From the forging side of things, as I slowly consume this information:
Is there a way currently to check how many grandmaster points you have anywhere in the forging system? I've looked around and tried some commands, but nothing I see seems to work. Being able to assess how many points I have so I can begin planning spending for legendary would be nice.
Also oh god forging to legendary is going to break me so bad, it feels like. Time to take up mining at a less casual pace again.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
Next thing you know. We'll get rondells and paragons for morphing weapons in the next promo.
That is not an ordinary star, my son.
That star is the tear of a warrior. A lost soul who has finished his
battles somewhere on this planet. A pitiful soul who could not find his
way to the lofty realm where the great spirit awaits us all.
From the forging side of things, as I slowly consume this information:
Is there a way currently to check how many grandmaster points you have anywhere in the forging system? I've looked around and tried some commands, but nothing I see seems to work. Being able to assess how many points I have so I can begin planning spending for legendary would be nice.
Also oh god forging to legendary is going to break me so bad, it feels like. Time to take up mining at a less casual pace again.
These advanced ranks are not achieved in the same way as the other ranks, however. You must be a Master Blacksmith in order to attain these two ranks PLUS:
* For Grandmaster, you acquire 60 Grandmaster points. These are gotten through mastering descriptors (see below). For every descriptor mastered, you'll get the following Grandmaster points:
Rank 1 Descriptor = 0 points
Rank 2 Descriptor = 1 points
Rank 3 Descriptor = 2 points
Rank 4 Descriptor = 6 points
Rank 5 Descriptor = 20 points
Rank 6 Descriptor = 30 points
* For Legendary Blacksmith, you must achieve 200 Grandmaster points.
This is the system I'm talking about. I mean, I could just individually check FORGING LIST and dig through the percentages at the top, but that's still having to manually (and tediously) figure out how many points that translates to. I was hoping for some sort of command that you can do, say, SHOW GRANDMASTER POINTS, to get a summary. That way, I can just start picking out which descriptors I want to finish and try to work out some math on the cheaper way to do so.
Edit: SCORE PERMITS gives a kind of really vague idea how far you are from the next rank in percentage, but not any kind of reference to points. Other command is just percentages on how far you are in that descriptor.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
Weaponsmiths make the pries, which I'm sure will be in high demand.
I missed that part, that's definitely nice.
Still in favour of similar customisation for weapons though.
@Sena, this is literally just artefact weapons? Or were you talking about the embrasure type customisations?
I agree it would be neat to see something along those lines, but instead of just direct buffs to attack speed/damage (since that's what the lvl1-3 upgrades are), maybe something along the lines of "suchandsuch percentage of your damage is converted to frost/poison/fire/whatever" type thing. -that- would be cool. And I'd say the morphing too, but poor anyone who bought morphing lvl 3s in auctions. Or perhaps damage boost just against denizens, or less endurance loss to attacks.
I'm going to stop now before I get excited and shut down by the Nicola No.
Melodie wants to be able to easily see how many points she has toward legendary or grandmaster without going through the list and manually adding up the points. I want this, too.
I am retired and log into the forums maybe once every 2 months. It was a good 20 years, live your best lives, friends.
@Nicola if you have an exceptional piece of armor, +2/+1 or something, and you morph it, do those perks apply to the new armour type? If not, what about when you morph it back?
"Whether you have a regular set of decaying scalemail, or an old customised set of fullplate, take this to a willing and legendary armoursmith and have them forge an embrasure into it. This gives you 1 embrasure."
"Whether you have a regular set of decaying scalemail, or an old customised set of fullplate, take this to a willing and legendary armoursmith and have them forge an embrasure into it. This gives you 1 embrasure."
YUSSSSSSSSSSSS
As much as I like being a gatekeeper. I think it should be Master Smiths and above. From a outside perspective.
From the forging side of things, as I slowly consume this information:
Is there a way currently to check how many grandmaster points you have anywhere in the forging system? I've looked around and tried some commands, but nothing I see seems to work. Being able to assess how many points I have so I can begin planning spending for legendary would be nice.
Also oh god forging to legendary is going to break me so bad, it feels like. Time to take up mining at a less casual pace again.
Morphing armour isn't worth it. Waste of embrasure space.
