I'm aware Seafaring is currently being overhauled, but since I've been doing some ship to ship combat, there's a couple of issues I'd like to point out, and maybe invite other people to chime in too.
1) The ship weapons resetting each other's aiming is pretty obnoxious. I understand it's probably there to limit the effectiveness of a larger crew, but why encourage large crews with seamonsters then make them not that useful in ship vs ship?
2) It takes waaaay too long to sink a ship, even with no attempt to repair/stall the process at all. This leads me into:
3) It seems practically impossible to sink a ship if the captain/crew is alive, has a clue, isn't solo and isn't afk. We spent like half an hour earlier just trading shots with no one making a dent at all in the other ship, and it was just leading nowhere at all. I'm pretty sure both this and point #2 are related to us being effectively limited to firing one weapon at a time, but maybe not? I understand that it should be viable to get away, but surely after an extended fight, at least one ship should be in some sort of danger. As it is the ships are just ammo sponges.
4) There's a bunch of bugs with grappling and other stuff, but I'd have to let dedicated captains discuss these, because all I saw as crew was 'this isn't working' a lot.
With more and more ships getting out into the seas now, I imagine these issues are going to pop up more and more. Seafaring is pretty interesting, so I'd love it if we could have regular ship vs ship fights in the future. Do other people agree with these issues? It's a delicate balance so that small crews and the non-combative people can still have fun while having the seas actually be dangerous if you run into a pirate, so I'd like to know what people think about these things.