Today, we're introducing you to the Ry'nari player race, which you can check out here!
As you also probably know, we put out a search for a a lead builder last week, and we got nearly 50 applications. That was far more than we expected, which has afforded us some great final candidates. We're in the last stages of selecting someone to join the team in that capacity and hope to be able to choose and then announce that person soon!
We've also been working pretty heavily on the framework for both PvE and PvP combat recently, and while it's a sometimes-frustrating process of change-evaluate-change-evaluate-change-etc etc it's shaping up. We probably won't share any concrete info there until we're pretty sure we've got something interesting nailed down though.
Tomorrow (Thursday) the Starmourn team is off to Vegas to hang out with the rest of the Iron Realms crew for a long weekend of team building in the form of Cards Against Humanity, booze, and cheating at blackjack.
Until later,
--matt
CEO, Iron Realms Entertainment
Wow, I'm impressed with the speed they are working on this thing. PvE and PvP foundations already getting laid down? Nice.
ToP and MKO took years of production. Latter still in beta.
I guess that's what happens when you have a team filled with top producers who have a ton of experience building MUDs.
That is not an ordinary star, my son.
That star is the tear of a warrior. A lost soul who has finished his
battles somewhere on this planet. A pitiful soul who could not find his
way to the lofty realm where the great spirit awaits us all.
Today, we're introducing you to the Ry'nari player race, which you can check out here!
As you also probably know, we put out a search for a a lead builder last week, and we got nearly 50 applications. That was far more than we expected, which has afforded us some great final candidates. We're in the last stages of selecting someone to join the team in that capacity and hope to be able to choose and then announce that person soon!
We've also been working pretty heavily on the framework for both PvE and PvP combat recently, and while it's a sometimes-frustrating process of change-evaluate-change-evaluate-change-etc etc it's shaping up. We probably won't share any concrete info there until we're pretty sure we've got something interesting nailed down though.
Tomorrow (Thursday) the Starmourn team is off to Vegas to hang out with the rest of the Iron Realms crew for a long weekend of team building in the form of Cards Against Humanity, booze, and cheating at blackjack.
Until later,
--matt
CEO, Iron Realms Entertainment
Wow, I'm impressed with the speed they are working on this thing. PvE and PvP foundations already getting laid down? Nice.
ToP and MKO took years of production. Latter still in beta.
I guess that's what happens when you have a team filled with top producers who have a ton of experience building MUDs.
They're definitely on the ball with Starmourn, very exciting stuff they've come up with so far.
This thread seems a little behind, so I'll update with the last bit of additions..
6 days ago:
Greetings, Starmourners! Today, I bring a longer update than usual - some backstory you can really sink your teeth into. This update focuses on the Elessi - one of the Elder Races - and its tragic conclusion at the hands of the Ishvana they themselves created. The Ishvana is, as you're likely to guess after reading all about it, one of the chief threats in Starmourn. It's essentially the combined consciousness's of trillions of Elessi, and it's somewhat insane. Read all about it on the new NPC Races page (which is pretty thin right now except for the ~2500 words about the Elessi and the Ishvana). http://www.starmourn.com/npc-races/ Enjoy! Sincerely, Matt Mihály CEO, Iron Realms Entertainment
And today:
Greetings and epic salutations, Starmourners! Today I'm writing to you with another player race to reveal - the Nusriza. These guys have the most unique post-adolescent development of any of our races, involving some intense sex, count among their members some of the finest singers in Starmourn, and are the newest of the player races to use kith, due to the fact that for much of their history their religion prohibited its use. Read about the Nusriza here! In the picture below, you'll note she's wielding a kithblade. This is a physical weapon made of one of a couple different exotic materials that is extremely strong, hold an incredibly sharp edge, and which some kith users - both star and void - project their energy through to add different effects to what would otherwise be just a sword. Because they're so sharp, they're often serrated or contain protrusions designed to catch on an enemy's bodyarmor or flesh and rip it, doing more damage than a simple straight-edge would cause. In other news, Laura Martz, our new lead builder, started work on Monday, and after a couple days of learning how to use our tools, started building her first area today. We'll be looking for more building help soon! Best, Matt Mihály CEO, Iron Realms Entertainment
Meet the Selassians, one of the NPC factions in Starmourn sector.
They're a serpentine, matriarchal race whose Dynasty controls one of the
largest sovereign territories in the game. You can read all about them
on the NPC Races page on the website, and can see a picture of one of the Selassian matriarchs below.
I also wanted to tell you about some of the ways that we're making
sure Starmourn 'feels' like a sci-fi world when you're playing it. There
are many, many little things we'll be doing to ensure this.
As examples, what kind of sci-fi world would we have if we just had
old-fashioned swinging doors? F*** that! Think of all the iconic doors
in science-fiction - we will try to have them all. We've got doors that
iris open, blast doors that raise and lower, energy doors, doors that
swing up, doors that swing down, airlocks, elevator-style sliding doors,
and more!
