Sounds like you got outfoxed by Decan's genius. No shame in that.
I'd replace "genius" with "cunning", and outfoxed implies that there was something Vayne could've done, which I don't think there was. But Decan played some legitimately good politics there, achieving the goal of getting Vayne out of office while sparing himself the indignity of losing.
No comment on how Hashan has been run or how current Hashani leadership is doing, but generally having your city run by people with no connection to the city's Houses is a good way to stifle city/House interactions and create a good ideal for the city as a whole, including those Houses.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
No comment on how Hashan has been run or how current Hashani leadership is doing, but generally having your city run by people with no connection to the city's Houses is a good way to stifle city/House interactions and create a good ideal for the city as a whole, including those Houses.
That seems plausible for being run by unhoused citizens, but less so for being run by citizens connected to a house that recently chose to leave the city.
The merchants took their own path. And technically..the ones who remain in hashan are by choice. It is their home. But their allegiance will most likely be to their house first. Not to say that they won't do what they think is best for their home. But being that they are no longer a Hashani house, their allegiances might be split. As it is, I heard some merchants refused to take up arms against those who were attacking us because of house reasons. That right there is enough to make one think that the merchant's influence which is an outside influence may not be best. But we shall see. I agree that Hashan should avoid conflict at this point due to it's weakened state. And perhaps the conflict avoiding merchants being in power will help strengthen the city and bring them together for a time. But when conflict actually hits Hashan in the face again, I would question if they are the right ones to be leading at that point.
The merchants took their own path. And technically..the ones who remain in hashan are by choice. It is their home. But their allegiance will most likely be to their house first. Not to say that they won't do what they think is best for their home. But being that they are no longer a Hashani house, their allegiances might be split. As it is, I heard some merchants refused to take up arms against those who were attacking us because of house reasons. That right there is enough to make one think that the merchant's influence which is an outside influence may not be best. But we shall see. I agree that Hashan should avoid conflict at this point due to it's weakened state. And perhaps the conflict avoiding merchants being in power will help strengthen the city and bring them together for a time. But when conflict actually hits Hashan in the face again, I would question if they are the right ones to be leading at that point.
Don't worry, we'll just buy you guys a few hundred atlatl's
Disagree with the avoiding conflict thing. Something a lot of Hashani don't understand is that you don't train up an army and then go fight, the game doesn't work like that. You get in fights, and you slowly get better. You're not going to attract combatants if the only conflict you have is bi-weekly arena games; no serious fighter is going to stick around for that. Avoiding conflict is only going to cause missed opportunities and make us lose the combatants we happened to train ourselves (hint, hint).
Something I completely don't understand is the Hashani attitude towards conflict. Most people act like conflict isn't RP. There is absolutely -none- of the priestly debate/discussion/sermons/why we're better than they are, happening in Hashan, and hasn't been for as long as I've been playing this game. People hear war and their minds go straight to combat, and half of Hashan (ok, several people I've talked to ) think that combat isn't RP. I obviously disagree with that, but I wouldn't care as much if the people that said it were doing something externally meaningful (like the combat part of war) with their high and mighty "RP" rather than sitting around sipping tea and acting like they're so much fucking better than everyone else.
Hashan needs another Qashar, that was damn fun. They were the main reason I even got into combat when I started. They pulled that city together more than people want to admit. They were very griefy outside of raids, but as long as things were kept in and around the city it was great.
As it stands, Cyrene sees more action than Hashan, and that's a little ... weird.
@jacen I agree. But at this point. Hashan needs to deal with it's internal wars. Half way healed up. I will say this. The Lotus needs to get up off it's collective ass and start becoming a house to be proud of. It hardly moves. With all due respect. The Lotus is the Shield of Hashan. It needs to start acting like it.
Report #40 ------------------------------------------------------------------------------- Submitted by: Andraste Status : Unsubmitted Skill : Subterfuge Ability : Evade ------------------------------------------------------------------------------- Problem: Evade makes adventurers too difficult to track during combat situations, providing a garunteed escape ability, on a very short balance cost to any adjacent room without any third party message or indication of where they have escaped to. For classes who do not have a strong passive hindering ability, this makes building any type of offense against these classes very difficult, if not impossible. ------------------------------------------------------------------------------- Solution #1: Increase the balance cost and provide a third party message when a player evades out of the room including the direction in which they have evaded. Solution #2: Provide a third party message when a player evades out of the room including the direction in which they have evaded. Solution #3: Increase the amount of time required to recover balance after evasion to provide time for opponents to reasonably reengage them.
Evade clearly makes people too evasive. We need to replace it with backflip.
I agree that evade is borderline OP and might need some looking at, but that classlead is a bit weird.
It's not classes with "passive hindering abilities" that have an easy time against evade. Passive hindering tends to hinder offence, but doesn't usually help much against defensive actions. It's classes that don't require non-prone momentum (i.e. prep-and-kill classes) that have an easy time with evade.
Also, I think the best way to nerf evade would be to just remove it from blademasters. Making an ability that's available to two classes only available to one constitutes a downgrade by 50%, right?
(D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."
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i'm a rebel
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
Come join the Achaea discord!
Arms Dealer Penwize has a decent ring to it....
As it stands, Cyrene sees more action than Hashan, and that's a little ... weird.
Evade clearly makes people too evasive. We need to replace it with backflip.
→My Mudlet Scripts
Suggested solution: delete serpent evade, keep blademaster evade.
Site: https://github.com/trevize-achaea/scripts/releases
Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
I feel giddy.