So if the cap is still 2.1s for a lvl1/2 dirk, then ... 15 dex with 1 lvl1 dirk is 2.32 15 dex with a lvl2 dirk is 2.12s (only .02s off the cap) 16 dex with a lvl1 dirk is 2.18s 16 dex with a lvl2 dirk is 2.04s (Wasting .06s)
Just working out what is optimal before upgrading to a lvl 2...
Seems like lvl2 with 15 dex is the better option as there's not too much gain from taking the extra point in dex, may as well work it so I can put it into con.
I sold my level 2 dirk to upgrade boots to level 2. Dex effects all the good stuff for serpent. Granted, I have thoths when I don't have lash
Sorry, you have confused me a bit, you sold your level two dirk, although you still have Thoth's? As in lvl three dirk, or is there some other artefact/item around now called Thoth's?
I think he has a morphing weapon, which can turn into any L3 artefact weapon. So if he doesn't have it turned into a lash, he has it turned into a dirk.
I think he has a morphing weapon, which can turn into any L3 artefact weapon. So if he doesn't have it turned into a lash, he has it turned into a dirk.
Wow didn't know that was a thing. Custom and highly expensive, I would assume?
I think he has a morphing weapon, which can turn into any L3 artefact weapon. So if he doesn't have it turned into a lash, he has it turned into a dirk.
Right. When I bought it, I already had level 2. I kept level 2 for when I'm hunting or forget to morph on class change. When dex was reworked, I had level 1 boots, so I went ahead and traded the dirk to upgrade. If I didn't have morphing and had to choose today, I'd still get the boots. Garrote time alone makes it worth it. Phase, bites, dstab.. all the good stuff is effected by dex. The only time I'd go dirk is if you're pure pk focused and intend to get thoths in the future. Even then, having more dex lets you spec for con. This is not to say thoths is underrated. Thoths is ridiculously good. I just found dex almost as good and way more flexible personally
Wait... Bards have a harmonic that literally prevents any sort of offensive attack from going through for a duration??
Nehmrah resides in a safe area, and you are unable to perform aggressive acts on someone there.
It's annoying as shit when it's done in a big group. Don't allow any offensive action and it really messes with people. I will personally target you if I know you put it up.
Pax musicalis is one of those insanely broken mechanics that nobody has ever leveraged properly in a fight, so it stays untouched. Kind of like shamans and negation gems or hallucination parsing to locate people through gems and veils.
I wouldn't really call Pax OP. It's not used much because it affects the bard's offense too. Bard is already a pretty dominant momentum class, so there's not much need.
I don't know what you even mean by hallucination parsing.
That's like saying Bedevil isn't strong because para stops it (or lifestones, lol). And Bedevil has a huge cooldown. Gem has none afaik.
By comparison, Fool Tarot is also stopped by paralysis, heals 3 afflictions, and has a 40 second cooldown.
Gem heals all afflictions and has no cooldown. If you're paralysed, eat magnesium. You should never be locked if you're using gem smartly. Against classes that rely purely on afflictions, it seems pretty OP to me.
You're leaving out the part where gem removes all defenses. That can actually screw you: no mindseye, cloak, swiftcurse, etc etc. afterwards. Fool might have a cooldwon, but it doesn't have any negative effects.
You're leaving out the part where gem removes all defenses. That can actually screw you: no mindseye, cloak, swiftcurse, etc etc. afterwards. Fool might have a cooldwon, but it doesn't have any negative effects.
Yeah, except those defenses don't actually make any difference at all in a lot of circumstances. Mindseye only matters if you need to keep blindness up, and even then, only if you need to run, pretty much. It's not going to get you killed if you're just gemming to cure affs to stay alive. Cloak also only could get you killed if you had to run.
And boosted loop will afflict with loop/instill/instill
So boosted loop + degeneration would be timeloop/clumsiness/weariness [I think that's the affs degen gives before para... been a while since ive played Ryzeth]
When sketched upon the ground, this rune calls forth a rumbling from the
earth to unbalance your enemies.
Additionally, you will be able to enhance your abilities with an
empowered weapon, allowing you to prevent enemies from fleeing your
grasp. This must be used in conjunction with the engage ability in
chivalry.
-----------------
Can someone explain what the second part of this means?
If you are engaged to a target, and you have an isaz on the ground, there is a chance that you will break the engage and knock the target to the ground. (You will have to engage again after this). This is Runewarden's piety/gravehands similarity.
"Empowered weapon" also suggests that you have to be using a runeblade, so it won't work if you don't have that ability in Runelore or haven't empowered your weapon.
Comments
15 dex with 1 lvl1 dirk is 2.32
15 dex with a lvl2 dirk is 2.12s (only .02s off the cap)
16 dex with a lvl1 dirk is 2.18s
16 dex with a lvl2 dirk is 2.04s (Wasting .06s)
Just working out what is optimal before upgrading to a lvl 2...
Seems like lvl2 with 15 dex is the better option as there's not too much gain from taking the extra point in dex, may as well work it so I can put it into con.
How much does your purity do against a dragon with as much magic resistance buffs as they can stack when you're in a typical Paladin spec?
Nehmrah resides in a safe area, and you are unable to perform aggressive acts on someone there.
Yeah. Pax. It affects the bard and others equally though. The duration is 1-2 seconds at a time and it procs at totally random intervals iirc.
I wouldn't really call Pax OP. It's not used much because it affects the bard's offense too. Bard is already a pretty dominant momentum class, so there's not much need.
I don't know what you even mean by hallucination parsing.
It's not that strong. Para stops it.
That's like saying Bedevil isn't strong because para stops it (or lifestones, lol). And Bedevil has a huge cooldown. Gem has none afaik.
By comparison, Fool Tarot is also stopped by paralysis, heals 3 afflictions, and has a 40 second cooldown.
Gem heals all afflictions and has no cooldown. If you're paralysed, eat magnesium. You should never be locked if you're using gem smartly. Against classes that rely purely on afflictions, it seems pretty OP to me.
Yeah, except those defenses don't actually make any difference at all in a lot of circumstances. Mindseye only matters if you need to keep blindness up, and even then, only if you need to run, pretty much. It's not going to get you killed if you're just gemming to cure affs to stay alive. Cloak also only could get you killed if you had to run.
So boosted loop + degeneration would be timeloop/clumsiness/weariness [I think that's the affs degen gives before para... been a while since ive played Ryzeth]
Can someone explain what the second part of this means?
Results of disembowel testing | Knight limb counter | GMCP AB files