Ships and seafaring changes

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Comments


  • Skye said:
    @Tecton are you going to make all my dreams come true and delete forceboarding? 

    I think we need to look at that bloodline disown idea again.

  • SkyeSkye The Duchess Bellatere
    pfft. There are plenty of PVP opportunities on dry land without having it as a determining factor on the seas. Even worse when it functions as a magical boarding plank that requires just one lucky shot for instantaneous travel with no health/mana cap.


  • Greys said:
    @Anaria To me part of the appeal of naval combat was how you need to work as a team. I mean sure you can do it solo but its going to be a lot weaker than as a group. 

    But... you never needed to work as a team. It was simply an advantage. Almost all of the naval battles I've been in have involved three or more ships. Team work tends to take the form of solo captains working together with their ships rather than one captain with a bunch of player crew members. 

    It's understandable really. Few people are willing to pour time and credits into mastering seafaring just to crew for someone else. Besides that, two sea striders with one captain each is worth more than one sea strider with a captain and a player crew member, since the rate of fire is the same and the opponent has two ships to worry about rather than just one.
  • Anaria said:

    Besides that, two sea striders with one captain each is worth more than one sea strider with a captain and a player crew member, since the rate of fire is the same and the opponent has two ships to worry about rather than just one.
    This one time I had @Dunn board a ship captained by some kid. Dunn pitted his ass right off the ship. Two ships are better. but not always.
  • RuthRuth Singapore
    I would take one strider and crew member over two ships and one captain each any day. 
    "Mummy, I'm hungry, but there's no one to eat! :C"

     

  • Oh shit, or the time we took like 5 Striders with maybe 12-14 people total to shit on one little ship. AFTER a 2 hour chase?  One good ship > a bunch of boat
  • KlendathuKlendathu Eye of the Storm
    Now that ships can sail through chops, how about making chops so they can be flown over by those with a Transoceanic Orb? Pretty please, with sugar on top @Tecton

    Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
  • KyrraKyrra Australia
    Klendathu said:
    Now that ships can sail through chops, how about making chops so they can be flown over by those with a Transoceanic Orb? Pretty please, with sugar on top @Tecton
    This so much. Could you imagine walking to Meropis from the Shipwrecks ferry and not have to keep jumping in and out of the wilderness because the Tears of Sarapis is full of chops?
    (D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."

  • KayeilKayeil Washington State
    I think the latest crowdmap for mudlet mapper said the Tears of Sarapis were made static instead of changing? Would be nice if the ocean floor map would be visible with the in-game MAP command.
    What doesn't kill you gives you exp.

  • TectonTecton The Garden of the Gods
    Sarathai said:
     @Tecton can you give any sort of timeline to when you'll be moving the specs? (Something like "the next week or two" is plenty.) I'd just like to know for reasons of when I'll want to look at changing my specialisation layout (i.e. if it's urgent or not, and if you'll do it all at once, or take it one or two specialisations at a time).
    Designs aren't finalised yet, so nothing I can give firm dates on.
  • KresslackKresslack Florida, United States
    Kinilan said:
    Oh shit, or the time we took like 5 Striders with maybe 12-14 people total to shit on one little ship. AFTER a 2 hour chase?  One good ship > a bunch of boat
    I remember having an encounter like that. I started out chasing/attacking one ship with a captain that was more focused on running their mouth than doing any actual sailing, next thing I know, a few other ships trickle in. Think managed to get two or three of them, including Artanis, before the others slinked off.


  • Wow, very pleased about the damage being removed. Does this mean we don't have to customise ship weapons as resetting anymore?

  • JonathinJonathin Retired in a hole.
    edited December 2015
    Decay and damage are 2 different things. maintenance being kept is also evidence that decay still lingers.

    This also makes galleys more useful for the multiple weapons. I'm pretty impressed thus far with the changes.
    I am retired and log into the forums maybe once every 2 months. It was a good 20 years, live your best lives, friends.
  • ShirszaeShirszae Santo Domingo
    In other words, you still need to make them permanent, but not resetting.

    And you won't understand the cause of your grief...


    ...But you'll always follow the voices beneath.

  • edited December 2015
    You begin the painstaking process of aiming a ballista at The Gypsy Wind.

    You strain to turn a ballista to aim at your target.

    You make a few fine adjustments to the aim of a ballista.

    You call out "Fire!" and release the mechanism on a ballista.
    A heavy wooden shaft streaks from "CTS Resilient" toward "The Gypsy Wind", burying itself deeply in 
    her hull.

    looks like 7.5 second delay at weapons 5.
  • Jonathin said:
    Decay and damage are 2 different things. maintenance being kept is also evidence that decay still lingers.

