Side note: It's almost time for more rooster schnitzel.
As to the topic of multiclass diluding class RP, maybe, but that shouldn't stop anyone from RPing their class. I've always found that when people are exposed to RP in Achaea, it encourages them to RP more.
I've always been bard for combat more than RP, but I basically just see Xinna as a swordswoman warrior type. When I multiclass, I want to branch her out into a little bit of ritualism more. Taking up Apostasy likely. But she'll still be Xinna swordswoman Warrior Princess, just essentially studying, learning, and practicing Apostasy on the side. Likely going shaman as well, but will incorporate that in a similar way.
I'm not super into the idea of multi class and I'd honestly rather put credits towards customising my shinies or something. Aereidhna is veeeery much runie to the core but I could potentially see jester working for her if I did get into multiclass (she was originally a jester). It does fit her RP well, and potentially a few less physical classes as she shifts towards being somewhat more introspective/spiritually focused and less high femme frat boy (but...not that much less because that's her thing).
The main issue is that I can't justify the expense because really what am I using the class skills for? Unless I get more into combat or something it's mostly window dressing. Right now the intricacies of combat make me want to fall asleep and/or curl up in the fetal position and rock back and forth, but maybe that'll change with time. So, I don't know, maybe if combat starts calling to me or my membership credits start piling up a year from now or something. We'll see.
Hell i've already been most of the classes already. Paladin,Serpent, Bm are really the only classes that the abilities I received effected my character in a certain way. Which imo, isn't a bad thing I like having abilities based on x and x and x but I choose to use them for x y and z instead with the factional classes keeping to factional reasons.
Also if @Xinna is pretending to be Xena now then I'm Hercules. Because they had a thing right? ...Right? I haven't seen that show since like the 90's but.. LOVE ME ANYWAYS O.O
Am I the only one not excited about multiclass.? Right now, Storil does not plan to do it. He is a magi. He may be a sylvan one day, as his mother once was, but he -will not- be a sylvan one day and a magi the next. I know, I know, it probably wont work quite like that,but I worry about the impact this will have on rp. I look at classes somewhat like careers. You can change careers but it doesnt happen over night. I think losing ones class has tremendous rp value. for example consider a sylvan or druid changing class and losing their grove, a magi losing their connection to the elements, or a priest losing their angel. That makes for good rp, and I worry that multiclass, no matter how it is done, will permanently change that.if anyone has differing viewpoints I welcome them.
Am I the only one not excited about multiclass.? Right now, Storil does not plan to do it. He is a magi. He may be a sylvan one day, as his mother once was, but he -will not- be a sylvan one day and a magi the next. I know, I know, it probably wont work quite like that,but I worry about the impact this will have on rp. I look at classes somewhat like careers. You can change careers but it doesnt happen over night. I think losing ones class has tremendous rp value. for example consider a sylvan or druid changing class and losing their grove, a magi losing their connection to the elements, or a priest losing their angel. That makes for good rp, and I worry that multiclass, no matter how it is done, will permanently change that.if anyone has differing viewpoints I welcome them.
I've got mixed feelings currently. I feel like the introduction to multiclass will completely annihilate the RP some characters have - Dairon's die hard loyalty to subterfuge isn't because it's useful. (Although it might have begun that way). I love how the serpent class has its own little niche. I love how there is a community of serpents that help each other, just because we can identify ourselves outside of cities/houses. Roughly half of the clans I'm in have to do with Serpent organizations ONLY. I would hate to see half the Achaean population pick up the class and suddenly become sneaky because of its utility.
On the other hand, I've gone over the basic costs of learning a new class to transcendent and came up with roughly 866 or so credits. That made me realize how much time, effort, and money goes into learning a new character. As of now, the only two ways to do that is 1. Create and develop a new character, and 2. Completely abandon a part of the character's history and change class. With this in mind, I feel like it's a welcoming change to the game to introduce a new method in which people can pick up a different class and enjoy a larger perspective in the game without a huge sacrifice.
Also, I feel like many major games are now developing very flexible functionality when it comes to classes and skills. I am not at all surprised that Achaea, one of the most flexible player-influenced games I've ever seen, is taking steps to follow this pattern.
I don't know what @Tecton and all the other developers have in mind for multiclass, but I wouldn't be surprised if it followed the current trend of learning lessons. Becoming a full member of a class requires a certain number criteria you have to meet (level, time spent in game, etc). I feel like multiclass, once implemented, could be something that would achieved upon mastery of one's class and fulfillment of certain RP progression. Of course, all this is probably a part of the big giant plan they've been cooking up to introduce multiclass. Experience dictates that we're in good hands.