And let's talk about stairs for a minute. Of course, they exist in
Starmourn, but unlike in fantasy MUDs where buildings are a few stories
at most, typically, the advanced civilizations of this game build huge,
towering buildings in some cases. Sure, you'd have killer quads if you
hiked up and down their staircases all day, but who has the time?
No, in Starmourn, you'll often find yourself using lifts (think
elevators) instead to reach the different accessible floors of a
building, space station, or starship, and you'll find the lift works
much like a real one does. If it's not at your floor, you'll push a
button to recall it (which will happen very quickly, don't worry). If
you get stuck on a floor of a building and don't have authorization to
use the lift in that building, because, for instance, your friend who
did left you alone after letting you ride up the lift with her, you can
actually be trapped there for a time.
It's not that lifts or doors are a big deal by themselves, of course,
but I just wanted to give you a sense of the little details we're
keeping in mind.
Until next time!
Matt Mihály
CEO, Iron Realms Entertainment
Lift hype!!
Got some sweet leaked pre-alpha loggage of these babies in action
100%h 87%e 2/5k (Network: Euphoria) xv e You walk to the east. 118th floor elevator bank of the Nascene Hierarchy Tower (indoors). Ferroplastic flooring in a panculturally tolerable shade of dull red forms simple geometric patterns surrounding the six elevators of the highrise building's eastern elevator bank. Corridors in the other three cardinal directions lead further into this floor of the hive-like tower, which houses a mixture of small-scale businesses and economically intermediate residences. Cabochon surveillance jewels stud the walls, their conspicuousness a social courtesy, visible where myriad microdot lenses are not. A panel on the wall bears illuminated elevator call buttons. A Concierge Bot hovers in the air, hands clasped in an affectation of deference. You see 1 accessible network access points. This location is under surveillance. There are exits to the north, east (closed), south, and west. 100%h 87%e 2/5k (Network: Euphoria) xv push panel There is no panel here. 100%h 87%e 2/5k (Network: Euphoria) xv push button You push the elevator call button. The button glows more brightly in response. Your elevator is on its way. 100%h 87%e 2/5k (Network: Euphoria) xv A Concierge Bot turns to face you. A Concierge Bot says, "Hello! Greetings! I am happy to assist!" 100%h 87%e 2/5k (Network: Euphoria) xv sidle bot I am not sure what you mean. 100%h 87%e 2/5k (Network: Euphoria) xv A Concierge Bot hovers towards you. A Concierge Bot says, "Salutations! Hi! Please inform me if I can help you!" 100%h 87%e 2/5k (Network: Euphoria) xv A Concierge Bot hovers towards you. A Concierge Bot says, "Introductions! Hi! I am equipped to facilitate many tasks!" 100%h 87%e 2/5k (Network: Euphoria) xv push botton There is no botton here. 100%h 87%e 2/5k (Network: Euphoria) xv push botton There is no botton here. 100%h 87%e 2/5k (Network: Euphoria) xv A Concierge Bot flails its arms in an attention-grabbing gesture. A Concierge Bot says, "Greetings! Well met! I am programmed for discretion!" 100%h 87%e 2/5k (Network: Euphoria) xv push button The elevator is already on its way. 100%h 87%e 2/5k (Network: Euphoria) xv push button The elevator is already on its way. 100%h 87%e 2/5k (Network: Euphoria) xv wutface I am not sure what you mean. 100%h 87%e 2/5k (Network: Euphoria) xv A Concierge Bot hovers towards you. A Concierge Bot says, "Hi! Hello! I have connections across the social strata!" 100%h 87%e 2/5k (Network: Euphoria) xv A low chime announces the arrival of the elevator, and its doors slide open. 100%h 87%e 2/5k (Network: Euphoria) xv e e e You walk to the east. Elevator East-3 of the Nascene Hierarchy Tower (indoors). Running up and down the eastern face of the sky-scraping Nascene Tower, this elevator is a staple of vertical transit for the perambulatorily disinclined. Polished silver, reassuringly sturdy ferroplastic doors make up the entire western wall. Floor to ceiling sapphire-hued windows comprising the other three walls reveal the city beyond. In addition to dampening sound, software engineered into the polarised polymer panels visually filters out the thronging masses and aerial transports in real-time, rendering the megalopolis a ghost town of pristine architecture, silent and perfect in perpetual blue twilight. A panel on the wall bears illuminated elevator call buttons, and displays its destination: floor 1. You see 1 accessible network access points. This location is under surveillance. Doba Jett is here. There are exits to the west (open) and up (concealed). 100%h 87%e 2/5k (Network: Euphoria) xv There is no exit in that direction. 