Makarios mentioned something about Factional Classes that got me thinking and I wanted to know where my fellow Achaeans stood on the issue, specifically those of you that play said factional classes.
Do you think it is important that the factional classes we have remain factional? Obviously, for lore reasons it'd be difficult to break them away, but if it were ever to come to pass, where would you stand on it? Please explain your stance or reasoning as you see fit, but try to be civil.
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Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Good answers so far. I like how this is going.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
I just like the idea if an outcast citymate.
I don't think it'd be possible to justify RP-wise though, without creating clone classes that have all the same mechanics but different flavor. Not going to see Targossians giving karma to Chaos Lords.
I like having a few factional classes just to keep the matchups from being total mirror matches.
Tecton-Today at 6:17 PM
More opportunity to break your city/commune law that forbids such thing (and try not to get caught in an act.)
Lol.
I want to be a Storm Maiden with weatherweaving
I've never gotten the idea past "how in the 9 hells could you possibly implement it?!" But thought experiments are fun, and this is one I sort of enjoy indulging in.
I also love what @Liyane said.
Though what I would give to be a SnB Paladin ugh
[ SnB PvP Guide | Link ]
Having such factional class restrictions also lends a sense of gravity towards choosing which class and city to join, making people (usually) think twice about skipping around, but at the same time offering a level of exclusivity towards certain classes.
- To love another person is to see the face of G/d
- Let me get my hat and my knife
- It's your apple, take a bite
- Don't dream it ... be it
I chuckled.
Past conflicts I can think of that created enmity/rivalry:
Eleusis/Nature and Chaos, that led to occultists being unwanted.
Eleusis/Nature naturally not wanting necromancers
Ashtan/Chaos/Occultists and Evil, that led to -many- disagreements with Necromancy and Ashtan.
Evil seeing Nature as weak and flawed (albeit this was a bit weak, with few forestrals in Mhaldor, but seems better now).
Hashan and Good, with many events that built in a deep resentment for the zealous faith (such as the burning of Hashan's library).
While Hashan has had many conflicts with Nature in the past, it sadly has never developed into "Destroy/Avoid/Ban Nature".
While Hashan has had conflict with Evil, it only truly climaxed between Ourania and Evil, and Hashan is not faith-based.
This would generally leave the following options still possible to see:
Hashan with Necromancers, Forestrals and Occultists
Eleusis with priests
Targ with forestrals
(Really not sure of Cyrene rules, but I think the factional classes are not allowed by law as is?)
Naturally this is all based on interpretation and can all change from events or player political actions.
The factional classes themselves are (to a point) tied to a God or Realm that plays a major part in conflicts in Achaea. It is only natural that orgs would deny a class based on the God or Realm they are inexplicably supporting and following per the class they took. A necromancer cant say "fudge that sartan" while using the skills he gave. He is basically representing Sartan in his acts, thus the org would not look well upon them (if they dislike sartan).
In summary, I think the Playerbase has matured enough that they can do it themselves.
From a mechanics perspective with how the faction classes are today, I do not think this is that possible overall. Achaea has evolved over the years and becoming less alliance based and more "we stand on our own, with our own".
It wouldn't make much sense for a Necromancer to be in Targossas as the skill necromancey was developed by Sartan and his gift basically for those that wish to follow Evil beginning with the Infernals.
I think that the appeal of like an Evil druid or Good Sentinel etc. May be plausible, but still I think it comes down to really the development that not just the factional classes, but the cities and their adaption to the changes of classes over the years.
I think that things are fine as they are, but I don't think that there needs to be any more factional classes introduced.