I guess I just want multiclass to be introduced quickly. All this worrying over something that we've got little information about is pretty much useless until implementation. Once we know what it is, we can work out the wrinkles and be happy and multiclass.
I feel bad about wanting to multiclass in to serpent because of the stuff that @Dairon was talking about. I don't even care about the utility of it, I just want serpent because of lolChaos, but I know that it will likely be everybody and their dog's second class. I'll manage to put it off for a while, but I know that I'll eventually give in. 'Cause, ya know, lolChaos.
Not to mention that the vibrating stick is now completely useless as you can multiclass serpent for roughly the same amount of credits (for tri-trans, much less for just learning up to warp).
With that in mind, please make it a thing so you have to learn all or nothing. Maybe that'll lessen the number of people picking up a class for one or two specific skills.
Also, lowering the price on the warp stick might see some profit too, I think.
Warp stick is also useful because it doesn't matter what class you're in. I can be in lesserform or dragonform, and I still have warps available. The same may not be the case for multiclass, where you'd have to change your class to use the warp.
I'd like to get the ability to splice and such added to it, though.
- (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place." - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely." - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")." - Makarios says, "Serve well and perish." - Xaden says, "Xaden confirmed scrub 2017."
This sums my entire experience after shallam fell with team good... Thank you Aodfionn... lol
On the topic though I really am not looking forward to this on some levels because it will mean utility wins over RP. Another devolution in the RP chain. Something tells me were going to see a lot of Serpent Paladins (despite the fact it makes absolutely no sense) or some such combinations. Given there are a lot of combinations that work I just hope there is a bit of thought into the interactions of these classes.
(Blades of Valour): He just has that Synbios Swagger enough said. (Blades of Valour): Draekar says: "Synbios if sunbeams sparkle off that I'll kill you where you stand."
(Party) Halos says, "Disbar?" (Party) Draekar says, "You know here we have disbar." (Party) Draekar says, "And over there we have datbar."
More and more, I am really hoping that multiclass is more like some sort of "class closet" than it is like Aetolia's multiclass where you can change around fairly often.
That it's more like "when you change class, you keep progress in your old class, so if you go back to it you don't have to spend credits to relearn it" (but you can't just swap between them frequently, at-will) - more "you are a paladin who used to be a serpent, and it wouldn't be too hard for you to go back to being a serpent" than it is "now you are a serpent-paladin".
At the very least, a lot of responses in this thread (and other posts about multiclass) has made me really hope there's some in-character explanation of class swapping - like using some doodad with a spirit trapped in it or some sort of class-horcrux thingy - something physical and in-character so it isn't just a mechanical thing. That would at least be something to make it feel less blatantly MMO-y.
Not all characters value honour and the like, even if they are one of the supposed 'knightly' classes. For them it would make perfect sense to be, say, both runewarden and serpent.
And you won't understand the cause of your grief...
Plus, you don't -have- to ambush people and be a dick as a Serpent. Historically I know of at least a handful of Serpent combatants that would stand toe to toe with folks in the room with an occasional evade to get a breather.
Serpent Paladins make plenty of sense. Times and values change, it is part of the world that Achaea is and will continue to be.
Quite frankly, if you have difficulty splitting your character archetype from their profession, they're probably not a very interesting character to begin with.
I feel very differently.
I feel like if you pretend that your character's entire skillset, profession, etc. is just a totally disposable, interchangable part of them, it really hurts immersion and the sense that the character is realistic and interesting. I feel like that's already true of people who play otherwise interesting characters, but instanteously change classes with no transition or warning or anything - that's already jarring (as many people have frequently commented - I don't think I'm alone in this) and, if they're no IC justification for multiclass suddenly being a thing, that'll be jarring too, and more frequently.
There's certainly more to interesting characters than just their classes, and a character who only plays to a class in their RP is usually pretty boring, but I think going all the way in the other direction is at least as big amistake. Acting as if the actions that you take, the way you take them, the skills you apply to solve problems, the way you fight, all of the knowledge your class represents, and all that is just totally meaningless and not at all a "real" part of an interesting character seems crazy to me.
There's more to a person than their job sure, but pretending as if their job isn't typically an integral part of them too strikes me as a big mistake. And a class is more than just a job or a profession - you're talking about the specific, unique way your character performs most of the actions they perform, you're talking about something that involves very specific kinds of knowledge, you're talking about a big part of their way of life. It would be boring if a character's only trait was that they were an occultist, but it would be equally odd if a character were an occultist, implying a huge depth of practical knowledge about occultist, Chaos, etc., all sorts of relationships and study and skills, and that wasn't a significant part of their characterisation too.
