Ak Opponent Tracking
Comments
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Thanks again.
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Is there a variable for soft locks? For example if affstrack.hardlock = 1 then <insert murder move>.
Thanks!Twitch: https://www.twitch.tv/zhedann0 -
truescore and softscore
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is this package still viable? and if so is it still available for download?0
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Yes, it definitely still is. Current link buried earlier in thread, here it is again: https://www.dropbox.com/sh/m6dnd61o8ncc5oe/AAAmY0FPLzuIDaYKDH0WVHsEa?dl=02
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Am I super blind or is guilt not tracked by this? If it is, what is it called? If not, what's the best way to go about adding it without just making my own set of lines/cures?0
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Update on the above: I figured that out, but now I'm having trouble figuring out how AK handles cures that have 3p cured lines (aka guilt). I can get it to recognize that lobelia cures guilt, and that the 3p line means that guilt is cured, but it's still tracking, for instance, guilt and spiritburn as possibly cured when lobelia is eaten but the guilt 3p line isn't there. If anyone has a solution to that, please let me know!0
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long shot but figured to ask,
Does anybody use this with DSL and have a script to track what venoms to give?
the whole ..aff == 0, is throwing off my coding so wondering if anyone has something already working.
TIA.0 -
There isn't an optimal venom to give. You need to choose what you want to give and you do that based on what you've already given. I think there's a few example scripts included with AK, if you poke around.
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Has anyone got experience using AK as an Alchemist? I've noticed doing truewracks that AK is tracking the wrong afflictions. Like I'll truewrack paralysis / asthma and AK will record them as gaining two entirely different afflictions.
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So I remember having this issue a long time ago, but I cannot for the life of me remember how I fixed it. I set ak.odirk to "an assassin's dirk" which is what I have but AK won't track the first stab, it will track the second one just fine though. Any ideas?
EDIT: so it appears it just won't track anything but curare.0 -
Estinien said:So I remember having this issue a long time ago, but I cannot for the life of me remember how I fixed it. I set ak.odirk to "an assassin's dirk" which is what I have but AK won't track the first stab, it will track the second one just fine though. Any ideas?
EDIT: so it appears it just won't track anything but curare.0 -
Austere said:Estinien said:So I remember having this issue a long time ago, but I cannot for the life of me remember how I fixed it. I set ak.odirk to "an assassin's dirk" which is what I have but AK won't track the first stab, it will track the second one just fine though. Any ideas?
EDIT: so it appears it just won't track anything but curare.0 -
I have had trouble with this before, not for snake but in general. You need to go check the trigger lines to see if there are any if statements that are hindering it, or add an OppGainedAff("affliction") yourself. Also have some herb eats not firing at times when ping is bad, I think it's just an ignored cures thing because AK doesn't find the timing plausible.0
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PS also helps to have AK throw out target affs on your prompt to check if maybe it did get added, just never echoed it to you properly.0
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Pariah has a passive cure, to my knowledge. New trigger required!
^Something pulses from within the chest of (.+)\, and \w+ seems more vital\.$ if ak.ai() then return end if IsTargetted(matches[2]) then ak.cure.passive() end
Scripts: https://github.com/27theo/achaea2 -
So, I'm not very familiar with mudlet scripting, and couldn't figure out how to use osettings but I'm trying to use the tracking system to help formulate some combat reflexes. I'm using a key bind to the first function and don't have any issues selecting the first "venom" combination, but when trying the second "venom combination" , nothing happens and when looking at errors see (tho not nessisarily at the same time) any and all help is appreciated:
[ERROR:] object:<VineCombo> function:<Key61>
<[string "Key: VineCombo"]:5: attempt to concatenate field '?' (a nil value)>
[ERROR:] object:<Vine/Thorn> function:<Key60>
<[string "Script: HeartSeed(VenomPull)"]:6: attempt to compare nil with number>
Here are the functions the called order:
key bind- vinefn()
script-
function vinefn()
if not affstrack.vinewreathe then
send ("queue add eqbal vinewreathe " ..target)
elseif affstrack.vinewreathe then
limbfn()
venomfn()
propfn()
thornfn()
end
end
function thornfn()
send ("wipe arms;target "..limb..";propagate arms with "..propagation..";envenom arms with "..vcombo[1]..";thornrend "..target)
end
function limbfn()
if limb == nil then
limb = "left leg"
elseif limb == "left leg" then
limb = "right leg"
elseif limb == "right leg" then
limb = "torso"
elseif limb == "torso" then
limb = "left leg"
end
end
function venomfn()
vcombo = {}
if math.random(100)<50 then
if affstrack.score.asthma<100 then
table.insert(vcombo,"kalmia")
elseif affstrack.score.anerexia<100 then
table.insert(vcombo,"slike")
elseif affstrack.score.crippledarm<100 then
table.insert(vcombo,"epteth")
end
end
end
function propfn()
if math.random(100)<50 then
if affstrack.score.slickness<100 then
propagation = "valerian"
elseif affstrack.score.healthleech<100 then
propagation = "kelp"
end
end
end
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You should stick that in proper format in a bin or something. Really hard to look at code like that otherwise. Anorexia there has a typo though. You wrote anerexia instead.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
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Shirszae said:You should stick that in proper format in a bin or something. Really hard to look at code like that otherwise. Anorexia there has a typo though. You wrote anerexia instead.0
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