100%h 87%e 2/5k (Network: Euphoria) xv There is no exit in that direction. 100%h 87%e 2/5k (Network: Euphoria) xv The elevator doors slide closed, and the elevator begins to descend. 100%h 87%e 2/5k (Network: Euphoria) xv nod doba You nod your head at Doba Jett. 100%h 87%e 2/5k (Network: Euphoria) xv Doba Jett says, "Sup space-nerd." 100%h 87%e 2/5k (Network: Euphoria) xv say rude You say, "Rude." 100%h 87%e 2/5k (Network: Euphoria) xv Doba Jett smirks. 100%h 87%e 2/5k (Network: Euphoria) xv say say sorry You say, "Say sorry." 100%h 87%e 2/5k (Network: Euphoria) xv Doba Jett says, "E chuta, sleemo." 100%h 87%e 2/5k (Network: Euphoria) xv say rude! You say, "Rude!" 100%h 87%e 2/5k (Network: Euphoria) xv push button 117 push button 116 push button 115 push button 114 push button 113 push button 112 push button 111 push button 110 You push the button for floor 117, and it illuminates. 100%h 87%e 2/5k (Network: Euphoria) xv You push the button for floor 116, and it illuminates. 100%h 87%e 2/5k (Network: Euphoria) xv You push the button for floor 115, and it illuminates. 100%h 87%e 2/5k (Network: Euphoria) xv You push the button for floor 114, and it illuminates. 100%h 87%e 2/5k (Network: Euphoria) xv You push the button for floor 113, and it illuminates. 100%h 87%e 2/5k (Network: Euphoria) xv You push the button for floor 112, and it illuminates. 100%h 87%e 2/5k (Network: Euphoria) xv You push the button for floor 111, and it illuminates. 100%h 87%e 2/5k (Network: Euphoria) xv You push the button for floor 110, and it illuminates. 100%h 87%e 2/5k (Network: Euphoria) xv Doba Jett exclaims, "Oh my gods!" 100%h 87%e 2/5k (Network: Euphoria) xv Doba Jett says, "Don't fucking do it." 100%h 87%e 2/5k (Network: Euphoria) xv The elevator slows to a standstill at floor 112, and the doors slide open. 100%h 87%e 2/5k (Network: Euphoria) xv say fracking* You say, "Fracking*." 100%h 87%e 2/5k (Network: Euphoria) xv The elevator doors slide closed, and the elevator begins to descend. 100%h 87%e 2/5k (Network: Euphoria) xv The elevator slows to a standstill at floor 111, and the doors slide open. 100%h 87%e 2/5k (Network: Euphoria) xv The elevator doors slide closed, and the elevator begins to descend. 100%h 87%e 2/5k (Network: Euphoria) xv Doba Jett says, "I swear to god." 100%h 87%e 2/5k (Network: Euphoria) xv The elevator slows to a standstill at floor 110, and the doors slide open. 100%h 87%e 2/5k (Network: Euphoria) xv push button 109 push button 108 push button 107 push button 106 push button 105 push button 104 push button 103 push button 102 push button 101 push button 100 push button 99 push button 98 push button 97 push button 96 push button 95 push button 94 push button 93 push button 92 push button 91 push button 90 push button 89 push button 88
Though, their mentioned lack of sex does raise a question for me about pronouns. Will it be possible for there to be more options than just "he/she" in Starmourn?
"They" would be really great, but obviously more options or some kind of freeform system would be cool.
That is not an ordinary star, my son.
That star is the tear of a warrior. A lost soul who has finished his
battles somewhere on this planet. A pitiful soul who could not find his
way to the lofty realm where the great spirit awaits us all.
It's the name of one of Starmourn's classes, and stands for
Biointerfacing Exoskeletal Assault Suit Tech/Technician (depending on
whether you're referring to the suit or the operator).
These are shock troops that seek to overwhelm their opponents with a
panoply of weapons and the enhanced strength granted to them by their
suits.
The three skills of the B.E.A.S.T. are:
Plasmacasting - All about using their plasmacasters to do various things, including barbecuing victims.
Mech Weapons Platform - This involves using the
other weapons mounted on a suit, including a railgun, a minigun, a
missile launcher, a stabbing blade, a net launcher, and more. This skill
also contains abilities that have you punching, crushing, and, in one
of its instakills - literally ripping an opponent in half.
Suittech - Other abilities that a B.E.A.S.T. grants
its operator, such as using the jumpjets, activating advanced life
support, and balancing production of overcharge and plasma, the two
class resources for this class.
That is not an ordinary star, my son.
That star is the tear of a warrior. A lost soul who has finished his
battles somewhere on this planet. A pitiful soul who could not find his
way to the lofty realm where the great spirit awaits us all.
My guess is that there would be a grace period where transfers wouldn't be allowed (like 6 months to a year) so that the dedicated community can develop instead of a bunch of lolalts running around because it's new and shiny
Plus they want people to buy more credits for lessons and arteifacts instead of just using their retirement credits.
