So I've heard a good few people say class based rp is dead, I really hope it isn't and I can say I at least see some of it, not to the extent of it with guilds' or even houses but it is there. My question is what is it about your classes rp that you enjoy, that keeps you playing it. Obviously this means if you don't have a particular class you rp than the answer is nothing.
I have this with serpent, I've tried most other classes and the closest I've come are Runewarden, Occultist and Alchemist, I'm not sure why but I can't bring myself to keep playing other characters. And even with these I keep coming back to Bade, serpent rp, I suck at the combat, I suck at spying but I've played him like he's good at these things just keeps messing up, like he has hopes of improving when I know he doesn't, but despite this I love sneaking around, casting illusions, being in phase, mapping out worm holes, I just get a lot of kicks out of it. What about you?
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I try to act honorably and seek to protect the innocent (and in my case as an Eleusian I extend that protection to the forests) but I just never have been onboard, ICly or OOCly, to "sir/ma'am" or "Lord/Lady." I also try to focus on the connection to the earth(nature) through runes and totems to connect the Runewarden RP to the forestal RP.
Where I feel I am taking this a step further though is in really trying to think about my second class slot. There are several classes I'm interested in mechanically but I really am trying to think of what makes sense in a RP sense. So while I'd like to give Serpent a try, I feel it's so at odds with being a knight that it would be impossible for me to justify it with roleplay. Instead I plan to either pick up a forestal class or another "sword" class (blademaster/bard).
[Edit] Grammar and clarification
The roleplay is a class that is agile, master with an instrument of choice (and proficient with others), and can sing. As well, deadly with a rapier and is an acrobat. This allows for a possible lyricist, a singer, a dancer, any combination above. I've built a backstory around my chosen class, and woven in my class skills into my RP on more than one occasion.
Then there are the mechanical enjoyments. Like Harmonics and bashing, the fast jab speed for bashing/moving. Somersault for making classes cry when they think they have enough time to kill based on tumble speeds. The outrageous aff speed and ability to be versatile in groups.
I bitch about Bard a lot in combat situations, especially when facing other affliction classes. But I would not give it up. Ever.
Didn't even get fed up with Shallam, but the Sentinels (long after they became a house) was so much more fun than the shit going on in Shallam that I decided to go full-fledged forestal after 90 IC years or so.
Now that I'm back after my slumber, they gave me this whole new skirmishing skillset which I really disliked at first. I just wanted to ambush, maul limb-prep and roflaxewhore people. Didn't work anymore. After a bit of investing in learning my new skills, I've found the love for my class again. I'm still pretty much shit against anyone with slightly an idea of combat, but at least I can keep you off for a few minutes and eventually, I'll get my opponents killed again.
tl;dr
Nature warriors ftw.
Some might say that blademaster would have been more fitting for this, but blademasters don't get to customise their swords, and only recently get the ability to customise their armour. Also, they have a completely different feel that never quite appealed me as much.
I picked Depthswalker for multiclass because shadow-based magic seemed interesting, and the class has a certain selfish bent that goes perfectly with my interpretation of Runewarden. Also, I do love spellsword types.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
As for serpent, I love pretty much everything about it, both mechanics and RP. The subtlety and misdirection, the depth and complexity in things other than PvP (such as stealth and spying, and formerly theft, though traces of it are still left in non-pickpocket theft), the science and experimentation aspect (though this was more specific to the Shadowsnakes than the serpent class in general), and the overall serpent mindset that a lot of prominent serpent characters displayed on both an IC and OOC level. When I make other characters I almost always go back to serpent at some point, and the only reason Sena doesn't have serpent as one of her classes is a lack of credits.
- Mastery
over the body and spirit in metamorphosis.
