Hmmm, so if the game history concept is basically a "future" concept of the earth we currently live in, does that mean that all of earth's real history and culture is an attribute to rp?
For example, can someonw randomly bring up the tale of America?
You could potentially cloak yourself by changing the information that you're broadcasting ... and of course the aforementioned hacking of someone's eyes so that they can't see.
I wonder how far they'll go with that. Playing a hacker in a galactic setting would be cool. Playing a hacker in any setting where hardware offers a bridge to hack neural physiology would be cool.
starmourn.com/technology said:
Two-way wormholes require 'spice'
spit take
Heh, yeah GITS is a great one. Accel World is an entertaining because at the start they show what someone without a chip would see (a bunch of people waving their hands around in the air) before you see what the characters see.
So while the chip itself might be uncrackable, if it interacts with AR systems then a hacking type class might be able to utilise those systems. A blizzard type effect for example could be explained as the hacker layering levels of AROs over the real world to the point that it obscures everything in sight and maybe messing with the connection to a mapping database to shut down maps. Of course, VR also offers it's own wonderful layer of possibility as well as allowing VR avatars to walk around in AR.
If it's using state-of-the-art quantum encryption unique only to the physiology of your brain. It'll be impossible to hack. I guess you can intercept tells going between people... unless the communication line is closed and encrypted at the same level (or maybe only sending messages to people will be considered closed and encrypted communication?).
Though I see the potential for hacking in wet wiring since they did not mention that it is encrypted at a quantum level, which is apparently Starmourn's curing mechanic.
That is not an ordinary star, my son.
That star is the tear of a warrior. A lost soul who has finished his
battles somewhere on this planet. A pitiful soul who could not find his
way to the lofty realm where the great spirit awaits us all.
Hmmm, so if the game history concept is basically a "future" concept of the earth we currently live in, does that mean that all of earth's real history and culture is an attribute to rp?
For example, can someonw randomly bring up the tale of America?
Yesss, I was wondering this. If this is a setting in which our world - and us as part of it - exists, even if historically. Since obviously I want to make references to the Old Earth customs of dank memes, flat whites, hate crime, and mini golf.
But...
From starmourn.com/technology, "Starmourn takes place over 1000 years in our future [...]"
And from starmourn.com/races/humans, "After the loss of Earth and its colonies, and the subsequent absorption
of the few remaining humans into the Free Fleet, the survivors started
this project in order to record what they could of our past."
You'd imagine there would be some historical knowledge, but it would be both inaccurate and fragmented. Consider our knowledge of 1000 years ago: a highlight reel filled with holes, distorted by the many lenses of historical records, analysis and subjective interpretation, and repeated retelling and translation. We in 2016 store our data with better permanence, which will benefit future historians studying our time, but the same problems will certainly factor in. And with Earth having been evacuated, many of those records would have been scattered if not destroyed - it's no use having a perfect record of historical data, stored in a medium safe from data rot (sapphire HDDs etched in platinum, or data encoded in the DNA of bacteria), if your hard copy was aboard a starship that got blasted into flaming chunks.
So take current history. Add a thousand years more fictional history, culture, politics, scientific developments, wars, paradigm shifts. Then knock a whole bunch of holes in that, and add some biased sources, fictional characters mistaken for real ones and real ones who seem as mythical as fictional ones, cultural quirks described independent of context.
Is it clear what actually happened to the planet Earth? Was it destroyed, or merely conquered? It's cool to imagine people trying to infiltrate this lost homeworld to retrieve fragments of historical data. Traders selling ancient hard-drives bearing downloaded copies of Wikipedia. Spacefaring archaeologists selling plundered records, alien xenoanthropologists poring over the works of Shakespeare.
On the subject of timelines, the /technology page says the game is set "1000 years in our future", but the holocord transcript from the /races/humans page is dated AD 2284. How does the timeline work there? Was that record made 700 years before the game will kick off?