You know, that one thing at that one place, with that one person.
My guess is that there would be a grace period where transfers wouldn't be allowed (like 6 months to a year) so that the dedicated community can develop instead of a bunch of lolalts running around because it's new and shiny
Plus they want people to buy more credits for lessons and arteifacts instead of just using their retirement credits.
I think that might have opposite the desired effect, if its true.
Using myself for example: I've pumped thousands of dollars in Kellonius over the years. I started playing in September 2001. Kellonius us currently worth roughly 13k in retirement value, and according to the help file on retirement, real value is roughly twice that. I would think its actually probably closer to just 19-20k. I'm not really in the market to do any of these things: start a new Achaean character, buy massive amounts of credits, or make much more of an investment at all in Kellonius. I'll play him about as much as I do now, taking long breaks here and there. If Starmourn were to allow retirement credits, I would more probably than not(read almost 100% certainty) retire Kellonius and move over there. The new game would reinvigorate my desire to play these games and I would certainly buy more credit packages on whatever character I create there.
I have no interest, however, in starting over on a new character there while I have an investment of a few thousand dollars sitting dormant on Achaea. So basically if retirement credits are disallowed, I will probably create a newbie alt over there, play for a little bit and spend no money before moving back to Kellonius.
My guess is that there would be a grace period where transfers wouldn't be allowed (like 6 months to a year) so that the dedicated community can develop instead of a bunch of lolalts running around because it's new and shiny
Plus they want people to buy more credits for lessons and arteifacts instead of just using their retirement credits.
I think that might have opposite the desired effect, if its true.
Using myself for example: I've pumped thousands of dollars in Kellonius over the years. I started playing in September 2001. Kellonius us currently worth roughly 13k in retirement value, and according to the help file on retirement, real value is roughly twice that. I would think its actually probably closer to just 19-20k. I'm not really in the market to do any of these things: start a new Achaean character, buy massive amounts of credits, or make much more of an investment at all in Kellonius. I'll play him about as much as I do now, taking long breaks here and there. If Starmourn were to allow retirement credits, I would more probably than not(read almost 100% certainty) retire Kellonius and move over there. The new game would reinvigorate my desire to play these games and I would certainly buy more credit packages on whatever character I create there.
I have no interest, however, in starting over on a new character there while I have an investment of a few thousand dollars sitting dormant on Achaea. So basically if retirement credits are disallowed, I will probably create a newbie alt over there, play for a little bit and spend no money before moving back to Kellonius.
This. Although in fairness I am just not a player who'd be easily swayed to jump to a new game until it's proven it's got real legs, and has developed into a community I'd want to be a part of, or at least could tolerate. But for most of the people who really have that kind of money to spend in the first place, we do reach a cap where you're just not going to squeeze THAT much more out of us (again). Not multiple purchases in the $1000-$1500 range. We'll continue to make purchases, and we might be the kind of people who have at least one fairly artied char on every existing game (and at least one absolute whale), but the people who can afford to do that just reach a sort of common sense cap where we go "yeah, we've had some good times, IRE, and we might have some more, but I think we're good". In short, I hope IRE truly does plan on tapping into a new player base rather than tapping heavily into existing ones (which would also be absolutely brutal on those player bases if successful in any case, save possibly this one, which is probably best positioned to weather such a storm).
tldr if they are trying to encourage actual, new players to be the ground breakers in Starmourn (by not allowing use of retirement credits at first), that's actually a good thing. And then by all means, I hope they eventually allow people to retire over there if that's what they really want to do.
@Kiskan I have characters on Aetolia, Lusternia and Imperian with probably 2k or more credits a piece that I've sort of forgotten about because Kelllonius was always the bigger draw for me. I always go back to my whale. The problem is that Achaea is sort of stagnate for me. I've played since 2001. A lot of the reason its stagnate is my own fault, letting myself get caught up in OOC clans and so on. Part of the reason I still play is because of the cash investment. I really like the concept of Starmourn and I think that if I could retire and move there I would stick with it 100% because there would be no whale to go back to.
If you allow people to retire there immediately you run the risk of gutting the population of your other profitable games and then having them not stick with Starmourn. You also run the risk of making the game less friendly to new players who can't cash in 10k+ in retirement credits for a $0 instawhale in Starmourn. And then you also run the risk of having your brand new awesome MUD underperform financially because your entire playerbase just cashed in their other characters to roll there.
I honestly don't see much incentive to allow retirements to Starmourn for at least the first year that it's open.