As someone who has a knight and blademaster. It is probably cheaper to buy 2 rondells (700cr). Put each rondell in a ringmail and the other in my fullplate and then pry out the aeneaous paragon (shield of absorption effect) with a normal pry (which costs 5 steel commodities to make) each time I switch inbetween blademaster and knight.
That is not an ordinary star, my son.
That star is the tear of a warrior. A lost soul who has finished his
battles somewhere on this planet. A pitiful soul who could not find his
way to the lofty realm where the great spirit awaits us all.
From the forging side of things, as I slowly consume this information:
Is there a way currently to check how many grandmaster points you have anywhere in the forging system? I've looked around and tried some commands, but nothing I see seems to work. Being able to assess how many points I have so I can begin planning spending for legendary would be nice.
Also oh god forging to legendary is going to break me so bad, it feels like. Time to take up mining at a less casual pace again.
Like SHOW PERMITS, that's just general percentage of progress, not an actual trackable amount via the grandmaster points system (which is apparently and annoyingly invisible, and what I was requesting to be shown).
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
Morphing armour isn't worth it. Waste of embrasure space.
As someone who has a knight and blademaster. It is probably cheaper to buy 2 rondells (700cr). Put each rondell in a ringmail and the other in my fullplate and then pry out the aeneaous paragon (shield of absorption effect) with a normal pry (which costs 5 steel commodities to make) each time I switch inbetween blademaster and knight.
Plus I switch classes on a daily basis (10 minutes or less). Waiting 7 Achaean Months or even 1 Achaean Month to morph it into a relevant class would drive me insane.
That is not an ordinary star, my son.
That star is the tear of a warrior. A lost soul who has finished his
battles somewhere on this planet. A pitiful soul who could not find his
way to the lofty realm where the great spirit awaits us all.
@Sena, this is literally just artefact weapons? Or were you talking about the embrasure type customisations?
Yeah, the stat bonuses we currently have for level 1-3 weapons could either be the equivalent of rondels or paragons, and new paragon-type addons would be added (with asp and morphing weapons being converted to paragons). As for morphing weapons, you could limit the purchasable ones to level 1 or 2 stats (and maybe a cooldown), leaving the auction/giftbag level 3 versions special still.
More weapon paragon ideas (I like your damage type idea): Healing yourself for a tiny portion of the damage dealt, draining endurance or willpower with your attacks (with or without restoring your own), increased bleeding, let you attack walls (ice/stonewalls, number of hits required depends on wall type and maybe weapon damage (could just give the walls a certain amount of health)) to remove them, invisibility (masks the weapon's name to something like "an invisible/barely visible weapon" so that others don't know what type of weapon you're using, could also make it look like you aren't wielding anything), permanent venom (if the weapon isn't envenomed, defaults to the specified venom; could either be tunable somehow, or have a different paragon for each venom).
... monks can use an SoA now with this? I think I just wet myself.
Give us -real- shop logs! Not another misinterpretation of features we ask for, turned into something that either doesn't help at all, or doesn't remotely resemble what we wanted to begin with.
Thanks!
Current position of some of the playerbase, instead of expressing a desire to fix problems:
Vhaynna: "Honest question - if you don't like Achaea or the current admin, why do you even bother playing?"
I mean. I usually try really hard not to be negative about things the administration does, because I know how hard you guys work and we all love and appreciate the game you help run.
That said, I can't help but feel that the only thing this will do is increase the gap between those combatants who are essentially able to have an open wallet, and those of us who cannot. I just don't see the reason for it, and it really does feel like a money grab.
I know a large number of classes benefit from normal attrition damage in the course of going for their kills to ease things along, but the only classes I can think of that absolutely need the health damage is 2h knight and, partially, monk.
Are there any others?
(this doesn't account for electricity resistance for sylvans)
The system seems a bit ... clumsy to me. Would it be too much to just have 3 slots for the paragons, not attached to the armour per se? Yes, I know this would mean not having morphing, and prying, and cloth armour for Magi, but it would be a lot simpler.
And there could be something separate for those who want to have their armour made nondecay and resetting, not linked to whether you have an embrasure or not.