And yes, serpent paladins make plenty of sense. The learning messages for chivalry have left plenty of room for something like that since I started playing the game more than a decade ago. I wasn't trying to suggest that there's any kind of contradiction there, just that swapping in and out skillsets for convenience and being a serpent/paladin who rapidly vacillates between the two skillsets for convenience (but is only ever one of them at a time) is pretty strange RP-wise if there doesn't end up being some sort of IC justification. That'd be a mechanic that really stretches my suspension of disbelief if it ends up being entirely OOC.
While times and values change, I'm really hoping there's some IC reason given for why they change and that it's not just suddenly a new mechanical difference with no IC justification. It's been brought up in this thread, and I acknowledge that a few people would still react ICly and discuss the mechanical difference as an IC event, but I think it bears consideration that, without a guided, explicit IC thing, I think most would just try to lump it into the OOC stuff you just sort of ignore ICly. There are people who want to play Achaea like a more typical, largely RP-less MMO, who want to play largely just for the mechanics, and that's totally fine, in part because things are set up in such a way that those people can pretty easily avoid totally breaking the immersion of others. Multiclass seems like the first thing in a while that, from my perspective, runs the risk of damaging that whole setup - yes, people can make an effort to make multiclass make sense for their character, but, realistically, a lot of people won't if there isn't some IC thing built into the whole system.
Times and values change, but not all change is for the better. There are certainly changes that could hurt the immersion and RP of the game. I'm cautiously optimistic about multiclass because I trust Sarapis and Tecton and they've obviously been working on this and thinking about it for a while, but I'm also somewhat nervous because, much like autoclass, this seems like a particularly fraught change in terms of RP.
Chaos won't destroy the realm...but this multiclass thing just might....
Either that or some infernal/occie or elementalist/occie running around claiming new revelation then they set off a holo in the netherworld and blow half of sapience to smithereens... Welcome to multiclass where there are no more class specific areas that make a class interesting.
(Blades of Valour): He just has that Synbios Swagger enough said. (Blades of Valour): Draekar says: "Synbios if sunbeams sparkle off that I'll kill you where you stand."
(Party) Halos says, "Disbar?" (Party) Draekar says, "You know here we have disbar." (Party) Draekar says, "And over there we have datbar."
technically we already tested multiclass! Bal'met event!
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
Comments
As to the topic of multiclass diluding class RP, maybe, but that shouldn't stop anyone from RPing their class. I've always found that when people are exposed to RP in Achaea, it encourages them to RP more.
The main issue is that I can't justify the expense because really what am I using the class skills for? Unless I get more into combat or something it's mostly window dressing. Right now the intricacies of combat make me want to fall asleep and/or curl up in the fetal position and rock back and forth, but maybe that'll change with time. So, I don't know, maybe if combat starts calling to me or my membership credits start piling up a year from now or something. We'll see.
Also if @Xinna is pretending to be Xena now then I'm Hercules. Because they had a thing right? ...Right? I haven't seen that show since like the 90's but.. LOVE ME ANYWAYS O.O
Now, Xena and Ares, on the other hand....
@Jhui goes red mage, and @Atalkez considers monk for the nunchuk implication.
Spirit Bind
Spirit Attune
Spirit Multiclass
With Spiritlore, a Shaman is already every class.
but alchemist is Quisse, and Quisse is alchemist.
On the other hand, I've gone over the basic costs of learning a new class to transcendent and came up with roughly 866 or so credits. That made me realize how much time, effort, and money goes into learning a new character. As of now, the only two ways to do that is 1. Create and develop a new character, and 2. Completely abandon a part of the character's history and change class. With this in mind, I feel like it's a welcoming change to the game to introduce a new method in which people can pick up a different class and enjoy a larger perspective in the game without a huge sacrifice.
Also, I feel like many major games are now developing very flexible functionality when it comes to classes and skills. I am not at all surprised that Achaea, one of the most flexible player-influenced games I've ever seen, is taking steps to follow this pattern.
I don't know what @Tecton and all the other developers have in mind for multiclass, but I wouldn't be surprised if it followed the current trend of learning lessons. Becoming a full member of a class requires a certain number criteria you have to meet (level, time spent in game, etc). I feel like multiclass, once implemented, could be something that would achieved upon mastery of one's class and fulfillment of certain RP progression. Of course, all this is probably a part of the big giant plan they've been cooking up to introduce multiclass. Experience dictates that we're in good hands.
I guess I just want multiclass to be introduced quickly. All this worrying over something that we've got little information about is pretty much useless until implementation. Once we know what it is, we can work out the wrinkles and be happy and multiclass.
With that in mind, please make it a thing so you have to learn all or nothing. Maybe that'll lessen the number of people picking up a class for one or two specific skills.
Also, lowering the price on the warp stick might see some profit too, I think.
I'd like to get the ability to splice and such added to it, though.