They could allow Achaeans to do it immediately, but probably only Achaeans. Achaea has the highest population in general, and also the highest population that is going to feel like Kellonius - "thanks and all, but I've been here since 2001 and I'm ready for something different. If you work with me, you might get me to buy some more credits, but you're not going to get me to kit out a whole new whale from the ground up". Achaea has bored players who they're basically losing anyway, and is also big/strong enough to be able to afford to cut some people lose. But like I said, there is huge risk to cannibalize the other games. That's somewhat true even if they wait, really - and one bad thing there (at least for the players), is that unlike MKO, those games won't ever be shut down, no matter how bad things get.
But waiting for awhile at least gives genuinely new players in Starmourn a chance to establish a game without so many IRE vets around. There are going to be a lot of those anyway, but at least they can't bring a mountain of retirement credits off the bat, and so that new player base won't have to immediately deal with people who are just absolute whales. Because true whales do generally take at least a bit of time to create. And retirement is only roughly half of certain purchases, but that is still going to make a heck of a whale in many cases, especially in a newborn game.
I see your point, but I can say that I know I'm not the only person that feels this way. Try and look at it this way: if someone is willing to cash in their whale to go all in on Starmourn, it is probably not a far stretch to believe that those same people are going to purchase credit packages on Starmourn as well. There are other counterpoints to your argument as well:
If you allow people to retire there immediately you run the risk of gutting the population of your other profitable games
Counterpoint: You run the risk of gutting the population of your other profitable games when releasing a new game, irrespective of their ability to retire their characters and redeem some value. If I leave Achaea for Starmourn for good, then I am gone regardless of my ability to move credits. Further, if I cannot retire my character, then you also run the risk of me leaving a new character on Starmourn to go back to playing my investment, as is what happened with Aetolia, Lusternia and Imperian.
I honestly don't see much incentive to allow retirements to Starmourn for at least the first year that it's open.
Counterpoint: Those of that have waited for so long to do something like would end up just waiting out the year and then retiring our whales and bringing the credits over. Do you really think people are going to dump money in Starmourn when they know that they will eventually be able to bring over their other characters? No, because due to the restrictions on retirement, they would have to create and entirely new character anyway and lose the smaller investment they made for that first year.
You also run the risk of making the game less friendly to new players who can't cash in 10k+ in retirement credits for a $0 instawhale in Starmourn.
Please explain how. Just because someone has a lot of artefacts, that does not make them an immediate game breaking problem that ruins the fun for everyone. There are plenty of asshats in Achaea that ruin the game for others and they have spent very little! The culture of the game and how friendly it is to new players starts with what is set forth and enforced by the administration, not dependent on how much money someone has.
Basically, the real risk here is that IRE will take a chance on alienating part of the population that wants to migrate to the new game, and if those players are people that are getting bored with the same ole Achaea, they might lose that player entirely to a different MMO that doesn't have in game purchases - or at least not as costly as the IRE model.
If money really is the driving factor here, IRE can always charge 25-30 bucks to allow the whales to migrate their character during the opening year of Starmourn and then they can have their cake and eat it too.
Honestly, something they could do is look at the age of the player's oldest registered char, along with play time. Which would likely make a Kellonius type a prime candidate.
That said, bringing gigantic whales into a baby game, especially immediately, is still probably pretty rough on the true newbs if IRE is making a good faith effort to attract actual new players, and not to just cannibalize. It's true whales aren't always game breaking - but that's usually because some whip smart IRE vet with over a decade of experience knows EXACTLY how to neutralize a whale who doesn't know how to take full advantage of those arties. If Jhui or Mizik types (guys who have arties AND can use them to full advantage) retire and show up on or near opening day, those newbs are going to rage quit so fast, and you really can't blame them.
Comments
(source)
ToP and MKO took years of production. Latter still in beta.
I guess that's what happens when you have a team filled with top producers who have a ton of experience building MUDs.
But everything I've seen so far is breath-taking. Utterly amazed by how fast this is coming along and with all the hooks they're putting out.
6 days ago:
Today, I bring a longer update than usual - some backstory you can really sink your teeth into.
This update focuses on the Elessi - one of the Elder Races - and its tragic conclusion at the hands of the Ishvana they themselves created.
The Ishvana is, as you're likely to guess after reading all about it, one of the chief threats in Starmourn. It's essentially the combined consciousness's of trillions of Elessi, and it's somewhat insane.
Read all about it on the new NPC Races page (which is pretty thin right now except for the ~2500 words about the Elessi and the Ishvana).
http://www.starmourn.com/npc-races/
Enjoy!
Sincerely,
Matt Mihály
CEO, Iron Realms Entertainment
And today:
Today I'm writing to you with another player race to reveal - the Nusriza. These guys have the most unique post-adolescent development of any of our races, involving some intense sex, count among their members some of the finest singers in Starmourn, and are the newest of the player races to use kith, due to the fact that for much of their history their religion prohibited its use.
Read about the Nusriza here!