If it's using state-of-the-art quantum encryption unique only to
the physiology of your brain. It'll be impossible to hack. I guess you
can intercept tells going between people... unless the communication
line is closed and encrypted at the same level (or maybe only sending
messages to people will be considered closed and encrypted
communication?).
What stands to me is the presumption that the
neural structure of your brain is unique, the chip is secure, your
mindsim is quantum encrypted - followed immediately by talk of cloned
bodies. If I can perfectly clone your body, I can clone your neural physiology. It may be implausibly difficult and require a non-existent amount of computational power - or not - but the potential is there. If your neural state is digitally imaged, it can be duplicated. The only thing protecting your identity, the unique status of your current iteration, is an encryption
chain.
This isn't a flaw with the premise, but it makes me want to speculate
on how you could hack the technology. Infiltrate the cloning facility. Pull a brain heist.
And what happens if the cloning process is triggered early? Would there be two of you walking around? Does one of you get terminated?
There is a short comic called "the resonator" which I love. The growth of an urban legend and rumours of mystical powers of something we all take for granted.
humanity has long surpassed the need for sleep as it is not an efficient use of time. Resonators are mystical things that are able to induce sleep and so are highly illegal so are destroyed by the governing body. There is a shady place you can go though, that has the last resonator thought to exist and that is where our protagonist goes and we, the readers find out it's just an ordinary cat that curls up with you on a bed and purrs.
If it's using state-of-the-art quantum encryption unique only to
the physiology of your brain. It'll be impossible to hack. I guess you
can intercept tells going between people... unless the communication
line is closed and encrypted at the same level (or maybe only sending
messages to people will be considered closed and encrypted
communication?).
What stands to me is the presumption that the
neural structure of your brain is unique, the chip is secure, your
mindsim is quantum encrypted - followed immediately by talk of cloned
bodies. If I can perfectly clone your body, I can clone your neural physiology. It may be implausibly difficult and require a non-existent amount of computational power - or not - but the potential is there. If your neural state is digitally imaged, it can be duplicated. The only thing protecting your identity, the unique status of your current iteration, is an encryption
chain.
This isn't a flaw with the premise, but it makes me want to speculate
on how you could hack the technology. Infiltrate the cloning facility. Pull a brain heist.
And what happens if the cloning process is triggered early? Would there be two of you walking around? Does one of you get terminated?
Books in the future you should not read if you died before:
"Are you really who you think are?"
"Cloning Conundrums and Existential Crisis."
"Do You Ever Feel Like You are in Someone Else's Body?"
That is not an ordinary star, my son.
That star is the tear of a warrior. A lost soul who has finished his
battles somewhere on this planet. A pitiful soul who could not find his
way to the lofty realm where the great spirit awaits us all.
Blujixapug said: but the holocord transcript from the /races/humans page is dated AD 2284. How does the timeline work there? Was that record made 700 years before the game will kick off?
You'll find the answer on the FAQ page, though in reality it's more like a bit under 1200 years from our future in 2016. 921 years after the holocord transcript on the humans page.
If it's using state-of-the-art quantum encryption unique only to the physiology of your brain. It'll be impossible to hack. I guess you can intercept tells going between people... unless the communication line is closed and encrypted at the same level (or maybe only sending messages to people will be considered closed and encrypted communication?).
Though I see the potential for hacking in wet wiring since they did not mention that it is encrypted at a quantum level, which is apparently Starmourn's curing mechanic.
I think that the encryption provides a reason why ghost-hacking from GITS is impossible, you'll never really be able to do it because of the encryption on their internal chip.
But if there is a possibility of hacking the data that is being sent to them, either by intercepting transmissions directed at them or by hacking a local AR environment, your sneaky hacker doesn't need to hack individuals and crack their brain-cryption. And turning their wet wiring against them could offer affliction potential. Maybe some kinda stealthy rogue class?
