We're overjoyed to announce that the beta version of our Nexus (formerly just called HTML5 client) client is now live! In case you missed the previous announce post, here's a list of all of the changes in the new version:
* A complete graphical overhaul.
* A new character information tab, with your afflictions, defences, rage levels, and class-specific information.
* More F-key buttons (7), which will now be automatically populated when you level up. Battlerage abilities on these buttons will highlight when that ability is ready to use.
* Icons for items in your inventory and room.
* HELP files now pop up into multiple windows, allowing numerous files to be read at once.
* All of the UI elements can now be toggled on/off.
* Tabs can now be dragged to different panes, allowing you to customise your layout.
* Right-clicking on a tab will give you the option to unpin it, letting you move and resize the pane.
* You'll now get a notification when you get new communication and that tab isn't active.
* The client will scale based on your screen resolution/device, with presets for tablets and phones.
* Improved network backend, allowing you to use the client in many places where it was previously blocked.
If you're a regular user of our Nexus client, please be sure to "force" a refresh in your browser to ensure that you've got the up-to-date version! Additionally, if you've got any additional feedback, or encounter any glitches or bugs, please submit them via the "Feedback" tab in the settings window.
Comments
My most genuine gratitude to everyone involved in making this.
Also, whoever's idea it was to have the HELP scrolls look like paper scrolls is a goddamn genius and deserves a heartfelt high-five.
I have been resistant to using the html5 as it takes me a few minutes to get on a roll. If I have the internet right there on other tabs I'm worried I'll get distracted.
Since the HTML5 client and mudlet seem to share a lot of the same scripting support (regex, functions, etc) will there ever be any sort of cross-compatibility? Importing triggers and stuff from mudlet to html5 would make the migration so much easier.
Carry the Moon
I assume the HTML5 client exports triggers and such to XML for importing again? Mudlet definitely does.
Writing a tool that parses the XML from one client and generates the correct XML structure for the other would definitely be possible (though this isn't me expressing interest in doing such a thing). The major problem is that they use two different scripting languages (JavaScript for HTML5, Lua for Mudlet) and converting those automatically would be a recipe for disaster; you'd still have to re-write those parts yourself.
Results of disembowel testing | Knight limb counter | GMCP AB files
I don't even see the code, all I see is blonde, brunette, redhead...
1: I'm using a 32" screen that only does 1360x768 resolution, so the client tabs and buttons are automatically making themselves huge. I couldn't find a way to resize the gauges and buttons. I'm losing alot of screen space because of it, even with smaller text, the health bars+battlerage buttons are taking up like 25% of the bottom of my screen.
2: Comic Sans is not an available font option.
2) I'd pondered comic sans being the -only- option, but looking at it all day every day would drastically lower my life expectancy. I can see it now "Video game producer jumps in front of train as a result of too much comic sans."
Even having been using the beta client already, being able to autologin from the chrome extension again is wonderful.
And I would be seriously, seriously surprised if this doesn't help player retention. The addition of the map alone probably helped more than anything, but now this little display and the automatically-populating battlerage buttons? Get out of town.
I am, however, with Theris on the endurance/willpower colours. They seem backwards, both in terms of their relationship to mana (willpower is definitely more linked to mana drains, and purple to blue) and to convention (purple for "mental" things in games, yellow for "physical" things).
2) Can this function on par with another client (mudlet, specifically)? I haven't had a GUI since I played on the Nexus client so it's really cool to have such a nice one without jumping through all the scripting/importing/whatever hoops.
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See browser console for more details.
Edit: I'm able to connect from Mudlet and from the old old flash client on Kongregate, so I can definitely connect.
Any advice on this? In anxious to see if it will work on my home computer or not. But I do agree, the GUI looks awesome for the brief flashes that I saw of it.
Thanks in advance!
Results of disembowel testing | Knight limb counter | GMCP AB files
One thing - is there any way the gauges and buttons could be made smaller at all? I like having them there but they're just so fat-looking and they take up space that I'd rather have the main window fill more of. If they could be shrunk in size a bit, this would be perfect for me.
Stories by Jurixe and Stories by Jurixe 2
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syntax error play.achaea.com:1
Firefox can't establish a connection to the server at ws://achaea.com/socket/.
I have no clue really what all that stuff is. But yeah, any advice would be great.
@Tecton if the connection is blocked, do you think that would be from the computer itself, or by the network/domain that I'm on?
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
@Tecton
At least it'll still work at home!