    This also makes galleys more useful for the multiple weapons. I'm pretty impressed thus far with the changes.
    Yes, that's why I asked about resetting, seems like it's no longer necessary. Decay would be the same, but my ship weapons are already non decay.

  • Morthif said:
    You begin the painstaking process of aiming a ballista at The Gypsy Wind.

    You strain to turn a ballista to aim at your target.

    You make a few fine adjustments to the aim of a ballista.

    You call out "Fire!" and release the mechanism on a ballista.
    A heavy wooden shaft streaks from "CTS Resilient" toward "The Gypsy Wind", burying itself deeply in 
    her hull.

    looks like 7.5 second delay at weapons 5.
    At what range?
  • edited December 2015
    On the flip side, the shots don't miss, so while the firing itself is slower, you're getting a lot more connection than ever before. #worth

    Edit: We are monitoring all the ship engagements since the changes were released, this will likely be a week of alterations and balancing as we see how things shake out.
  • Lorielan said:
    On the flip side, the shots don't miss, so while the firing itself is slower, you're getting a lot more connection than ever before. #worth

    Edit: We are monitoring all the ship engagements since the changes were released, this will likely be a week of alterations and balancing as we see how things shake out.
    Oh, yeah sorry I forgot to mention how much I realllllly like these changes.

  • Eld said:
    Morthif said:
    You begin the painstaking process of aiming a ballista at The Gypsy Wind.

    You strain to turn a ballista to aim at your target.

    You make a few fine adjustments to the aim of a ballista.

    You call out "Fire!" and release the mechanism on a ballista.
    A heavy wooden shaft streaks from "CTS Resilient" toward "The Gypsy Wind", burying itself deeply in 
    her hull.

    looks like 7.5 second delay at weapons 5.
    At what range?
    not sure. was a fun chase.
  • I have no real opinion as of yet, because I haven't tested the changes and I'm still sort of digesting them. But I do have a couple questions:

    1. If weapons now have 100% accuracy, what does Steadygoing now do?

    2. What about weaponaim?

    3. If Wardiscs no longer hit players on vessels, what is the point of envenoming/enhancing them?

    My only concern here is that weapons is rapidly becoming the most important skill tree. There really aren't any acceptable solo combat configurations at the moment that allow you to have weapons 5 and do much of anything else. I know that stuff is likely to change around so I'm being patient, but I sure I can't leave port without shipscan/shipwarning. And dropping Rainstorm seems kinda suicidal if everybody is going to have ammoenhancement for combat. 
  • What a crappy time to be shrubbed! Learn from my example, kids.

    Autofishing. Not even once.
  • TarausTaraus The Gypsy Wind
    I apparently do not have permission to edit my own post!

    Something that might require investigating: according to the announce, firing sequence speed factors in level in weapons specialisation. Morthif is weapons 5, and he was firing ballista at roughly 7.5s -- I'm weapons 1, and also firing at roughly 7.5s (in both instances of moving vessels, and stopped/grappled vessels).

  • Taraus said:
    I apparently do not have permission to edit my own post!

    Something that might require investigating: according to the announce, firing sequence speed factors in level in weapons specialisation. Morthif is weapons 5, and he was firing ballista at roughly 7.5s -- I'm weapons 1, and also firing at roughly 7.5s (in both instances of moving vessels, and stopped/grappled vessels).
    avg looks like closer to 8 but yeah wonder which way this bug fix will go.
  • TectonTecton The Garden of the Gods
    Looks like Morthif is too fast there, but we'll get it fixed up ASAP.
  • Tecton said:
    Looks like Morthif is too fast there, but we'll get it fixed up ASAP.
    You monster
  • SkyeSkye The Duchess Bellatere
    I'm really liking what I'm seeing so far. Even if I didn't get to full on participate and was just auxiliary crew. I loved that shiptarget now highlights the intended ship, which made things so much less confusing, especially when you're trying to grapple.

    Since highlighting a targetted ship is now proven feasible, is there any chance we may get additional highlights for hostile and friendly vessels as per designation? There was a 2-4 ship scrum earlier. Since most of the other ships were sort of meandering on the edge of the map, it didn't really interfere, but I imagine it'll also be chaotic if they had bundled up closer.


  • KresslackKresslack Florida, United States
    These changes are awesome, but I'm not sure about the 100%  guaranteed accuracy. I know that in the past accuracy was near abysmal, but guaranteed hits seems odd. Would be nice if there were some variables to account for the potential of an occasional miss, such as distance, wind, etc. Just my thoughts. Other than that, the changes are awesome and exciting, especially the ammo changes.


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