Monk, and to a lesser extent blademaster, both touch on this as well, but I like druid's interpretation the most, especially when you really dig into the lore of metamorphosis, what it is and what it means. When someone thinks of classic metamorphing, they think of shapeshifting, where the body is physically transformed into a different form. Achaean metamorphosis is different, though, and has more in common with a monk's fighting forms than, say, someone physically transforming into a dragon. A druid first trains their body to handle the stress (this is why you put points into fitness, because morphing is taxing on your endurance!) and then mentally communes with the animal spirit, who grants the druid not only their abilities, but also things such as mannerisms and other behaviors. For those of you who play League of Legends, metamorphing druids and sentinels are less like Elise, Shyvana or Nidalee, who are actual shapeshifters, and much more like Udyr, who is a monk that has trained to commune with animal spirits and harness their power. This is the biggest misconception about metamorphosis in general, especially to new players, as the appearance of metamorphing isn't actually explained anywhere. Not in the help files, not in the morphing flavor text and not in the flavor text of the vast majority of abilities; if anything, the flavor text of metamorphosis skills actually further clouds things, as they describe everything from wings to multiple hydra heads, but never go into detail as to what these appendages actually look like - with one exception.- So if it isn't shapeshifting, flying and mauling and breathing fire are all purely magical in nature, right?
Not quite, but close. Here's the flavor text for the ability Track, which happens to be the one metamorphosis ability that lends some clues as to what metamorphing actually is (big thanks to @Zenii for copy-pasting this for me!):Druid Vesios Le'Yuet claps near-invisible wings with immense power and disappears.
As far as I know, this specific piece of flavor text - a metamorph tracking out of the room while you're present - is the only text that actively describes what these myriad appendages look like, thereby backing up the hypothesis that many druids have had for a long time. It's also probably one of the rarest flavor texts in the game, as it only appears if you're flying/airborne in the same room as a metamorph tracks out. I have personally only seen this message a single time ever, though I obviously can't speak for others.
Metamorph abilities that are clearly supernatural or magical in nature probably manifest shrouds of the animal spirit around the channeling druid. Whether it's the entire animal or specific body parts relevant to the skill being performed is still unclear to me, as is whether these shrouds are persistent and existent as long as you maintain the morph, or if they only manifest when you use the appropriate skill. But I think it's safe to say that when you're mauling, it's probably with spooky ghost jaguar/wyvern claws, and if you summon the wyvern flame and WREATHE, those spooky ghost wyvern claws are probably on fire. These shrouds can obviously interact with the material world (or else Hydra in general wouldn't be a thing) and probably (though this is my personal theory) augment the druid's more flashy techniques, such as yanking someone into a room with an elephant trunk, breathing ice with the icewyrm or incinerating someone with the wyvern.
Then you take all this and move into groves, which form the basis of the druid's power, kinda like if a monk meditating under a waterfall was able to mentally communicate and control that waterfall and the immediate surroundings. And then after that you move into reclamation, which takes the idea of the grove and ramps it up to eleven.
Combining all of this together results in a spiritual, pseudo-religious warrior-hippy that can fly with ethereal eagle wings, breathe enough fire with enough strength to disintegrate a guy in full plate and then order the trees and vines to not only spy on those nefarious folks meeting in the woods, but also rip them in half and use their mangled bodies as fertilizer for the rose garden. You also get a staff (because who doesn't wanna be like Gandalf), have killer tea parties and get a ton of freedom with free emoting due to the nature of metamorphosis. Seriously, the prank potential is unreal.
The only thing I've not settled into is the more "criminal" aspects of being a serpent. She is a merchant and bound by a code of honour (to the distaste of her IG family), but perhaps that might change if or when she chooses a city.
So, for the most part, I play my class for the rp and mechanics.
The only thing that could/would make Monk way cooler to me is being able to choose different paths, similar to depthswalker and it's Terminus, for the 3rd skill. I'd totally take something instead of Telepathy. Hell, i'd even sacrifice some of the stuff from kaido for it. It's a reallyyy awesome kit that I find myself being drawn to a lot.
I have some feelings for my first class, druid, which is why I am contemplating picking it up as my second class; however, I have ZERO interest in bashing or combat as a druid and would only take it for the RP potential of a druid knight...
thanks for all the comments, I appreciate seeing what people think about there classes and rp.
That could be Sir Galahad or it could be the Mountain that Rides.
Lol.... it really does just boil down to each class's signature move.
Wish it was more robust or RP driven than that, but nope, Group Combat and Hunting are what I enjoy most and Bard has made both of these things awesome-er (tm)
He's also got a fairly open interpretation of Good as well, as he believes ends justify the means, which use to be largely frowned upon but now is a regular thing.
The full plate, survivibilty and bashing abilities just made it that much nicer now. Plus he's got a bloodsworn he promised to stay devo for.
Short version: RP is good