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
On the topic though I really am not looking forward to this on some levels because it will mean utility wins over RP. Another devolution in the RP chain. Something tells me were going to see a lot of Serpent Paladins (despite the fact it makes absolutely no sense) or some such combinations. Given there are a lot of combinations that work I just hope there is a bit of thought into the interactions of these classes.
(Blades of Valour): Draekar says: "Synbios if sunbeams sparkle off that I'll kill you where you stand."
(Party) Halos says, "Disbar?"
(Party) Draekar says, "You know here we have disbar."
(Party) Draekar says, "And over there we have datbar."
That it's more like "when you change class, you keep progress in your old class, so if you go back to it you don't have to spend credits to relearn it" (but you can't just swap between them frequently, at-will) - more "you are a paladin who used to be a serpent, and it wouldn't be too hard for you to go back to being a serpent" than it is "now you are a serpent-paladin".
At the very least, a lot of responses in this thread (and other posts about multiclass) has made me really hope there's some in-character explanation of class swapping - like using some doodad with a spirit trapped in it or some sort of class-horcrux thingy - something physical and in-character so it isn't just a mechanical thing. That would at least be something to make it feel less blatantly MMO-y.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
I feel like if you pretend that your character's entire skillset, profession, etc. is just a totally disposable, interchangable part of them, it really hurts immersion and the sense that the character is realistic and interesting. I feel like that's already true of people who play otherwise interesting characters, but instanteously change classes with no transition or warning or anything - that's already jarring (as many people have frequently commented - I don't think I'm alone in this) and, if they're no IC justification for multiclass suddenly being a thing, that'll be jarring too, and more frequently.
There's certainly more to interesting characters than just their classes, and a character who only plays to a class in their RP is usually pretty boring, but I think going all the way in the other direction is at least as big a mistake. Acting as if the actions that you take, the way you take them, the skills you apply to solve problems, the way you fight, all of the knowledge your class represents, and all that is just totally meaningless and not at all a "real" part of an interesting character seems crazy to me.
There's more to a person than their job sure, but pretending as if their job isn't typically an integral part of them too strikes me as a big mistake. And a class is more than just a job or a profession - you're talking about the specific, unique way your character performs most of the actions they perform, you're talking about something that involves very specific kinds of knowledge, you're talking about a big part of their way of life. It would be boring if a character's only trait was that they were an occultist, but it would be equally odd if a character were an occultist, implying a huge depth of practical knowledge about occultist, Chaos, etc., all sorts of relationships and study and skills, and that wasn't a significant part of their characterisation too.
And yes, serpent paladins make plenty of sense. The learning messages for chivalry have left plenty of room for something like that since I started playing the game more than a decade ago. I wasn't trying to suggest that there's any kind of contradiction there, just that swapping in and out skillsets for convenience and being a serpent/paladin who rapidly vacillates between the two skillsets for convenience (but is only ever one of them at a time) is pretty strange RP-wise if there doesn't end up being some sort of IC justification. That'd be a mechanic that really stretches my suspension of disbelief if it ends up being entirely OOC.
While times and values change, I'm really hoping there's some IC reason given for why they change and that it's not just suddenly a new mechanical difference with no IC justification. It's been brought up in this thread, and I acknowledge that a few people would still react ICly and discuss the mechanical difference as an IC event, but I think it bears consideration that, without a guided, explicit IC thing, I think most would just try to lump it into the OOC stuff you just sort of ignore ICly. There are people who want to play Achaea like a more typical, largely RP-less MMO, who want to play largely just for the mechanics, and that's totally fine, in part because things are set up in such a way that those people can pretty easily avoid totally breaking the immersion of others. Multiclass seems like the first thing in a while that, from my perspective, runs the risk of damaging that whole setup - yes, people can make an effort to make multiclass make sense for their character, but, realistically, a lot of people won't if there isn't some IC thing built into the whole system.
Times and values change, but not all change is for the better. There are certainly changes that could hurt the immersion and RP of the game. I'm cautiously optimistic about multiclass because I trust Sarapis and Tecton and they've obviously been working on this and thinking about it for a while, but I'm also somewhat nervous because, much like autoclass, this seems like a particularly fraught change in terms of RP.
(Blades of Valour): Draekar says: "Synbios if sunbeams sparkle off that I'll kill you where you stand."
(Party) Halos says, "Disbar?"
(Party) Draekar says, "You know here we have disbar."
(Party) Draekar says, "And over there we have datbar."
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
Hell, the ability to change class has more potential to do what everyone's complaining about than going from changing classes to multiclass.
Site: https://github.com/trevize-achaea/scripts/releases
Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
There's always this option.*
*Flying unicorn mount and battlecat tiger customised separately.