The team and I have been hard at work on so many projects recently, the opportunity to have an AYP thread hasn't presented itself. All of that is about to change now!
Got a question that's been burning in your mind? Ask away and I'll do my best to answer it!
(For a look through our previous AYP threads, check here:
http://forums.achaea.com/categories/archives-of-the-terraformer)
Comments
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Any clue when you'll either be reopening or deleting old temple rooms? (Kastalia, Tarah, etc etc)
We're working on some of the more overarching technical systems currently, specifically focussed on improving the wilderness maps and the way things interact and are displayed. After that, we'll be getting down to the more player-focused aspects of the overhaul.
It's going to be a big project, so I honestly couldn't give any timeframes as to when you'll start seeing changes!
Old temples (at least the public parts of them) may find their way back into an explorable state in the future. We do have a plan in place, but nothing I can go into much detail about without giving the whole lot away!
Fine then. ETA on a huge chunk of the Northern Scrublands not missing? *fingerscrossedfornewarea*
Depressing! Although, a lot better than it did at the start of the year! Our weekly bugs/idea days have really been helping whittle down the number of bugs in the system. Ideas on the other hand, sheesh, they come in at a rate that would keep a team of 20 coders busy!
@Sartan 's city has red fog, and @Twilight 's has blue fog...can Me and @Gaia have green fog? Pretty please?
The problem with old bloodlet was that it needed to remove all of the ginseng afflictions from the target on applying the bleeding. The bleeding being spread out over time reduces the up front burst, but gives a window of opportunity in which to reapply haemophilia, allowing the shaman to capitalise on the bleeding more effectively. Additionally will be more of a boon against people with higher mana pools, as they won't be able to instantly just clot everything away.
ETA(nswer): No plans to offer that at this time!
Also what Tecton said
Have unique item auctions become a thing of the past due to problems, or are any planned for the future?
What percentage of the garden have kids in rl? I would ask if you specifically had any, but since I don't know, you have probably never shared(assuming you do))?
When grooks are children, do they have a tadpole-like nature to them?
Unique items: We'll generally put that effort into general artefacts these days, since it's a lot of effort and energy coming up with an item for just one person.
Kids: I'd say 20 - 30% of the volunteers have kids at the moment! Personally, no spawned processes at this time!
Some of us don't actually go out and prospect every hour, but the amount of bad luck at finding lodes is pretty disheartening. Pretty sure I've slept/worked/commuted through most of those spawns.
Also: it seems like a lot of ideas are met with, "That isn't something we're looking into right now. " I understand that some ideas are outlandish and entirely too overpowered, but it sometimes seems like even the really cool, relatively underwhelming ideas get the stock reply. Aside from an idea being unbalanced/OP, what are the usual reasons that ideas don't make it?
Thanks in advance!
Edit: Also, what can we - as players - do to help facilitate these ideas? Maybe I'm an optimist, but I'd like to think that players would gladly jump through hoops and do some legwork for a good idea!