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Limb Damage Equation concept
I've noticed a lot of people want limb damage equations, but not everyone necessarily wants a pre-made limb damage tracker (like Manda).
I realized I could pretty easily just distribute a non-interface type system that basically consists of a simple function that returns limb damage in % format.
Using this, people could simply incorporate this into existing systems they use, or make their own.
All it would do is create a function such as calculate_limb_damage(inputs), and would return a number between 0.00 and 100.00 representing limb damage. No triggers, no displays, no GUI, no features, no nothin'.
So the question:
Would you be interested in such a system? For the sake of answering, assume that it is perfectly accurate (because it would be), and that it'd work for all classes, weapon types/stats, attacks, stances, artefacts, and so on.
[poll is anonymous to encourage objective results]
"Our lives are not our own. We are bound to others, past and present. And by each crime and every kindness, we birth our future."
Limb Damage Equation concept 40 votes
Yes, and would consider paying for this.
Yes, but would only consider using it if it was free.
No, don't want/need this.
Not applicable / not sure / My class doesn't really need this