In the picture below, you'll note she's wielding a kithblade. This is a physical weapon made of one of a couple different exotic materials that is extremely strong, hold an incredibly sharp edge, and which some kith users - both star and void - project their energy through to add different effects to what would otherwise be just a sword. Because they're so sharp, they're often serrated or contain protrusions designed to catch on an enemy's bodyarmor or flesh and rip it, doing more damage than a simple straight-edge would cause.
In other news, Laura Martz, our new lead builder, started work on Monday, and after a couple days of learning how to use our tools, started building her first area today. We'll be looking for more building help soon!
Best,
Matt Mihály
CEO, Iron Realms Entertainment
Greetings, Starmourners!
Meet the Selassians, one of the NPC factions in Starmourn sector. They're a serpentine, matriarchal race whose Dynasty controls one of the largest sovereign territories in the game. You can read all about them on the NPC Races page on the website, and can see a picture of one of the Selassian matriarchs below.
I also wanted to tell you about some of the ways that we're making sure Starmourn 'feels' like a sci-fi world when you're playing it. There are many, many little things we'll be doing to ensure this.
As examples, what kind of sci-fi world would we have if we just had old-fashioned swinging doors? F*** that! Think of all the iconic doors in science-fiction - we will try to have them all. We've got doors that iris open, blast doors that raise and lower, energy doors, doors that swing up, doors that swing down, airlocks, elevator-style sliding doors, and more!
And let's talk about stairs for a minute. Of course, they exist in Starmourn, but unlike in fantasy MUDs where buildings are a few stories at most, typically, the advanced civilizations of this game build huge, towering buildings in some cases. Sure, you'd have killer quads if you hiked up and down their staircases all day, but who has the time?
No, in Starmourn, you'll often find yourself using lifts (think elevators) instead to reach the different accessible floors of a building, space station, or starship, and you'll find the lift works much like a real one does. If it's not at your floor, you'll push a button to recall it (which will happen very quickly, don't worry). If you get stuck on a floor of a building and don't have authorization to use the lift in that building, because, for instance, your friend who did left you alone after letting you ride up the lift with her, you can actually be trapped there for a time.
Matt MihályIt's not that lifts or doors are a big deal by themselves, of course, but I just wanted to give you a sense of the little details we're keeping in mind.
Until next time!
CEO, Iron Realms Entertainment
Got some sweet leaked pre-alpha loggage of these babies in action
100%h 87%e 2/5k (Network: Euphoria) xv
e
You walk to the east.
118th floor elevator bank of the Nascene Hierarchy Tower (indoors).
Ferroplastic flooring in a panculturally tolerable shade of dull red forms simple geometric patterns surrounding the six elevators of the highrise building's eastern elevator bank. Corridors in the other three cardinal directions lead further into this floor of the hive-like tower, which houses a mixture of small-scale businesses and economically intermediate residences. Cabochon surveillance jewels stud the walls, their conspicuousness a social courtesy, visible where myriad microdot lenses are not. A panel on the wall bears illuminated elevator call buttons. A Concierge Bot hovers in the air, hands clasped in an affectation of deference. You see 1 accessible network access points. This location is under surveillance.
There are exits to the north, east (closed), south, and west.
100%h 87%e 2/5k (Network: Euphoria) xv
push panel
There is no panel here.
100%h 87%e 2/5k (Network: Euphoria) xv
push button
You push the elevator call button.
The button glows more brightly in response. Your elevator is on its way.
100%h 87%e 2/5k (Network: Euphoria) xv
A Concierge Bot turns to face you.
A Concierge Bot says, "Hello! Greetings! I am happy to assist!"
100%h 87%e 2/5k (Network: Euphoria) xv
sidle bot
I am not sure what you mean.
100%h 87%e 2/5k (Network: Euphoria) xv
A Concierge Bot hovers towards you.
A Concierge Bot says, "Salutations! Hi! Please inform me if I can help you!"
100%h 87%e 2/5k (Network: Euphoria) xv
A Concierge Bot hovers towards you.
A Concierge Bot says, "Introductions! Hi! I am equipped to facilitate many tasks!"
100%h 87%e 2/5k (Network: Euphoria) xv
push botton
There is no botton here.
100%h 87%e 2/5k (Network: Euphoria) xv
push botton
There is no botton here.
100%h 87%e 2/5k (Network: Euphoria) xv
A Concierge Bot flails its arms in an attention-grabbing gesture.
A Concierge Bot says, "Greetings! Well met! I am programmed for discretion!"
100%h 87%e 2/5k (Network: Euphoria) xv
push button
The elevator is already on its way.
100%h 87%e 2/5k (Network: Euphoria) xv
push button
The elevator is already on its way.
100%h 87%e 2/5k (Network: Euphoria) xv
wutface
I am not sure what you mean.
100%h 87%e 2/5k (Network: Euphoria) xv
A Concierge Bot hovers towards you.