If it's using state-of-the-art quantum encryption unique only to the physiology of your brain. It'll be impossible to hack. I guess you can intercept tells going between people... unless the communication line is closed and encrypted at the same level (or maybe only sending messages to people will be considered closed and encrypted communication?).
Though I see the potential for hacking in wet wiring since they did not mention that it is encrypted at a quantum level, which is apparently Starmourn's curing mechanic.
I think that the encryption provides a reason why ghost-hacking from GITS is impossible, you'll never really be able to do it because of the encryption on their internal chip.
But if there is a possibility of hacking the data that is being sent to them, either by intercepting transmissions directed at them or by hacking a local AR environment, your sneaky hacker doesn't need to hack individuals and crack their brain-cryption. And turning their wet wiring against them could offer affliction potential. Maybe some kinda stealthy rogue class?
There are hints of an assassin class. A picture of one wielding a void bomb in each hand is shown in one of the newsletters.
That is not an ordinary star, my son.
That star is the tear of a warrior. A lost soul who has finished his
battles somewhere on this planet. A pitiful soul who could not find his
way to the lofty realm where the great spirit awaits us all.
Lol I could imagine a statement like this being brought up in common conversation:
"Remember the tale of the Democratic America empire? What was the name of that conquerer that brought about it's destruction? Ronald stump or some such."
A continuation of said conversation (cause laughs):
Person A: Didnt he end up building the great divider wall that went across an entire ocean and all the way east to the land of Chinao or some such?
Person B: Yeah, I also heard he categorized an entire race by harvesting a genetic sample from each member, placing them all into a grand database that he used to track their movements from then on.
Person A: Such advanced technological strategies he used for such a mundane age.
- (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place." - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely." - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")." - Makarios says, "Serve well and perish." - Xaden says, "Xaden confirmed scrub 2017."
I really would love to see some info about the skill system and the like, not necessarily the skills themselves but just some stuff like if they will run like Achaea, Lusternia, MKO, ToP, or something else. Maybe even some teasers about classes/archetypes we might see
I'd also really like to see stuff about player-organisations, like the city equivalents(empires?), if there's going to be guilds/houses, or something more freeform.
And most importantly, how likely is it that I'd be able to set up a divey space station somewhere in the galaxy?
They've released a small teaser about skills, basically mentioning the two main sources of energy utilized for different themed skills. One "takes energy away", very black holish, and the other "puts energy in" to create explosions and such fantastical effects. Naturally these two sources are considerwd opposites and some races and organizations have stances stating which one is superior
As for organizations, I really hope it revolves around homeworlds, wherw a beginner starts on the homeworld with small low level zones to bash before seeking out bigger and better things out there. Only issue is that there are 11 races, and i really cant see 11 cities. Perhaps if no guilds exist and the city itself is the main org, then sure, but still, some races would be near non-existant
They've released a small teaser about skills, basically mentioning the two main sources of energy utilized for different themed skills. One "takes energy away", very black holish, and the other "puts energy in" to create explosions and such fantastical effects. Naturally these two sources are considerwd opposites and some races and organizations have stances stating which one is superior
As for organizations, I really hope it revolves around homeworlds, wherw a beginner starts on the homeworld with small low level zones to bash before seeking out bigger and better things out there. Only issue is that there are 11 races, and i really cant see 11 cities. Perhaps if no guilds exist and the city itself is the main org, then sure, but still, some races would be near non-existant
Regarding skills I was more thinking about the system they're in, like classes with a static skillset, archetypes with defined primaries and secondaries but variable specialisations and tertiaries (which is Lusternia, ToP, and MKO to varying degrees), or some new system.
Yeah, I feel like homeworlds would lead to a big split, but if those homeworlds were united under various banners (and perhaps some homeworlds have multiple races) with a central capital that might work? Not as racially locked as MKO though just that maybe there is an empire that most Amaian join but maybe some traitors or the like go elsewhere?
Sounds very interesting. The Elgan race is pretty damn adorable, like a lot of the little pieces of information about their society. When the time comes it will be so hard to pick which race might be the most fun! I feel like the races in Starmourn may have a much more important identity to them than any of the other IRE games.
