Remilia likes to be flashy and grandiose sometimes, and is certainly proud of her appearance, but in a real battle she wields her sword more like a baseball bat or splitting maul, delivering pragmatic, bone-crushing blows as befits its nature (and the Weaponmastery skillset.)
Remilia likes to be flashy and grandiose sometimes, and is certainly proud of her appearance, but in a real battle she wields her sword more like a baseball bat or splitting maul, delivering pragmatic, bone-crushing blows as befits its nature (and the Weaponmastery skillset.)
So I've been looking for a good picture or something that shows what I think of with Bade fights, first I do like to think of Belkar when he used the dagger and bucker in this comic even if I am a 7 foot black tiger. http://www.giantitp.com/comics/oots0613.html
For when I use my whip I think of Ivy from Soul Calibur, when her sword is in whip form. Garrote is what she kills Taki with in this video.
Lastly, my dirk skills are like the guy in this video. Plus this is how I imagine myself running around on the battlefield dodging or at least trying to dodge, and getting behind denizens for my garrotes'.
Haven't done alchemy much but so far I'm picturing the main character from Elantra, when how he describes drawing the shapes in the air for magic. That and throwing formulations like a ninja, while still running around.
I suck at chasing people... so this is pretty much every fight for me:
That is not an ordinary star, my son.
That star is the tear of a warrior. A lost soul who has finished his
battles somewhere on this planet. A pitiful soul who could not find his
way to the lofty realm where the great spirit awaits us all.
Best part of this isn't the shirt or the keyboard mashing, but the cat having saeva's same disappointing "useless raid mates" look.
Haha have you raided with me yet? If not we need to! I will go with the C, D and F team and die 20 times and not get mad about useless raiders. It's the cranky and entitled ones, that conveniently have to leave mid raid when things aren't going well, that make me put on my disappointed look. Or the people who start blaming everyone else when things are bad, even if it is the other peoples' fault. I just like a chipper bloodbath. Don't care who is dying.
First of all, thanks for raising this thread from the dead. Ever since I saw it, I kind of 'squee'd a little when I thought about the implications.
Maybe I'm a biased opinion, but if you get down to brass tacks, Serpent is as much a biological condition as it is a class. Yes, you have to put lessons in it like a class, but an entire skillset is based on secreting venoms that would otherwise be biologically IMPOSSIBLE to secrete. It allows one to twist minds, grow scales, have fangs. Based off of that, I came down to two conclusions:
Serpent skills are innate.
This was a huge one for me, because it makes the most sense: traditionally, in combat, knives/daggers/dirks are a secondary weapon to either be used against an unsuspecting/wounded enemy or as something that's better than nothing. Serpents, on the other hand, use it regularly and often against trained, competent swordsmen (among others) - and they are just as capable of victory as the swordsmen. Venom aside, I'd like to think that it's just because Serpents strike fast - they step in range, strike twice, and step back (or dodge a blow that most people COULDN'T) faster than their opponents can put space and/or their weapon between them. The more dexterity they have (or the better dirk they have..), the more exaggerated this is.
Skill is the only thing that separates most Serpent noncoms from Serpent combatants (and artefacts).
One could really argue this about everyone in-game, but it hits home the most with Serpents because it's literally ALL BIOLOGY with their skillset. Every Serpent in-game has the capacity to be among the best killers in Sapience on a biological level - but, so often, if one does not practice and refine what comes naturally, it's lost.
Artefacts, naturally, twist their owners into beings that far exceed what they should be capable of - but this applies to every class and race.
So, I'd like to think that a Serpent that is improving their combat via real-life skill and experience is not getting 'better' at using their dirk - and, while something could be said for technique (it's a lot easier to stab someone with the pointy end, for example), I'd like to think that the most skilled of Serpent combatants do one of two things: they are either bestial and animalistic in ALL of their movements or they are as casual and laid-back in their fighting as someone would be with mowing their lawn.
Taking all of this into consideration, I think that Bron's style of fighting is...Um. Hard to pin down. When he's fighting, he doesn't look like he's fighting: his stance is too relaxed. He isn't raising his shield up to protect his body as a swordsman would. He isn't keeping his blade pointed at an enemy. Instead, he's jabbing faster than his opponent can parry, stabbing hands, face, legs, and any openings in one's armor with a venom-infused dirk at odd angles. It shouldn't work - a skilled swordsman should be splitting him open before he gets within striking distance, but his heritage ensures that he's getting inside of that guard (though Serpents typically take more damage than most other classes, the aforementioned artefacts just make Bron a freak of nature).