It was mentioned that there would never allow SoA on quarterstaves with the note "We did this once and learned from our mistake." Doesn't this put you back in that place?
Out of this entire system I am definitely very unsure about the idea of classes that don't have SoA suddenly having it.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
It was mentioned that there would never allow SoA on quarterstaves with the note "We did this once and learned from our mistake." Doesn't this put you back in that place?
A lot has changed with Druids since then.
Though I suppose it could still present itself as an issue at some point. *shrug*
I personally doubt that Druids will be all that unbalanced with a SoA-function on a quarterstaff (it can functionally be done with the armour things now). I'm also a Druid, so I may be biased.
Sylvans I'm less sure about, mostly because they're already pretty damn tanky as is.
- (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place." - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely." - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")." - Makarios says, "Serve well and perish." - Xaden says, "Xaden confirmed scrub 2017."
Comments
Still in favour of similar customisation for weapons though.
Is there a way currently to check how many grandmaster points you have anywhere in the forging system? I've looked around and tried some commands, but nothing I see seems to work. Being able to assess how many points I have so I can begin planning spending for legendary would be nice.
Also oh god forging to legendary is going to break me so bad, it feels like. Time to take up mining at a less casual pace again.
@Nicola @Makarios
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
Next thing you know. We'll get rondells and paragons for morphing weapons in the next promo.
Maybe FORGING SHOW <descriptor> is what you're after? There's also some information under the permits section on score, if that helps.
This is the system I'm talking about. I mean, I could just individually check FORGING LIST and dig through the percentages at the top, but that's still having to manually (and tediously) figure out how many points that translates to. I was hoping for some sort of command that you can do, say, SHOW GRANDMASTER POINTS, to get a summary. That way, I can just start picking out which descriptors I want to finish and try to work out some math on the cheaper way to do so.
Edit: SCORE PERMITS gives a kind of really vague idea how far you are from the next rank in percentage, but not any kind of reference to points. Other command is just percentages on how far you are in that descriptor.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
@Sena, this is literally just artefact weapons? Or were you talking about the embrasure type customisations?
I agree it would be neat to see something along those lines, but instead of just direct buffs to attack speed/damage (since that's what the lvl1-3 upgrades are), maybe something along the lines of "suchandsuch percentage of your damage is converted to frost/poison/fire/whatever" type thing. -that- would be cool. And I'd say the morphing too, but poor anyone who bought morphing lvl 3s in auctions. Or perhaps damage boost just against denizens, or less endurance loss to attacks.
I'm going to stop now before I get excited and shut down by the Nicola No.
What about cross-morph customisations?
YUSSSSSSSSSSSS
As someone who has a knight and blademaster. It is probably cheaper to buy 2 rondells (700cr). Put each rondell in a ringmail and the other in my fullplate and then pry out the aeneaous paragon (shield of absorption effect) with a normal pry (which costs 5 steel commodities to make) each time I switch inbetween blademaster and knight.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
More weapon paragon ideas (I like your damage type idea): Healing yourself for a tiny portion of the damage dealt, draining endurance or willpower with your attacks (with or without restoring your own), increased bleeding, let you attack walls (ice/stonewalls, number of hits required depends on wall type and maybe weapon damage (could just give the walls a certain amount of health)) to remove them, invisibility (masks the weapon's name to something like "an invisible/barely visible weapon" so that others don't know what type of weapon you're using, could also make it look like you aren't wielding anything), permanent venom (if the weapon isn't envenomed, defaults to the specified venom; could either be tunable somehow, or have a different paragon for each venom).
run from Jhui
RUN FAST
Cause Sylvans weren't tanky enough as is.
That said, I can't help but feel that the only thing this will do is increase the gap between those combatants who are essentially able to have an open wallet, and those of us who cannot. I just don't see the reason for it, and it really does feel like a money grab.
I know a large number of classes benefit from normal attrition damage in the course of going for their kills to ease things along, but the only classes I can think of that absolutely need the health damage is 2h knight and, partially, monk.
Are there any others?
(this doesn't account for electricity resistance for sylvans)
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
Though I suppose it could still present itself as an issue at some point. *shrug*
Sylvans I'm less sure about, mostly because they're already pretty damn tanky as is.
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."