"...untimely death, you can be resurrected into a body cloned from your cells and your memory up to the moment of death restored."
So do we have like a limited amount of original cellular material or have they perfected the whole 'copy of a copy of a copy o3 a copy o3 a cop8 o3 % cop8'?
I am retired and log into the forums maybe once every 2 months. It was a good 20 years, live your best lives, friends.
Today, we're introducing you to the Ry'nari player race, which you can check out here!
As you also probably know, we put out a search for a a lead builder last week, and we got nearly 50 applications. That was far more than we expected, which has afforded us some great final candidates. We're in the last stages of selecting someone to join the team in that capacity and hope to be able to choose and then announce that person soon!
We've also been working pretty heavily on the framework for both PvE and PvP combat recently, and while it's a sometimes-frustrating process of change-evaluate-change-evaluate-change-etc etc it's shaping up. We probably won't share any concrete info there until we're pretty sure we've got something interesting nailed down though.
Tomorrow (Thursday) the Starmourn team is off to Vegas to hang out with the rest of the Iron Realms crew for a long weekend of team building in the form of Cards Against Humanity, booze, and cheating at blackjack.
Until later,
--matt
CEO, Iron Realms Entertainment
Woo, dinosaur race! Starmourn just officially got way more awesome than it already was.
Comments
For example, can someonw randomly bring up the tale of America?
So while the chip itself might be uncrackable, if it interacts with AR systems then a hacking type class might be able to utilise those systems. A blizzard type effect for example could be explained as the hacker layering levels of AROs over the real world to the point that it obscures everything in sight and maybe messing with the connection to a mapping database to shut down maps. Of course, VR also offers it's own wonderful layer of possibility as well as allowing VR avatars to walk around in AR.
Though I see the potential for hacking in wet wiring since they did not mention that it is encrypted at a quantum level, which is apparently Starmourn's curing mechanic.
But...
From starmourn.com/technology, "Starmourn takes place over 1000 years in our future [...]"
And from starmourn.com/races/humans, "After the loss of Earth and its colonies, and the subsequent absorption of the few remaining humans into the Free Fleet, the survivors started this project in order to record what they could of our past."
You'd imagine there would be some historical knowledge, but it would be both inaccurate and fragmented. Consider our knowledge of 1000 years ago: a highlight reel filled with holes, distorted by the many lenses of historical records, analysis and subjective interpretation, and repeated retelling and translation. We in 2016 store our data with better permanence, which will benefit future historians studying our time, but the same problems will certainly factor in. And with Earth having been evacuated, many of those records would have been scattered if not destroyed - it's no use having a perfect record of historical data, stored in a medium safe from data rot (sapphire HDDs etched in platinum, or data encoded in the DNA of bacteria), if your hard copy was aboard a starship that got blasted into flaming chunks.
So take current history. Add a thousand years more fictional history, culture, politics, scientific developments, wars, paradigm shifts. Then knock a whole bunch of holes in that, and add some biased sources, fictional characters mistaken for real ones and real ones who seem as mythical as fictional ones, cultural quirks described independent of context.
Is it clear what actually happened to the planet Earth? Was it destroyed, or merely conquered? It's cool to imagine people trying to infiltrate this lost homeworld to retrieve fragments of historical data. Traders selling ancient hard-drives bearing downloaded copies of Wikipedia. Spacefaring archaeologists selling plundered records, alien xenoanthropologists poring over the works of Shakespeare.
On the subject of timelines, the /technology page says the game is set "1000 years in our future", but the holocord transcript from the /races/humans page is dated AD 2284. How does the timeline work there? Was that record made 700 years before the game will kick off?
This isn't a flaw with the premise, but it makes me want to speculate on how you could hack the technology. Infiltrate the cloning facility. Pull a brain heist.
