ANNOUNCE NEWS #4538 (04/07/2016 at 16:39)
From : Tecton the Terraformer
To : Everyone
Subject: Hunting/PVE balancing changes.
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Our next round of Hunting/PVE balancing has just been loaded up! As you can recall, we recently
brought a lot of the denizen attacks in-line with each other, this was a great first step, but did
cause some disparity, as it lead to situations where classes with high damage mitigation and health
recovery were at a massive advantage.
With this latest change, we've gone through and applied a modifier to the normalised damage based
off how resilient the class is. We chose this method to provide variety in hunting, and not
homogenising everything to a bland state. This way, we'll have classes that are fragile, but can put
out high damage, tanky classes that put out lower damage, and classes that sit at different points
in-between.
Keep in mind that these values are determined from attacks from denizens, and only affect damage
done to denizens.
Here's brief summary of the changes to the various classes:
Alchemist - No change
Apostate - Damage decrease (Small)
Bard - Damage increase (Medium)
Blademaster - Damage increase (Large)
Druid - Damage decrease (Tiny)
Dragon - Damage increase (Small)
Infernal - Damage decrease (Large)
Jester - Damage increase (Medium)
Magi - Damage increase (Small)
Monk - Damage increase (Large)
Occultist - Damage decrease (Tiny)
Paladin - Damage decrease (Large)
Priest - Damage decrease (Large)
Runewarden - Damage decrease (Large)
Sentinel - Damage decrease (Small)
Serpent - Damage increase (Medium)
Shaman - Damage increase (Large)
Sylvan - Damage decrease (Large)
* Note: Weaponmastery classes (Infernal, Paladin, and Runewarden) have varying modifiers for Sword
and Shield specialisation and all others.
Comments
Main reason I started this thread is I wanted to ask you about xp/hr. How does it compare now to before battlerage's implementation?
I'd like to see a new dragon record made!
Edit: It does need an accuracy boost for novices though
Yea, that one!
It's based on how tanky the class is (before artefacts are factored in, I believe) . Bard takes a lot more damage than Knight classes do. Bard is also losing the benefit of Canticle for itself in this round of classleads, so it's going to be dropping a fair amount of DPS when that happens.
Results of disembowel testing | Knight limb counter | GMCP AB files
Results of disembowel testing | Knight limb counter | GMCP AB files
I'm interested to try out the new numbers. I don't mind S&B taking a nerf, it was the best Knight hunter bar none, but I'm hoping DSL and DWB didn't get hit. Hunting as those styles was already painfully slow, even if they were tanky AF; hoping they got buffs, rather than nerfs.
Apostate, for example, already had below-average damage which their tankiness already didn't make up for, but they got nerfed further. Bard already had well above-average damage (above-average unartied, one of the best classes by far with a Soulpiercer and a couple defensive arties) and got buffed further.
Edit: I missed the upcoming canticle change, so the bard change might be fine after that.
I'll do some testing later to get some better details, but I don't really understand the logic behind nerfing them further, while alchemist (which is tankier due to robes) remains the same, Occultist got a tiny increase, and Shaman got a large increase (these are the most similar classes hunting-wise to Apostate, but there are still some differences of course).
We'll see.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
Results of disembowel testing | Knight limb counter | GMCP AB files
Hey! Wanna have the same speed you used to have? Aww... too bad. You'll have to buy a level 3 rapier now.
Results of disembowel testing | Knight limb counter | GMCP AB files
Submitted by: Anonymous Status : Finalised
Skill : Harmonics Ability : Canticle
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Problem:
1.5s Soulpiercer jabs are neither necessary for Bard to be successful nor enjoyable to fight against. Pre-Jinx Shaman showed
us that afflictions delivered at herb balance speed is not a good dynamic, especially given Bards'/Soulpiercers' impressive
damage potential. Soulpiercers are likely fine, it's Canticle that pushes the jab speed over the top.
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Solution #1:
Make Canticle affect Bards' allies, but not the Bards, themselves, thus capping Soulpiercer jabs at ~1.7. If Canticle is
deemed "necessary" for Bards with forged gear, then forged rapier speed could be adjusted up to compensate.
Solution #2:
Reduce Soulpiercer speed slightly. Queued 1.5s jabs without latency beat herb balance with simulated latency. Not even
Serpents do that.
Solution #3:
Something I haven't thought of.
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Decision:
Agreed, I do not believe self enhancing canticle is necessary anymore. To become allies only.
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It's coming.
That damage increase isn't even that great.
Meh! I'm neutral about it. Since I got a bajillion other classes.
Dragon - Damage increase (Small)
Serpent - Damage increase (Medium)
Shaman - Damage increase (Large)