
Welcome to the Achaea Forums! Please be sure to read the Forum Rules.
Announce 4368: Puppet/Vodun Mangle
Comments
-
Regular curses are about 2 seconds, right? What's the balance time on fashion? I can't see why you'd ever actually fashion if you can just curse manaleech/soulrend for a guaranteed 3 fashions.
1 -
That's where I was going with that.0
-
Yeah, fashion is kinda redundant now.
Shaman prep is about as fast as Monk/Blademaster now.
0 -
Can't say fashion is redundant, it is still required to not mandate attunement to Maligus or anyone not having access to Maligus yet.
But yeah for anyone tri-trans, fashion is redundant, so is Truefashion.0 -
Amranu said:Yeah, fashion is kinda redundant now.
Shaman prep is about as fast as Monk/Blademaster now.0 -
-
-
-
This is already the case? Blight is already more than incentivized with the recent change, but it may in the end actually neuter blight. Oh I see what you're saying, but no that would not work. One of the main reasons for this change as far as I'm aware was to make soulrend usable against those that refused to let Shaman build momentum to use it. Your change would be a step back in that respect. Blight won't be an option. Trigger blight to smoke valarian problem solved.0
-
-
What? No, it would still be unusuable against anyone that walked away after 3 curses, like many many people already do0
-
You're still glossing over the point that being able to have a static alias doing curse manaleech soulrend is stupid. I'm just spitballing ideas here.
Could have shield stop spiritlore invokes.0 -
Fair enough. I mean, it's not the most exciting mechanic out there, but short of Shaman receiving a way to build momentum against people willing to run the moment their mana drains, we're going to have to live with this.0
-
Let's not forget the change also solves the fact that soulrend now works on people artied to the teeth with high mana pools, as bleed / Teraile is entirely flat based.0
-
Oh, hmm. Spiritlore invokes should already be hitting shield. If they're not, that's a bug. Will look into it!0
-
You can't balance the class on people running. That's literally an issue faced by every class. Some have better ways to manage it, but they all have ways.
Shaman decay needs to be looked at, possibly halved to 3 minutes just like limb prep. Shaman can run for 3 minutes and lose nothing atm versus limb prep.
Deucalion has cowardly declined the challenge of Atalkez to engage in mortal combat.
You hug Aurora compassionately.0 -
In regards to managing people running Atalkez, Shaman has none outside of mangle, perhaps arguably bind. Because of this, and Maligus now being the preferred method for Shaman to gain prep, anyone was completely able to avoid prep from Maligus by leaving before their mana reached appropriate levels. I've heard the argument that Shaman hinders with paralysis, but due to the nature of curses there are always windows between curses where you will not have paralysis to run. The only other one we have is dizziness, but it does not proc nearly as often as any other hinder and is easily cured by focus or eating goldenseal. Furthermore the Shaman is not able to maintain dizziness while using Maligus for fashions anyhow, giving the loss of momentum inherent in the abiltiy. This was a good change to make Shaman's increased fashion gain more consistent.
As for the mangle change, it may or may not need tweaking in the future, as Shaman's potential use of mangle feels limited, mostly owing to their inability to maintain any momentum from the use of it (compared of course with say, Bard which does so balanceless while maintaining momentum in order to prevent someone from running). The tradeoff here is of course Shaman has much easier access to additional legdamage on command, so maintaining momentum may not be necessary. Right now I think Shaman kill reliability might be a bit low, but I honestly don't know if that's actually the case or I'm just biased because previously I had very consistent kills. Need more time to see, will bring it up at next classleads if it continues to be a problem.
0 -
-
It's okay cause it's all gonna hit shield now.0
-
Extremely powerful chase, completely disagree Cooper sorry.
0 -
Stop asking for room hindrance. Just quit being a scrub and buy bracers of frost.0
-
When you're discussing the balance of your class, it's a mistake to assume your class should be capable of not only killing someone that's actively playing defensively, but also trying to escape from you. If your class is capable of killing someone that's both trying to play defensively while you're prepping and trying to escape while you're executing, that's too strong. Currently, every class suffers when their opponent plays good defense, and every class has trouble when their opponent escapes at inopportune moments. It's what makes Achaea's PVP system more than just a mathematical race of who can reach their guaranteed kill first; and through that, it's what makes Achaea's PVP system interesting.
