I’m better than a script with all contengiencies accounted for, but there isn’t one that’s been created yet that even comes close, and that’s with the simplicity of not dealing with retardation. BM is terrible in ret, but I manage just fine, because I know how to time my stuff properly.
I do agree that curing could use an adjustment inside of ret, where SS cures on time instead of a full second behind as it does right now. Mostly, though, I’m not curing unless I absolutely have to, since I’m consistently pushing commands to attack.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Touch web because its a 200 gold tattoo that you can give to an 18yo level 50 noob, who can then effectively shut down even the best combatant in a group, and the only way to counter that is a $250 artifact. Thats some BS, imo.
DOWN WITH WEB TATTOO DOWN WITH WEB TATTOO DOWN WITH WEB TATTOO
Tbh I honestly only voted this one because it means I'd get 800cr back to spend on shinies.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
I dont think retardation brings enough to the table to warrant the amount of work we expect people to put into it. I handle retardation just fine, but I can understand the hate coming from a lot of people involving a mechanic that goes through such extremes of usage and not usage. Go for three years without seeing it in a raid, one decent magi drops it and your entire group might as well hands off tumble.
I don't hate retardation for myself. I generally enjoy fighting in it within reason and with the appropriate counters (not staff), but anything that has the possibility to introduce hands-off-watch-as-I-die for players trying to get their foot in the door to pk isn't a good thing. Retardation isn't hurting seasoned players. It's hurting newbies and noobs.
As for automation haters, automation has it easiest upgrading to fight in retardation. It's a single check on your send in most cases vs going through every single alias for manual(source: get you a man that can do both)
Even if you are able to consistently time your attacks to within 0.1s (OVER, not under or you'll waste the whole second!) that's still relying on a stable ping, which still means even a highly skilled player dealing with a high/unstable ping will miss it occasionally. The arguments presented for ret here are very similar arguments to those used against server-side curing and server-side queuing. I'm not sure anyone could really argue those two things haven't been great for everyone though, both in removing the scripting barrier to entry and removing the biggest issues caused by ping. Ret is still an outlier there, in that both variable ping and time spent on (and skill with) automation make rather significant disparities between people's performance in ret.
That's on top of what Austere mentions as well. I definitely agree that learning to operate in ret is a whole other style of playing, which presents another barrier itself compared to every other aspect of the game.
I think touch web is a bigger culprit than anything else, simply due to the fact that it is either ANNOYING AS FUCK or utterly useless because you spent 800 credits on an artifact.
I am with @Atalkez in that it should be removed and the artifact refunded.
In 1v1, it's one thing. In groups, though, ret is basically who has the cheesiest strat and gets to pull it off first. Hardly interesting.
Make it target a single person + the mage only and it retains its interesting factor for 1v1 but stops being obnoxious for people who haven't pkd for dozens of hours or who dont have a cheese strat worked out or the right comp/arties/talismans to abuse it. Actually no this would suck
That said, I don't find it interesting enough for 1v1 that I'd be opposed to just deleting it entirely, but deletion is a bit extreme.
That said, I never understood why it’s layered that way. Evil can desecrate rites, Good can’t do anything in return, but Bard (completely unrelated) can.
Imo, all of it should be available in survival.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Comments
Fuck snipers and snipe bots who call themselves combatants and talk shit behind City walls/guards at real combatants.
Fuck snipe does as much damage as a bbt.
Fuck that you can pair evade with snipe while hidden/ghosted/cloaked.
It is not immensely difficult to write code that staggers commands, to account for ret, and someone who's dedicated to automating is more than likely gonna know how to do that.
Most people use someone else’s code for that, so generally, their automation isn’t as good in retardation, is my point.
Like you mentioned for shielding. Most people will get shut down by a shield in ret, from what I’ve seen.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
As for how you can shave up to 1s of (I said up to, bear in mind), that's by tracking what your ability's balance time is, and then sending the command to do the next one exactly 1s before its balance time is up. So, if dstab is 1.7s, you can send a second dstab 0.7s after your dstab lands, and get a second one on time. If you value a faster second dstab in ret over that one cure, then that means automation (and reliable/stable ping) has a clear advantage there. Unless you mean to suggest you can accurately time 0.7s manually I guess. The closer your ability's balance time is to a 0.5s mark, the more valuable this kind of automation is on average. It's situational, but situational things are often where automation shines.
