Some sort of seafaring PVE content. There seems to be a lot of untapped potential outside of what you're currently able to do at sea. I mean something you actually do from the boat. There could be a load of artefacts or other options to fit out a ship with this idea specifically in mind.
Diving is okay, but it's the same as PVE on land with different surroundings. Find a thing, mash your bash alias, etc.
Trade routes are cool and all, but ultra boring
Fishing is fantastic when you want to chill with your buddies
I'm sure as a group we could think of some awesome things, but here are a few ideas I have:
- Treasure hunting - Maps you buy and have to decipher using your wits, then dive to that specific spot and find something neato, or find it on an island.
- Whaling - My personal favorite. Lots of options here. Could even require a group, and also make it so larger ships are more effective, but require smaller ones to "tackle" the whale. Whale yields gathering comms, or rareminerals, or something making it worthwhile to do and invest in.
- Sea Monster Hunting - Like whaling but PETA friendly
- Sea races that fire at a specified interval, make it require a gold entry fee, winnings based on number of entrants, but still overall a gold sink.
Trying to think of different things that have an ROI for IRE but would still be super fun at sea.
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But I wish people would stop asking for sea monsters. This is one of those things players THINK they want until they actually get it. Imagine how annoying sea monsters are going to get when you just want to go fishing, or do a trade deal, or go visit Zanzibaar for a nice dachary. It'll be scary the first time, exciting the second, fun the third, and forever after you'll be in a state of annoyance and frustration every time they show up. The only time I've been sunk at sea was the last time they were playing around with adding sea monsters to the game... one spawned right next to my ship. Trust me, getting sunk in under ten seconds by a mob is not as much fun as you think.
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I do agree though, sea monsters or whales should be a thing you choose to do, not something you're forced to deal with.
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Everyone but fishers can sail away from them if they don't want to engage, and deepsea fishing badly needs something to keep people honest.
I doubt they'll be set up to sink you in 10 seconds.
Ships represent the single largest investment on Achaea that is not somehow credit related. Entry-level is bare bones minimum 3 million, but we are really talking more like 5-6 million for most people. That is before you even consider any of the side investments that are really pretty necessary to get any return at all from it.
People don't drop that kind of money for no return. They are even less likely to want to spend it when the returns are so negligible and the risk is so high. Comments like "find a player crew" or "hire protection" are pretty out-of-touch. People don't do that by and large. Some do. Most do not. It's why denizen crews and swashbuckler's exist. And they are not likely going to suddenly start if you introduce yet more risk to a system that not enough people are wanting to participate in to begin with.
If you can make less per hour on the ocean than you can per hour doing something else less risky, with zero start-up investment, which is usually the case while also earning XP, then why sail? And why split your meager sailing income to "hire protection" from randomly spawning aggro mobs? The economics involved make the idea itself inviable.
Put passive seamonsters into the game and the people who want to make a career hunting them will hunt them. Put aggro monsters in, and it will eventually drive out all the people who want to do something else. You can confine them to a specific area if you like, but thats about the same as making them passive, except you'll have people trying to kite them out into open water for giggles.
[insert monster here] dives back under the water, leaving nothing but ripples in the water as a reminder of its presence.
Then to avoid people abusing that, set some sort of 'ship grace' for PVE only that prevents going back/fighting more monsters for a time.
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Or otherwise need figurehead power to keep sea monsters at bay (dual function for ship cloak, or a new ability).
You may want to just sit out there fishing and alt-tabbing between catching up on shows via Netflix, but there are a lot of people who would also like to be out there sailing and shooting at things in order to train their crew and have an experience worth recounting back at the tavern. So if you're worried about sea monsters, consider hiring some of those trigger happy loons to protect your investment. Or learn how to protect it yourself.
This argument pops up at least four times a year it seems, and it's always someone wanting easy-mode profit via Seafaring griping about a potential change which would upset their delicate fishing tradition.
I say release the krakans, and the Man-O-Wars, and the sea hags, and definitely bring back the triton-state patrols and battles. Make sailing interesting and relevant again to mix up the redundancy of auto-piloting trade lanes and sitting and fishing for days on end.
But you could also plant them in out of the way places or out near the edges of the map so that people who want PvE could seek them out - and there's an added bit of realism to 'these are the edges of the map because no one has gotten a big enough force to conquer the monsters to sail further' or whatever. (And then maybe there could be world events to conquer the sea monsters to discover new areas!!!11 Pretty please?)
Seafaring PvE is the main thing that excites me about ship changes.
What, if you're an auto-fisher? I make better gold hunting or questing or ... just about anything else. I only fish when I'm taking out friends or working on designs. It's not good gold at all, and diving is worse. Crown trades are nice but rare, and the new ones have flooded trades with so much crap there's very rarely ever one worth doing.
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I will never be an advocate for making the seas a safer place. Consider the possibility that there might be more to gain in harsher environments simply because of the risk and challenge they present.
Yes you can make a lot of gold seafaring, but you can also make it without it fairly easily just as well or better without the gold investment required for a ship.
I like the idea of sea monsters that aren't too bad until you attack them. Getting rid of auto-fishers would be great. Maybe then fishing could be a bit more profitable again.
Most cities have more ships than they can put to use, and most of them are made available for citizen use. So the cost investment for a ship has been a relatively weak argument for years. The only thing usually ever required to use an org ship is competence and responsibility.
Either way, I hope the seas stir to life once more. The last two times they did in a major way were completely fun and involved the Kashari and two major triton city states.
But yes, moar seafaring events. Hail Neroes.
I very much wants more seafaring PVE which you can use to help give your crew experience.
I also once suggested turning forceboarding into a mine-invasion type thing by use of swashbucklers. Instead of Swashies being an instant-hire murder-machine guard type deal, you took them to certain 'mission points' where you could deploy them (or participate) and they would gain experience. PVE sea quests could be just the thing: For instance, Tasur'ke Harbour no longer gives out just trade deals but also missions to 'get rid of the giant jellyfish spawning over the Cnidian Gates' or to 'hunt down pirate ships in the Sea of Screamed Prayers', that sort of thing.
These are quite specific area things that most fishers can avoid so long as they know what missions there are for the month.
That said, random monster spawns are also nice, the sea was always meant to be a dangerous place and the world (and its events) kinda don't stop for anyone. Except during CTF when all the bashing areas were left unoccupied cause everyone was busy killing everyone else. (Every day should be CTF day)
(Dying to the tidal wave was hilarious.)
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