A Concierge Bot says, "Hi! Hello! I have connections across the social strata!"
100%h 87%e 2/5k (Network: Euphoria) xv
A low chime announces the arrival of the elevator, and its doors slide open.
100%h 87%e 2/5k (Network: Euphoria) xv
e
e
e
You walk to the east.
Elevator East-3 of the Nascene Hierarchy Tower (indoors).
Running up and down the eastern face of the sky-scraping Nascene Tower, this elevator is a staple of vertical transit for the perambulatorily disinclined. Polished silver, reassuringly sturdy ferroplastic doors make up the entire western wall. Floor to ceiling sapphire-hued windows comprising the other three walls reveal the city beyond. In addition to dampening sound, software engineered into the polarised polymer panels visually filters out the thronging masses and aerial transports in real-time, rendering the megalopolis a ghost town of pristine architecture, silent and perfect in perpetual blue twilight. A panel on the wall bears illuminated elevator call buttons, and displays its destination: floor 1. You see 1 accessible network access points. This location is under surveillance. Doba Jett is here.
There are exits to the west (open) and up (concealed).
100%h 87%e 2/5k (Network: Euphoria) xv
There is no exit in that direction.
100%h 87%e 2/5k (Network: Euphoria) xv
There is no exit in that direction.
100%h 87%e 2/5k (Network: Euphoria) xv
The elevator doors slide closed, and the elevator begins to descend.
100%h 87%e 2/5k (Network: Euphoria) xv
nod doba
You nod your head at Doba Jett.
100%h 87%e 2/5k (Network: Euphoria) xv
Doba Jett says, "Sup space-nerd."
100%h 87%e 2/5k (Network: Euphoria) xv
say rude
You say, "Rude."
100%h 87%e 2/5k (Network: Euphoria) xv
Doba Jett smirks.
100%h 87%e 2/5k (Network: Euphoria) xv
say say sorry
You say, "Say sorry."
100%h 87%e 2/5k (Network: Euphoria) xv
Doba Jett says, "E chuta, sleemo."
100%h 87%e 2/5k (Network: Euphoria) xv
say rude!
You say, "Rude!"
100%h 87%e 2/5k (Network: Euphoria) xv
push button 117
push button 116
push button 115
push button 114
push button 113
push button 112
push button 111
push button 110
You push the button for floor 117, and it illuminates.
100%h 87%e 2/5k (Network: Euphoria) xv
You push the button for floor 116, and it illuminates.
100%h 87%e 2/5k (Network: Euphoria) xv
You push the button for floor 115, and it illuminates.
100%h 87%e 2/5k (Network: Euphoria) xv
You push the button for floor 114, and it illuminates.
100%h 87%e 2/5k (Network: Euphoria) xv
You push the button for floor 113, and it illuminates.
100%h 87%e 2/5k (Network: Euphoria) xv
You push the button for floor 112, and it illuminates.
100%h 87%e 2/5k (Network: Euphoria) xv
You push the button for floor 111, and it illuminates.
100%h 87%e 2/5k (Network: Euphoria) xv
You push the button for floor 110, and it illuminates.
100%h 87%e 2/5k (Network: Euphoria) xv
Doba Jett exclaims, "Oh my gods!"
100%h 87%e 2/5k (Network: Euphoria) xv
Doba Jett says, "Don't fucking do it."
100%h 87%e 2/5k (Network: Euphoria) xv
The elevator slows to a standstill at floor 112, and the doors slide open.
100%h 87%e 2/5k (Network: Euphoria) xv
say fracking*
You say, "Fracking*."
100%h 87%e 2/5k (Network: Euphoria) xv
The elevator doors slide closed, and the elevator begins to descend.
100%h 87%e 2/5k (Network: Euphoria) xv
The elevator slows to a standstill at floor 111, and the doors slide open.
100%h 87%e 2/5k (Network: Euphoria) xv
The elevator doors slide closed, and the elevator begins to descend.
100%h 87%e 2/5k (Network: Euphoria) xv
Doba Jett says, "I swear to god."
100%h 87%e 2/5k (Network: Euphoria) xv
The elevator slows to a standstill at floor 110, and the doors slide open.
100%h 87%e 2/5k (Network: Euphoria) xv
push button 109
push button 108
push button 107
push button 106
push button 105
push button 104
push button 103
push button 102
push button 101
push button 100
push button 99
push button 98
push button 97
push button 96
push button 95
push button 94
push button 93
push button 92
push button 91
push button 90
push button 89
push button 88
What heresy is this?
http://starmourn.com/scatterhome/
Seriously. Can't wait.
When the ToP preview went up, I was in uni accommodation and the port was blocked. I like... ran to a net cafe to get access.
Though, their mentioned lack of sex does raise a question for me about pronouns. Will it be possible for there to be more options than just "he/she" in Starmourn?
