It is little wonder that raiding/skirmishing/shrines are the PvP amusement of choice; losing a KoTH carries nearly the same risk. Bringing conflict to your enemies should carry risk. Risk gives defenders a reason to care and raiders (increasingly dragons) are limited by enthusiasm alone. Where defenders are disinterested in feeding that enthusiasm, options include QQing or otherwise boring aggressors back to the Netflix from whence they came.
Ideally, all defending players (PvPers or otherwise) should see raids as happy, unplanned opportunities. To that end, I propose the following:
Comments
With respect, I think the rate of XP gained while hunting in dragonform is a separate issue.
I just wish conflict were actually encouraged for and more inclusive of everyone, which is why I asked Tecton the question I did in his Q & A recently. Despite our huge dislike of each other, Herenicus and I actually have a lot of similar sentiments about how PvP works out in practice. I'd prefer the optional "stick" for aggressors, rather than punishing them with text-p loss. I don't know how I feel about this one overall. We don't actually want to make people not want to raid.
Another nice carrot (because yay infamy system) would be making all of these activities' behavior like Nish (no infamy gain for anyone) - or at the very least, more opportunities for non-com types that don't give infamy!
I mean really, you are asking for what? Defenders get bonuses for killing and offenders receive more punishment?
Just get in there and die a couple hundred times, it's really not that big of a deal, and it's rather fun when you do score a kill. Remember...hunting denizens is "fun".
You used to get half xp in dragonform, but that was removed when bashing attacks were normalized and gut damage was nerfed down to comparable DPS to other classes. Now you get the same amount of xp as anyone else from killing the same thing, it just takes more to get a level, hence it's a smaller percentage per kill. The flip side of that is that you lose the same amount of xp from dying as anyone else (above the cap, which is at or around level 80), so that the percentage of a level lost per death is similarly small; that's the source of people's complaints about deaths being essentially meaningless for dragons, in terms of xp loss.
Other than that, I don't have any particularly great objection. Also, hunting as a dragon is boring, and the cut in exp is the nail in the coffin for me.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
- Becase Dragon hunting damage has been decreased so much, Dragons will now receive full experience when killing denizens.
Presanctioned raiding, skirmishing, and shrine-fighting exact tolls in terms of XP that should rightly be borne by the individuals choosing to initiate and continue the event, not the individuals being asked to play along.
I mean I die a lot...and lose loads of XP in the process equaling hours of hunting, but in reality it has always been that way...
Carrots for defenders: Killing aggressors in affected territory awards double XP...
I guess I just don't understand, if your a non-combatant. Then BE a pacifist...hunt nothing, kill nothing and make brownies...
Point Q)
The hell even is the idea on this? Like, I know you get bored with skirms and raids, but come -on-. That's just a lil insane. Most (not even kidding) of us leave the skirms and raids in the negative, and you guys pull out more wins already. This one just feels kinda dumb.
Because defenders already don't have experience loss after a sanction, and due to the fact that most people who raid really don't care about XP loss, I don't think the argument can be made that increasing XP loss for raiders will effectively give anyone who isn't already having motivation to stick around and defend any greater urge to do so.
What irks me most of all about this idea is that it's coming from someone in a rather militant city (no personal offense @Herenicus; I'd feel this way if anyone in Mdor had posted this). If your defenders aren't already inspired to defend though, then perhaps your city needs to find new defenders, who have more the mindset of Ashtan and/or less of a weak will to stand up for the Truths they supposedly hold dear IC. <-- That's not a slam, just a reaction to an inference based on what was posted.
People really need to stop caring so much about XP loss. It's a game. You win some, you lose some.
Album of Bluef during her time in Achaea
And shouldn't some risks attach to the choice to initiate or continue conflict against another faction? Of course no one wants to nerf the practice, altogether, but volunteering others to play should be risky enough to make KoTHs worthy of a second look for PvPers who just want to kill an hour with other interested PvPers.
Album of Bluef during her time in Achaea
Essence loss doesn't serve as much of a disincentive, either, with gods trading essence between each other to put on events, etc. Who was the last person to be kicked out of an order for essence lost? Thrud?
And we don't hear PvPers complain about losing XP; I don't think it factors much into a decision to raid, if at all. Adjusting the formula until every raid is a happy, unplanned opportunity for defenders will ensure that raiders always have players who are eager to play along with their idea.
Heh, I think part of this is Herenicus taking people to task on their supposedly carefree attitude about XP loss
I look at threads like this as jumping off points. The real points to be discussed here are giving defenders some kind of out when they don't want to play/are tired of playing, making it fun to play so that they *will* want to play a lot of the time, and also not discouraging people from attacking. I wish people wouldn't get completely stuck on a single element of the initial spit-balling and never let that go. When it comes to cutting raids short though, I don't see anything wrong with the current mechanic of boring A-team to death by denying them additional soldier kills. It's a strategic withdrawal, and it's also a nice clear signal to the other side that it's time to go, and there doesn't seem to be a problem with it. I do hope people aren't doing it because "oh no, we're losing", because at that point it you really have nothing to lose but a little pride. Do it when you've got no one to call targets and you can't even mount any kind of semi-decent response.
To me it's more about the stuff I'm hoping Tecton has some creative improvements for - i.e. more opportunities for people like me to get involved without losing my ass/being able to cut my losses.
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
In regards to shrines is there any plans @sarapis to make a designated conflict area about them? Maybe the shrine is defiled and it pops up an aura in the rooms in the area affect that gives the order's defenders a boosted xp gain in it.
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
Well, that makes me nervous. Hunting is sort of the last thing I'm actually able to do and enjoy in Achaea on my main. :worried
Edit: I hate the emoticons on forums right now. They just will not work for me!
Album of Bluef during her time in Achaea