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Because I believe that assigning a clear function to npcs harms RP/immersion. It encourages treating them as parts of a certain mechanic, rather than people. The choice whether to kill an npc or to help him shouldn't be made by the game, but by the player, based on the character he's playing. I already don't like things like the quest rankings, as this too leads to quests mainly being seen as a mechanic to excel at, rather than as a way to interact with the world. For hunting, this has already been the case for much longer than for quests, of course, but at least "excelling at hunting" is something that can be understood much more IC than "excelling at questing" ("hey, I'm playing a character who's really good at doing what denizens tell him to do").I'd love to see people being much more selective about which quests they complete, which creatures they hunt. I'd love to see player conflicts based on one person wanting to help a denizen, another wanting to kill him. Sure, it's often inconvenient, and sure it often won't work out beautifully, but I'll gladly take that inconvenience for the couple of times it does lead to interesting RP interactions.The whole idea that npcs aren't divided into quest mobs and bashing mobs has, to me, always been a very fundamental aspect of the playing experience that you get introduced to right at the start. Do you kill pixies and give them to the imp lord, or do you do the opposite? Either way, you will be completing a quest and hindering another quest by hunting at the same time. It's exactly conflicting things like this that do make Achaea great for me and its things like this that make the difference between a multiplayer game, where different interests clash, and a singleplayer game.
→My Mudlet Scripts
As long as I can hunt the ele planes enough to disable ele lords game-wide.
The membership is already such a good deal that there is no way we can reduce the cost.
some npcs I will leave unnamed are now unkillable! Another solid change, since they are important for things .
i'm a rebel
Message #49149 Sent by Achaea2020/6/10/20:59 Your bug report (detail: Hi! The SING emote is currently prioritized over the SING.. singing ... command. This means if you try to sing Bear the burden or sing A tale of time or sing Sothantos you are mighty, it will do the sing emote to a bear cub if it's in the room or your inventory, the sing emote to anyone whose name starts with A who is in the room, or the sing emote to Sothantos if he is in the room. It's awfully embarrassing when it happens! Please help!) - has been fixed. The following notes were included: You can simply SINGN!What! I had no idea this was a thing. Sharing it for everyone else.
Server side ECHO lets me practice my triggers before I need them? How did I not know this?!? Has this always existed?
Disappearing from Achaea for now. See you, space cowboy.
smileyface#8048 if you wanna chat.
TIL 'swap hands' is a thing.
Glide (Dragoncraft) Known: Yes----------------------------------------------------------------Syntax: GLIDE <direction> [distance]Details:When flying, you may glide on the air currents in a given direction,moving many rooms at a time. You may additionally specify a number ofrooms to move(*).* between 1 and 11. If on the wilderness map, the max is 5.----------------------------------------------------------------This so was not a thing when I became dragon.
TRADE <thing> to person for # gold
Kinda upset that no one told me that Chitin Greaves were a thing.
I don't know why anyone would have thought of talking about them specifically, they've been in the game forever
@Trey I have grumbled about wanting leap or evade quite a bit, honestly, but also I'm just a noob.
TIL that Reminders are a thing, thanks to @Minkai
Repeating reminders are amazing for recurring Ministry stuff.
I just learnt you can WIELD <weapon> <weapon>.
I knew RIVALS was a thing. But I learned yesterday that RIVALRIES <person> shows you anyone's rivals.