I'm aware Seafaring is currently being overhauled, but since I've been doing some ship to ship combat, there's a couple of issues I'd like to point out, and maybe invite other people to chime in too.
1) The ship weapons resetting each other's aiming is pretty obnoxious. I understand it's probably there to limit the effectiveness of a larger crew, but why encourage large crews with seamonsters then make them not that useful in ship vs ship?
2) It takes waaaay too long to sink a ship, even with no attempt to repair/stall the process at all. This leads me into:
3) It seems practically impossible to sink a ship if the captain/crew is alive, has a clue, isn't solo and isn't afk. We spent like half an hour earlier just trading shots with no one making a dent at all in the other ship, and it was just leading nowhere at all. I'm pretty sure both this and point #2 are related to us being effectively limited to firing one weapon at a time, but maybe not? I understand that it should be viable to get away, but surely after an extended fight, at least one ship should be in some sort of danger. As it is the ships are just ammo sponges.
4) There's a bunch of bugs with grappling and other stuff, but I'd have to let dedicated captains discuss these, because all I saw as crew was 'this isn't working' a lot.
With more and more ships getting out into the seas now, I imagine these issues are going to pop up more and more. Seafaring is pretty interesting, so I'd love it if we could have regular ship vs ship fights in the future. Do other people agree with these issues? It's a delicate balance so that small crews and the non-combative people can still have fun while having the seas actually be dangerous if you run into a pirate, so I'd like to know what people think about these things.
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Now that one guy with Weapons 5 can't dip and stock for an entire ship, Tears aren't as readily available, and so I'm trying to figure out where they stand on a scale from "they're nice to have" to "never ship v ship without them". Depending on that, it could just be a question of whether Weapons 5 is a requirement for ship v ship or not.
For science, you should message the folks that came out to fight you, get both sides equipped with Tears, and meet up for a rematch! Could be that they make all the difference, or it could be that the lower rate of fire gives the target plenty of time to DOUSE/RAINSTORM if they know what they're doing, and damage output really is too low. I actually don't know exactly how/where to get them; Zanzibaar, pretty sure.
These are some of the bugs we encountered that were real problems, which have been problems in the past, and I was asked to get some logs, but I just didn't. I really don't have a big enough buffer and I sure as hell wasn't going to stop mid fight and grab a log. But!
A- Grappling doesn't work ....randomly? I don't know. It says 'you can't grapple a ship while it's moving' over and over but really, 90% of the time when that's being echoed back, nobody is moving and is very, very assuredly stopped.
B- Boarding decks are still bugged. They aren't shooting over crates anymore, so that's a plus! But there were bugs with chopping deck where randomly, for a very random amount of time, everyone on the ship was getting a return echo of 'you already have a deck in your hands, try using that!' when none of us had a deck.
The fact that forceboard basically necessary unless you managed like... a two hour long maybe? relentless chase... that's not a good thing. That's not fun for anyone, I wouldn't think. Or you would just have to rely on someone being incredibly inept.
Thread dismissed.
@Kiet You should have been on fire constantly, since I was using the thrower and firing flares at you. That might be a bug.
That's like Estach going on a diet.
Then half of Mhaldor boarded us
Also forgot to set shipreturn to my own ship O.o...The ship battle itself was a stalemate..it would have gone no where
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