Remove weariness from focus_cured_* functions #151 (@Keneanung )
This month also marks the first person named MVP (and receiving a 10 credit bounty for that): @Aerek who's been super helpful in testing the multiclass package long before anybody else and also handing me a rather extensive list of svof issues. Thank you very much.
Additionally, @Vadimuses paid out the first code related bounty for the fixed bug.
Last but not least I'd like to give an update of the multiclass package. The first private beta testers received download links during this circle and already started giving feedback. I'm still struggling with priority issues as well as some performance decrease, but overall it seems to be well received. Nevertheless, I'd like to invite people once more to apply as testers, especially for single class packages!
Ahah! I think I'm using your tracker, and if it's the one, my Miasma (Battlerage 1) and Magnesium (3) don't seem to have a timer shown on them like Cadmium (2) does. I'm not home right now or I'd give you specifics, but has anyone else mentioned this?
Config files got corrupted. Yay. Changed new profile. Won't stop asking me to install version 16(even though it's borked for bards). Can't get the config to work right anymore. Doesn't want to go through the process of getting it all right again.
Config files got corrupted. Yay. Changed new profile. Won't stop asking me to install version 16(even though it's borked for bards). Can't get the config to work right anymore. Doesn't want to go through the process of getting it all right again.
Svo = 10/10
Svof = -10/10
It's a free system that is supported and maintained by people out of their good-will.
Trying to make something that doesn't work, work is difficult. Imagine Keneanung trying to do that for not just herself, but for all users.
Don't let your frustrations bog down other people's hard work. Figure it out, ask for help, or move on.
I think we should start a credit fund for those svof people who keep the system updated. Throwing a few credits to them on a monthly basis would make them feel more appreciated and might even encourage others to help keep it up/stay on top of the issues. I was one of those who only really played IRE because of Vadi's systems. It would be a real shame, and a huge blow to Achaea, if they become obsolete.
Give us -real- shop logs! Not another misinterpretation of features we ask for, turned into something that either doesn't help at all, or doesn't remotely resemble what we wanted to begin with.
Thanks!
Current position of some of the playerbase, instead of expressing a desire to fix problems:
Vhaynna: "Honest question - if you don't like Achaea or the current admin, why do you even bother playing?"
I think we should start a credit fund for those svof people who keep the system updated. Throwing a few credits to them on a monthly basis would make them feel more appreciated and might even encourage others to help keep it up/stay on top of the issues. I was one of those who only really played IRE because of Vadi's systems. It would be a real shame, and a huge blow to Achaea, if they become obsolete.
I'm not sure credits help, to be honest. There are already bounty offers for certain features/bugs, but I had nobody ask about those either... It would help more if people a ) would take a deeper look at svof and did changes themselves and b ) people who did changes contributed them back.
There are simple tasks like adding lines that don't even require coding knowledge that can help everyone. I'm also flexible about different ways to incorporate them. Just contact me and we can figure out what to do.
It's more like I try to change my keep ups but it won't let me because I'm stuck in def up mode, then I have to manually activate the missing defences.
This happens when I starburst: satiation on server-side gets turned on and i have to manually disable it through achaeas server side curing defense satiation reset... Also my slow curing is allllll wack like it sets breathing on once I get aeoned... Ok.
@exelethril : try using 'vignore magicresist' and see what it says. I have this issue when I take my artefacts off then have to redef. Because I'm not wearing the ring I can't activate the defence and after a few failures to activate it's put on the ignore list
It's more like I try to change my keep ups but it won't let me because I'm stuck in def up mode, then I have to manually activate the missing defences.
OH. So people are having the exact same problem I'm having? Awesome. I thought I fixed it earlier by rolling back to V15 until SVO decided, again, that blindness and deafness is priority 1 healing and at around 30 bayberry and hawthorn in the space of 5 seconds.
It's more like I try to change my keep ups but it won't let me because I'm stuck in def up mode, then I have to manually activate the missing defences.
OH. So people are having the exact same problem I'm having? Awesome. I thought I fixed it earlier by rolling back to V15 until SVO decided, again, that blindness and deafness is priority 1 healing and at around 30 bayberry and hawthorn in the space of 5 seconds.