I've tried to find a proper depiction of this that isn't the typical depiction of, 'OMG I'm the unstoppable master who can't be harmed ever', but the closest I found was this moment: Game of Thrones (least original thing ever, I know), when Oberyn walks in the room, he doesn't immediately SEEM like he's going to maim someone. But the little things: the way he runs his hand over a flame, the low menace of his voice, the barbs can all be picked up.
When he strikes, he doesn't need to think about it (even though I do!). It just happens. That's how I think Bron fights.
Also, if you've gone this far, you've read a bunch of this stuff. So thanks for indulging in my rant and vanity here - it's been a really fun train of thought for the past few days.
Comments
This is what I imagine Tru looks like when she curses "Inflame!"
This is Bann:
"Calling it a sword is something of a misnomer, as it was really a demolition tool that happened to be sword-shaped."
-
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
http://www.giantitp.com/comics/oots0613.html
For when I use my whip I think of Ivy from Soul Calibur, when her sword is in whip form. Garrote is what she kills Taki with in this video.
Lastly, my dirk skills are like the guy in this video. Plus this is how I imagine myself running around on the battlefield dodging or at least trying to dodge, and getting behind denizens for my garrotes'.
Haven't done alchemy much but so far I'm picturing the main character from Elantra, when how he describes drawing the shapes in the air for magic. That and throwing formulations like a ninja, while still running around.
What my co-workers think I look like:
What I think I look like:
What I think my character looks like:
What I usually look like:
Every damned time.
Tyr in a nutshell.
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
Just as ridiculous.
Draqoom now:
The eyes are all Medi, the mouth is me IRL
Anytime we engage or the enemy engages us
Tecton-Today at 6:17 PM
It is me!
Maybe I'm a biased opinion, but if you get down to brass tacks, Serpent is as much a biological condition as it is a class. Yes, you have to put lessons in it like a class, but an entire skillset is based on secreting venoms that would otherwise be biologically IMPOSSIBLE to secrete. It allows one to twist minds, grow scales, have fangs. Based off of that, I came down to two conclusions:
- Serpent skills are innate.
This was a huge one for me, because it makes the most sense: traditionally, in combat, knives/daggers/dirks are a secondary weapon to either be used against an unsuspecting/wounded enemy or as something that's better than nothing. Serpents, on the other hand, use it regularly and often against trained, competent swordsmen (among others) - and they are just as capable of victory as the swordsmen. Venom aside, I'd like to think that it's just because Serpents strike fast - they step in range, strike twice, and step back (or dodge a blow that most people COULDN'T) faster than their opponents can put space and/or their weapon between them. The more dexterity they have (or the better dirk they have..), the more exaggerated this is.- Skill is the only thing that separates most Serpent noncoms from Serpent combatants (and artefacts).
One could really argue this about everyone in-game, but it hits home the most with Serpents because it's literally ALL BIOLOGY with their skillset. Every Serpent in-game has the capacity to be among the best killers in Sapience on a biological level - but, so often, if one does not practice and refine what comes naturally, it's lost.Artefacts, naturally, twist their owners into beings that far exceed what they should be capable of - but this applies to every class and race.
So, I'd like to think that a Serpent that is improving their combat via real-life skill and experience is not getting 'better' at using their dirk - and, while something could be said for technique (it's a lot easier to stab someone with the pointy end, for example), I'd like to think that the most skilled of Serpent combatants do one of two things: they are either bestial and animalistic in ALL of their movements or they are as casual and laid-back in their fighting as someone would be with mowing their lawn.
Taking all of this into consideration, I think that Bron's style of fighting is...Um. Hard to pin down. When he's fighting, he doesn't look like he's fighting: his stance is too relaxed. He isn't raising his shield up to protect his body as a swordsman would. He isn't keeping his blade pointed at an enemy. Instead, he's jabbing faster than his opponent can parry, stabbing hands, face, legs, and any openings in one's armor with a venom-infused dirk at odd angles. It shouldn't work - a skilled swordsman should be splitting him open before he gets within striking distance, but his heritage ensures that he's getting inside of that guard (though Serpents typically take more damage than most other classes, the aforementioned artefacts just make Bron a freak of nature).
I've tried to find a proper depiction of this that isn't the typical depiction of, 'OMG I'm the unstoppable master who can't be harmed ever', but the closest I found was this moment: Game of Thrones (least original thing ever, I know), when Oberyn walks in the room, he doesn't immediately SEEM like he's going to maim someone. But the little things: the way he runs his hand over a flame, the low menace of his voice, the barbs can all be picked up.
When he strikes, he doesn't need to think about it (even though I do!). It just happens. That's how I think Bron fights.
Also, if you've gone this far, you've read a bunch of this stuff. So thanks for indulging in my rant and vanity here - it's been a really fun train of thought for the past few days.
I feel as though I've improved. I can wield a bow now.