"They" would be really great, but obviously more options or some kind of freeform system would be cool.
Celestine Ascendancy
Scatterhome
Song Dominion
It's the name of one of Starmourn's classes, and stands for Biointerfacing Exoskeletal Assault Suit Tech/Technician (depending on whether you're referring to the suit or the operator).
These are shock troops that seek to overwhelm their opponents with a panoply of weapons and the enhanced strength granted to them by their suits.
The three skills of the B.E.A.S.T. are:
Sold.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
got gud
Beryllium Isotope Galactic-Deployment Integrated Cybernetic Kinoprosthesis.
Semiautonomous Electronuclear Xenosuit.
I wonder if they started with the acronym or the name.
Also wondering if they have a trans ability called B.E.A.S.T. Mode. It seems obvious, right?
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Plus they want people to buy more credits for lessons and arteifacts instead of just using their retirement credits.
Yea, that one!
Using myself for example: I've pumped thousands of dollars in Kellonius over the years. I started playing in September 2001. Kellonius us currently worth roughly 13k in retirement value, and according to the help file on retirement, real value is roughly twice that. I would think its actually probably closer to just 19-20k. I'm not really in the market to do any of these things: start a new Achaean character, buy massive amounts of credits, or make much more of an investment at all in Kellonius. I'll play him about as much as I do now, taking long breaks here and there. If Starmourn were to allow retirement credits, I would more probably than not(read almost 100% certainty) retire Kellonius and move over there. The new game would reinvigorate my desire to play these games and I would certainly buy more credit packages on whatever character I create there.
I have no interest, however, in starting over on a new character there while I have an investment of a few thousand dollars sitting dormant on Achaea. So basically if retirement credits are disallowed, I will probably create a newbie alt over there, play for a little bit and spend no money before moving back to Kellonius.
tldr if they are trying to encourage actual, new players to be the ground breakers in Starmourn (by not allowing use of retirement credits at first), that's actually a good thing. And then by all means, I hope they eventually allow people to retire over there if that's what they really want to do.
I honestly don't see much incentive to allow retirements to Starmourn for at least the first year that it's open.
But waiting for awhile at least gives genuinely new players in Starmourn a chance to establish a game without so many IRE vets around. There are going to be a lot of those anyway, but at least they can't bring a mountain of retirement credits off the bat, and so that new player base won't have to immediately deal with people who are just absolute whales. Because true whales do generally take at least a bit of time to create. And retirement is only roughly half of certain purchases, but that is still going to make a heck of a whale in many cases, especially in a newborn game.
I see your point, but I can say that I know I'm not the only person that feels this way. Try and look at it this way: if someone is willing to cash in their whale to go all in on Starmourn, it is probably not a far stretch to believe that those same people are going to purchase credit packages on Starmourn as well. There are other counterpoints to your argument as well:
Counterpoint: You run the risk of gutting the population of your other profitable games when releasing a new game, irrespective of their ability to retire their characters and redeem some value. If I leave Achaea for Starmourn for good, then I am gone regardless of my ability to move credits. Further, if I cannot retire my character, then you also run the risk of me leaving a new character on Starmourn to go back to playing my investment, as is what happened with Aetolia, Lusternia and Imperian.
Counterpoint: Those of that have waited for so long to do something like would end up just waiting out the year and then retiring our whales and bringing the credits over. Do you really think people are going to dump money in Starmourn when they know that they will eventually be able to bring over their other characters? No, because due to the restrictions on retirement, they would have to create and entirely new character anyway and lose the smaller investment they made for that first year.
Please explain how. Just because someone has a lot of artefacts, that does not make them an immediate game breaking problem that ruins the fun for everyone. There are plenty of asshats in Achaea that ruin the game for others and they have spent very little! The culture of the game and how friendly it is to new players starts with what is set forth and enforced by the administration, not dependent on how much money someone has.
Basically, the real risk here is that IRE will take a chance on alienating part of the population that wants to migrate to the new game, and if those players are people that are getting bored with the same ole Achaea, they might lose that player entirely to a different MMO that doesn't have in game purchases - or at least not as costly as the IRE model.
If money really is the driving factor here, IRE can always charge 25-30 bucks to allow the whales to migrate their character during the opening year of Starmourn and then they can have their cake and eat it too.
That said, bringing gigantic whales into a baby game, especially immediately, is still probably pretty rough on the true newbs if IRE is making a good faith effort to attract actual new players, and not to just cannibalize. It's true whales aren't always game breaking - but that's usually because some whip smart IRE vet with over a decade of experience knows EXACTLY how to neutralize a whale who doesn't know how to take full advantage of those arties. If Jhui or Mizik types (guys who have arties AND can use them to full advantage) retire and show up on or near opening day, those newbs are going to rage quit so fast, and you really can't blame them.