I get the impression you're looking at this too much from the perspective of optimized/scripted offenses rather than what your class design is based around and how Achaea's PVP system works. You aren't supposed to have a guaranteed, unblockable kill. People are supposed to be able to survive against you. You are supposed to get the majority of your kills from the mistakes of your opponent rather than the fact that your class has an unavoidable kill. If Shaman was meant to have an unblockable kill once they got enough fashions, Makarios would just put obliterate back in.
Shaman is a very powerful affliction class with exceptional control over their opponent once they get fashions. The changes to mangle does not render Shaman suddenly unable to kill anything. To put it bluntly, mangle was a crutch. You can figure out how to fight without it.i'm a rebel
8 -
-
Atalkez said:
Getting stuck in Aeon with the shaman in room for more than 2 seconds is pretty much a guaranteed kill for them at this point, too.
For instance, Sir @Aerekcure out of all Aeon attempts, be it asthma into aeon or concussion into aeon and he simply does not allow concussion+asthma+aeon to happen at all.
0 -
-
Tesha, your post is filled with so much wrong I don't even know where to begin. But we'll start with the assumption that my entire offense is scripted. This is completely false, as I've stated multiple times. Regardless, as I already stated in my last post I'm unsure if Shaman at the moment is more unreliable than it should be, or if I'm biased.
As to being completely unable to kill someone if they're playing defensively during a kill attempt, that's frankly complete bull. Every single class in the game is designed around being able to kill someone regardless of their actions -some- of the time if they've built up their prep properly, or they have enough momentum.
To put it bluntly, mangle is the only option Shaman have to hinder someone to start a real kill sequence, which is going to be a problem if it's too weak. But as I've already stated twice now I do not know if this is the case currently.
0 -
-
-
Concerning your last paragraph, is the point you're making then that if mangle is too weak to serve as a method of movement hinder, shamans might need compensation in the form of hindrance buffs - as opposed to outright saying that shamans need hindrance buffs? From what you said before I got the impression it was the latter, but if it's the former then I think that's a reasonable comment.
Although I'm not sure having to walk away every two or three curses is really viable counter-play to shamans as you mentioned further up the thread. If that's true, then Shaman affliction power should probably be looked at too.
Could you provide some examples for your comment against Tesha too? Achaea has been historically designed to make all class offence survivable with perfect defense, and thus you rely on your opponent's making mistakes either through forcing pressure on them or just a lack of knowledge in how to cure effectively. That's the way it has been, and how most people involved in balance think it should be. In recent years each class has been given more tools to apply that pressure, but there are very few classes with unavoidable kill sequences and these are pretty "sleeper"* OP.
*I think everyone knows by now that Jester has a kill sequence that can't be avoided and artied monk does (did?) over 180%+ max health damage within a sip balance. I can't think of any others off the top of my head, but those are very rare cases.3
Sign In to Comment.
Hail, Stranger!
Categories
- 6K All Categories
- 3K Everything Achaea
- 1.5K North of Thera
- 21 Archives of the Terraformer
- 246 The Matsuhama Arena
- 873 The Golden Dais of Creation
- 283 The Scarlattan Theatre
- 145 The Blank Canvas
- 1.9K Getting Help
- 392 General Questions
- 251 Quick Class Questions
- 1.3K Tech Support
- 300 Client Help
- 459 Curing Systems and Scripts
- 829 Off-Topic
- 250 The Wander Inn
- 579 The Universal Membrane
- 286 Class Discussions
- 286 Individual Class Sections
- 20 Alchemist
- 9 Apostate
- 29 Blademaster
- 9 Depthswalker
- 12 Druid
- 4 Infernal
- 20 Jester
- 19 Magi
- 31 Monk
- 10 Occultist
- 7 Paladin
- 7 Priest
- 28 Runewarden
- 18 Sentinel
- 26 Serpent
- 19 Shaman
- 9 Sylvan