That happens on my monk profile...but only on that one
Hey together. It's me your long silent issuer of svof updates. This round we can welcome 2 people among the svof contributors @Neidhart and @Cesarina, both with great additions and fixes. Cesarina managed rake in 50 credits from bounties of @Vadimuses and @Neidhart became this releases' MVP, gaining 10 credits as well. Well done you two!
For multiclass support, thre has been almost no progress lately since life got into my way and I barely did any coding at all. I'm sorry!
I'm also fairly certain I missed something from the classleads batch... If so, let me know and I'll see to have it at least added to the issue list.
There has been some discussion about that scenario at https://github.com/svof/svof/issues/152 and since I'm not proficient in combat, I won't take a decision in that one until more people weigh in.
There has been some discussion about that scenario at https://github.com/svof/svof/issues/152 and since I'm not proficient in combat, I won't take a decision in that one until more people weigh in.
It should be included for all the reasons Aerek laid out in that discussion. Stick a warning in the description that it may leave them open to Behead, if you want, but not having it is far worse than having it. Vadi was never a fighter, and in most cases doesn't know what he's talking about.
Comments
Svof
Mudlet Discord join up
Svof
Mudlet Discord join up
My all class battlerage tracker doesn't cause any conflicts with Svof....
15th March and this time with an update albeit a small one! Yay!
Full Changelog
Merged pull requests:
- Remove weariness from focus_cured_* functions #151 (@Keneanung )
This month also marks the first person named MVP (and receiving a 10 credit bounty for that): @Aerek who's been super helpful in testing the multiclass package long before anybody else and also handing me a rather extensive list of svof issues. Thank you very much.Additionally, @Vadimuses paid out the first code related bounty for the fixed bug.
Last but not least I'd like to give an update of the multiclass package. The first private beta testers received download links during this circle and already started giving feedback. I'm still struggling with priority issues as well as some performance decrease, but overall it seems to be well received. Nevertheless, I'd like to invite people once more to apply as testers, especially for single class packages!
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof
/minor derail
Svo = 10/10
Svof = -10/10
Trying to make something that doesn't work, work is difficult. Imagine Keneanung trying to do that for not just herself, but for all users.
Don't let your frustrations bog down other people's hard work. Figure it out, ask for help, or move on.
I'm not sure credits help, to be honest. There are already bounty offers for certain features/bugs, but I had nobody ask about those either... It would help more if people a ) would take a deeper look at svof and did changes themselves and b ) people who did changes contributed them back.
There are simple tasks like adding lines that don't even require coding knowledge that can help everyone. I'm also flexible about different ways to incorporate them. Just contact me and we can figure out what to do.
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof
https://ada-young.appspot.com/pastebin/7b9c839a
I have to manually activate resistances (with serverside on and off) among a few other things.
[ SnB PvP Guide | Link ]
[ SnB PvP Guide | Link ]
https://ada-young.appspot.com/pastebin/7194878d
@dortheron because your in the post and it makes me look stupid
Yea, that one!
Hey together. It's me your long silent issuer of svof updates. This round we can welcome 2 people among the svof contributors @Neidhart and @Cesarina, both with great additions and fixes. Cesarina managed rake in 50 credits from bounties of @Vadimuses and @Neidhart became this releases' MVP, gaining 10 credits as well. Well done you two!
For multiclass support, thre has been almost no progress lately since life got into my way and I barely did any coding at all. I'm sorry!
I'm also fairly certain I missed something from the classleads batch... If so, let me know and I'll see to have it at least added to the issue list.
Full Changelog
Merged pull requests:
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof
this is a quick intermitted release to fix the issues with deathsight coming up. As a bonus, the
dismount of ether displace is now recognized. Thanks to @Ahmet for both fixes and becoming MVP for this release!
Updates should happen automatically, but just in case, here's the link: https://github.com/svof/svof/releases/tag/18
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof
[ SnB PvP Guide | Link ]
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof
'Your mind has been attuned to the realm of Death.'
GMCP documentation: https://github.com/keneanung/GMCPAdditions
svof github site: https://github.com/svof/svof and documentation at https://svof.github.io/svof
Results of disembowel testing | Knight limb counter | GMCP AB files