Quick Combat Questions

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Comments

  • WRT Torso 3x BBT is completely independent of arties.  You could do that as an 11 strength monk.  It's an instant kill.  The only help that kill path can get from arties, is slightly faster prep with knuckles.

    I'm not saying monk doesn't scale crazy well with arties, because it does.  There's a lot of room for monk to grow with arties, but its baseline is 100% viable even if you're not statted for str.
  • Penwize said:
    WRT Torso 3x BBT is completely independent of arties.  You could do that as an 11 strength monk.  It's an instant kill.  The only help that kill path can get from arties, is slightly faster prep with knuckles.

    I'm not saying monk doesn't scale crazy well with arties, because it does.  There's a lot of room for monk to grow with arties, but its baseline is 100% viable even if you're not statted for str.
    Correct, I agree that monk can kill someone with a wrt, torso 3 bbt set up within 30 seconds unartied if the victim had no clue what they were doing or how monks kill someone. 
  • Leviticus said:
    Penwize said:
    WRT Torso 3x BBT is completely independent of arties.  You could do that as an 11 strength monk.  It's an instant kill.  The only help that kill path can get from arties, is slightly faster prep with knuckles.

    I'm not saying monk doesn't scale crazy well with arties, because it does.  There's a lot of room for monk to grow with arties, but its baseline is 100% viable even if you're not statted for str.
    Correct, I agree that monk can kill someone with a wrt, torso 3 bbt set up within 30 seconds unartied if the victim had no clue what they were doing or how monks kill someone. 
    How, I took the original question was this: In the current environment can monk without arties be good at PvP. I answered no in single combat and yes in group. Single combat is a no because anyone and everyone who fights already has a descent amount of defensive and offensive artefacts. I can't think of one good unartied monk, currently, in the game that is successful.
  • My thing is that no, you can't expect unartied monk to go up against artied opponents <bold>who know what they are doing</bold> but the same is true about most classes.  It is unreasonable to compare combat capabilities of an unartied class against Dunn or Proficy.  What we need to do is compare unartied classes against other unartied classes
    Deucalion says, "Torinn is quite nice."
  • Torinn said:
    My thing is that no, you can't expect unartied monk to go up against artied opponents <bold>who know what they are doing</bold> but the same is true about most classes.  It is unreasonable to compare combat capabilities of an unartied class against Dunn or Proficy.  What we need to do is compare unartied classes against other unartied classes
    The problem is that achaea is/has been for a while, balanced around artefacts. If you are going to PvP you have to have artefacts to be successful barring a few select people but even those peopel can be outdamaged because they have no health artefacts.
  • Well my thought is if you don't have arties then you shouldn't 1v1 the top tier dudes that have arties, right?  If all things are equal (same knowledge and experience) then arties will make the difference.  
    Deucalion says, "Torinn is quite nice."
  • Torinn said:
    Well my thought is if you don't have arties then you shouldn't 1v1 the top tier dudes that have arties, right?  If all things are equal (same knowledge and experience) then arties will make the difference.  
    I think Coding + Arties > anything
  • Artied vs artied, is always more fun than, unartied vs unartied. 

    A world with everyone artied, is more fun than a workd with everyone unartied. 

    Artefacts' opness pales in comparison to the fun it brings. Many classes get to do more with artefacts. Artefacts provide options, is what really attracts me, not necessarily the opness of them...
  • Leviticus said:
    Torinn said:
    Well my thought is if you don't have arties then you shouldn't 1v1 the top tier dudes that have arties, right?  If all things are equal (same knowledge and experience) then arties will make the difference.  
    I think Coding + Arties > anything
    More like.... 

    Coding >= 2000wpm Gamer Reflexes > Arties > anything
    That is not an ordinary star, my son. That star is the tear of a warrior. A lost soul who has finished his battles somewhere on this planet. A pitiful soul who could not find his way to the lofty realm where the great spirit awaits us all.
  • @Leviticus, do you use transitions?
  • @Leviticus, do you use transitions?
    Yes, Sir! Both Kai Transitions and at the end of the combo depending on the situation. 
  • Is an ethereal lightning eagle cuff worth it?  Is it going to help my kill setups enough to warrant purchasing it?
  • Rageblade + Mayology?
  • Calm down, Satan.
  • Armali said:
    Rageblade + Mayology?c
    Machine gun. 
  • What am I doing wrong here?

    https://justpaste.it/1cy8y

    From the moment ret hit, all I tried to do was tumble out.  I'm sure I'm just missing some fundamental understanding of ret that prevented me from doing what I needed to do.

    Sorry for crappy offbrand HTML paste, ada-appspot calling it a bad token or some garbage.
  • Looks like poor ret handling on your end. CURING AEONCOMMAND <x> is your friend. Also, afaik in retardation/aeon, amnesia clears upon execution of any command BEFORE delay. So if you get amnesia in ret, just trigger like, touch amnesia.
  • edited October 2017
    What's your tumble alias trying to do exactly? Just tumble direction?

    Other than that, you were asleep for a while, then disrupted for the rest of the log. I also can't tell if you were compensating for amnesia.
  • open door <dir> / tumble <dir>, that's it.
    It's using serverside slowcuring set, is that different than CURING AEONCOMMAND <x> ?
  • Well, if you're sending both of those, the only thing you will ever send is the tumble. You won't open the door. Retaration is single command.

    CURING AEONCOMMAND basically inserts the command that you want, ahead of anything else, so that you don't try to focus for instance, which would override whatever command you actually put in. With this syntax, it won't progress until the command you input is sent properly.




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • Ooooh okay I'll mess what that. I was okay with it not opening the door, though I've adjusted it to be the single command now.

    Thanks all.
  • JonathinJonathin Retired in a hole.
    Get a magi to lay ret down and practice in it. It's worth every second.
    I am retired and log into the forums maybe once every 2 months. It was a good 20 years, live your best lives, friends.
  • Makarios said:

    When fighting a solo magi there's really not a compelling reason to have this turned off.
    Destabilise Lullaby!
  • I don't think it was present in that log, but I'll grant you that would complicate things. Its a pretty big telegraph though, so you should probably just get ready for the retardation to be coming if you see that.
  • I’m highly confident I had metawake up.  I have it up against all classes.  If it wasn’t, then I failed to vdefs combat before the duel and will take my licking! :D

    what does destabilize lullaby do?
  • KryptonKrypton shi-Khurena
    Strips metawake and prevents redeffing it for a while.
  • That was probably it then.

    So answer would be to run on the lullaby destabilize until I can metawake again?
  • Its a pretty long lockout. You should just highlight the lullaby line and the spin disc/pyramid lines. If the former happens then you see one of the latter two happen, its a good chance you're about to be in retardation.
  • It's rough fighting vs diadem + staff + embed arti, since Magi can disrupt you in between embedding and it actually coming back up, to keep you off EQ.

    As Mak said, if you have lullaby (which you did) then see disc being spun/embedded, you should just gtfo.
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