And what happens if the cloning process is triggered early? Would there be two of you walking around? Does one of you get terminated?
humanity has long surpassed the need for sleep as it is not an efficient use of time. Resonators are mystical things that are able to induce sleep and so are highly illegal so are destroyed by the governing body. There is a shady place you can go though, that has the last resonator thought to exist and that is where our protagonist goes and we, the readers find out it's just an ordinary cat that curls up with you on a bed and purrs.
Books in the future you should not read if you died before:
"Are you really who you think are?"
"Cloning Conundrums and Existential Crisis."
"Do You Ever Feel Like You are in Someone Else's Body?"
But if there is a possibility of hacking the data that is being sent to them, either by intercepting transmissions directed at them or by hacking a local AR environment, your sneaky hacker doesn't need to hack individuals and crack their brain-cryption. And turning their wet wiring against them could offer affliction potential. Maybe some kinda stealthy rogue class?
Either way, the augmented future has it's offerings that would be interesting to explore.
"Remember the tale of the Democratic America empire? What was the name of that conquerer that brought about it's destruction? Ronald stump or some such."
"Dark times for humanity"
Person A: Didnt he end up building the great divider wall that went across an entire ocean and all the way east to the land of Chinao or some such?
Person B: Yeah, I also heard he categorized an entire race by harvesting a genetic sample from each member, placing them all into a grand database that he used to track their movements from then on.
Person A: Such advanced technological strategies he used for such a mundane age.
Person B: Truly, he was a man ahead of his time.
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
I really would love to see some info about the skill system and the like, not necessarily the skills themselves but just some stuff like if they will run like Achaea, Lusternia, MKO, ToP, or something else. Maybe even some teasers about classes/archetypes we might see
I'd also really like to see stuff about player-organisations, like the city equivalents(empires?), if there's going to be guilds/houses, or something more freeform.
And most importantly, how likely is it that I'd be able to set up a divey space station somewhere in the galaxy?
As for organizations, I really hope it revolves around homeworlds, wherw a beginner starts on the homeworld with small low level zones to bash before seeking out bigger and better things out there. Only issue is that there are 11 races, and i really cant see 11 cities. Perhaps if no guilds exist and the city itself is the main org, then sure, but still, some races would be near non-existant
Yeah, I feel like homeworlds would lead to a big split, but if those homeworlds were united under various banners (and perhaps some homeworlds have multiple races) with a central capital that might work? Not as racially locked as MKO though just that maybe there is an empire that most Amaian join but maybe some traitors or the like go elsewhere?
I've also just put up a page with preliminary information on your character. It'll probably spark more questions than it answers, but c'est la vie!
Read up on character info here: http://www.starmourn.com/character/
CEO, Iron Realms Entertainment
Nothing about ages... but still fun news!
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
Offensive Stats
retire aesi confirm
Seems like it's going to treat health like Imperian. Just take achaea's health values and divide by 10.
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
So do we have like a limited amount of original cellular material or have they perfected the whole 'copy of a copy of a copy o3 a copy o3 a cop8 o3 % cop8'?
Today, we're introducing you to the Ry'nari player race, which you can check out here!
As you also probably know, we put out a search for a a lead builder last week, and we got nearly 50 applications. That was far more than we expected, which has afforded us some great final candidates. We're in the last stages of selecting someone to join the team in that capacity and hope to be able to choose and then announce that person soon!
We've also been working pretty heavily on the framework for both PvE and PvP combat recently, and while it's a sometimes-frustrating process of change-evaluate-change-evaluate-change-etc etc it's shaping up. We probably won't share any concrete info there until we're pretty sure we've got something interesting nailed down though.
Tomorrow (Thursday) the Starmourn team is off to Vegas to hang out with the rest of the Iron Realms crew for a long weekend of team building in the form of Cards Against Humanity, booze, and cheating at blackjack.
Until later,
--matt
CEO, Iron Realms Entertainment
Woo, dinosaur race! Starmourn just officially got way more awesome than it already was.