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If you could delete one skill, what would it be?
Inspired by a few recent discussions. Options are my personal peeves that I know are shared by various others. Keep it to skills, not artefacts.
He is a coward who has to bring two friends as backup to jump people hunting.
If you could delete one skill, what would it be? 76 votes
Grove Summon

2 votes
Other (specify in comments)
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It's a zero-cost one-button ability that's boring in 1v1 and which turns group fights into ugly zero-skill clusterfucks.
You hug Aurora compassionately.
But if we're talking about reworks, not just straight up axing them out of the game, I'd like tzantza, petrify, and enlighten to have tougher reqs.
Puppetry....Give jesters something unique
One 'ability'?
Out of the ones I loathe....Radiance...I utterly detest the concept of this ability...
Honestly, I'd rather get rid of Aeon (both Tarot and Aeonics) than Retardation. Retardation is annoying but affects everybody equally. Aeon in group fights (especially when triggered on burst) is one of the most rage-inducing things left in the game though.
Results of disembowel testing | Knight limb counter | GMCP AB files
Results of disembowel testing | Knight limb counter | GMCP AB files
If I had to choose something though, it'd probably be vitals-based instakills. Not just health ones, but mana ones too. I'd rather stuff like dictate/absolve/incinerate/etc have actual requirements beyond "lol they got hit for half their health/mana in a group, go kill them" - and I don't mean 'actual requirements' like being prone a la crescent kick, more like dismember requiring them be trussed and impaled. Brokenstar would probably be in the list too, even though BM isn't nearly as obnoxious. They already have the tools to be able to have 'fun' requirements for the kill, as opposed to just 'lel bleeding'
Tecton-Today at 6:17 PM
So I guess my stance is remove all of them? Yeah that.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
You hug Aurora compassionately.
I don't agree Ret takes a significant amount of skill, since the simple plans work best there, but I also don't think it's such a huge problem that it should be deleted. Maybe it should auto-muffle if the Magi leaves the room for longer than 5 seconds, though.
Sure, it can be countered by having your party follow you but only if everyone is quick to the draw.
I'd take Gravehands or Radiance any day.