------------------------------------------------------------
Artefact Armour - Embrasures, Rondels, Paragons, and Pries.
------------------------------------------------------------
HELP ARTEFACT ARMOUR has all these details.
- Embrasures:
These are insets added to armour that can hold paragons.
Armour can have up to 3 embrasures.
The first embrasure is added to armour by a legendary Armoursmith.
The second and third embrasures must be expanded via rondels.
- Rondels:
These can be purchased via the artefact cart promotion, or found in the Artefact Armour shop.
Expand your suit of armours number of embrasures via: EXPAND <armourID> EMBRASURE WITH <rondelID>
If you use the level 1 Rondel (a gilded rondel):
You will have armour with 2 embrasures.
You will have armour that does not decay.
You will have armour that is resetting.
You will have armour that is customisable.
If you use the level 2 Rondel (a sun and starburst rondel):
You will have armour with 3 embrasures.
You will have armour that does not decay.
You will have armour that is resetting.
You will have armour that is customisable.
- Paragons:
Paragons are precious artefact stones that offer various benefits, ranging from bonuses to resistances, to Shield of Absorption properties, and other interesting effects.
Once you have 1, 2, or 3 embrasures in your armour you can purchase paragons and insert them into the embrasures.
Use: INSERT <paragonID> INTO <armourID> [EMBRASURE 1-3]
- Pries:
Pries come in two forms! Pries, and Pryalls.
Both pries and pryalls are consumed upon use.
- Pries are:
made by weaponsmiths.
decaying.
groupable.
tradeable.
able to pry one paragon (that is not on cooldown) out of an embrasure.
- Pryalls are:
gained via auctions, promotions, and purchasing paragons via the artefact cart on the website.
non-decay.
groupable.
tradeable.
able to remove all paragons not on cooldown from a suit of armour.
Finally! The Paragon List.
--------------------------
These are the paragons you can currently acquire and their effects:
- a vinaceous paragon - 500 credits
Bonus resist vs cutting type damage
- a fuscous paragon - 500 credits
Bonus resist vs blunt type damage
- a viridescent paragon - 500 credits
Bonus resist vs poison type damage
- a piceous paragon - 500 credits
Bonus resist vs asphyxiation type damage
- a citreous paragon - 450 credits
Bonus resist vs magic type damage
- a cyaneous paragon - 400 credits
Bonus resist vs cold type damage
- an oleaginous paragon - 400 credits
Bonus resist vs fire type damage
- an aurous paragon - 400 credits
Bonus resist vs psychic type damage
- a caliginous paragon - 400 credits
Bonus resist vs electric type damage
- a nacreous tetrahedral paragon - 800 credits
Level 1 morphing paragon.
7 Achaean month cooldown.
MORPHARMOUR <armourID> INTO <armourtype>.
Cannot be pried when on cooldown.
- a nacreous octahedral paragon - 1200 credits
Level 2 morphing paragon.
1 Achaean month cooldown.
MORPHARMOUR <armourID> INTO <armourtype>.
Cannot be pried when on cooldown.
- a nacreous deltahedral paragon - 1900 credits
Level 1 morphing paragon.
6 Achaean day cooldown.
MORPHARMOUR <armourID> INTO <armourtype>.
Cannot be pried when on cooldown.
- a cupreous paragon - 250 credits
Turns your armour into a 20 capacity container.
Cannot be pried while items are inside the armour.
- an aeneaous paragon - 1000 credits
Shield of Absorption effect.
Does NOT stack with Shield of Absorption item.
- a cinereous paragon - 400 credits
5% of incoming damage from denizens is returned as endurance.
Capped at a maximum of 1% of total endurance.
Comments
#QuestionFlood
I didn't see it, but did it say there that you can't use multiple of the same? (like resist)
However, much as I want to be excited, it's kind of frustrating to realize that I'll now have to pay 400 credits just to have customized armour, while getting no mechanical benefit other then having more room to put other enhancements in. Which would be great if I had the credits for that, but really I just want the option to have custom armour again, and 350 credits feels pretty hefty for something just aesthetic.
Which is all to say, I'm glad this is here, and frankly it looks like a pretty cool system (though every class having SoA effects is something that scares me a bit, I admit), but I really wish that the aesthetics were a little more separately purchasable then having to come with the extra slot.
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
[ SnB PvP Guide | Link ]
Or Godly plate of the Whale
It really does feel like pairing a functionality that a lot of people will want (custom armour) with one that you can't use without a large investment (a second slot) is pretty unnecessary. I can't think of a reason for it to be like that except to encourage more people to buy a more expensive item.
Next we need to revamp artefact weapons to use the same system, with the level 1-3 stat bonuses just being one (or three) of the addon options. It's not fair that armoursmiths get a new feature to play with and profit from but weaponsmiths don't have anything.
[ SnB PvP Guide | Link ]
I'll keep my SoA then and not trade it in for the armour.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.