If you don't time it like this, and instead use CURING AEONCOMMAND, you'll get one dstab, one cure/something else, then another dstab, which puts your dstab time at 2s. 0.3s might not seem like much, but across a couple of hits that adds up. Especially if you're not the primary target and don't need to spend time curing.
This gets even worse if you are just focusing on curing. Using CURING AEONCOMMAND, you can cure a herb affliction at best once every 2 seconds. You can burst a bit if it's focusables, with herb/focus/herb, but after that you're down to 2s per affliction minimum. If you automate it locally (and again, your ping is low and reliable), you get a herb every 1.5s reliably.
The addition of CURING AEONCOMMAND at least alleviates some of the ping problems ret has, but for anything more precisely timed in ret ping still plays a big role there.
Just because few people are exploiting this gap in effectiveness right now, doesn't mean it doesn't exist. I don't really like how ret is paraded around as the "great equalizer" when it ... really isn't.
I mean what you’re talking about is exactly how you fight well in ret. I could script it to be more efficient, sure, but everyone that fights in ret already does the whole ‘send before balance’ thing. That’s not an issue, imo.
I think the issue more lies in the disparity of class offense inside of ret. BM single afflicts at a 2.5s balance, while serpent can double controlled afflict at 1.7. In comparison to cure times, yeah that’s a big difference for sure. Apostate is the same, with double controlled affliction. DW can use curare and whatever instill is present for double. Meanwhile a dwc Knight has to pre venom, since they can’t inline inside of ret.
I’m not saying retardation is perfect, I’m saying that not enough people have actually taken the effort to work at it, for anyone to say ‘this sucks rip it out’. Tweaks are fine, arguing that it should be removed because it can be automated is kind of ridiculous, when anything in Achaea can be automated.
Also yeah, if you have played your class well with any kind of consistency, you should be able to time your balances to a high degree of accuracy. That’s not to say I’m better than a script with all contengiencies accounted for, but there isn’t one that’s been created yet that even comes close, and that’s with the simplicity of not dealing with retardation. BM is terrible in ret, but I manage just fine, because I know how to time my stuff properly.
I do agree that curing could use an adjustment inside of ret, where SS cures on time instead of a full second behind as it does right now. Mostly, though, I’m not curing unless I absolutely have to, since I’m consistently pushing commands to attack.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
DOWN WITH WEB TATTOO
DOWN WITH WEB TATTOO
DOWN WITH WEB TATTOO
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
I don't hate retardation for myself. I generally enjoy fighting in it within reason and with the appropriate counters (not staff), but anything that has the possibility to introduce hands-off-watch-as-I-die for players trying to get their foot in the door to pk isn't a good thing. Retardation isn't hurting seasoned players. It's hurting newbies and noobs.
As for automation haters, automation has it easiest upgrading to fight in retardation. It's a single check on your send in most cases vs going through every single alias for manual(source: get you a man that can do both)
That's on top of what Austere mentions as well. I definitely agree that learning to operate in ret is a whole other style of playing, which presents another barrier itself compared to every other aspect of the game.
I am with @Atalkez in that it should be removed and the artifact refunded.
I voted Web tho because it's a stupid mechanic. Antidas outlined why.
Make it target a single person + the mage only and it retains its interesting factor for 1v1 but stops being obnoxious for people who haven't pkd for dozens of hours or who dont have a cheese strat worked out or the right comp/arties/talismans to abuse it. Actually no this would suck
That said, I don't find it interesting enough for 1v1 that I'd be opposed to just deleting it entirely, but deletion is a bit extreme.
Have you seen how long gravehanda lasts without the necro in room, not to mention persists through death?
Don’t disagree about the invisible part, or that fork probably is a bit too good.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
That said, I never understood why it’s layered that way. Evil can desecrate rites, Good can’t do anything in return, but Bard (completely unrelated) can.
Imo, all of it should be available in survival.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
I swear i'd ragequit....
I dont know why anyone thought afflicting someone with incurable aeon instantly....was a good idea....