Figured I'd pop this discussion out of the rants section so it could be more appropriately discussed.
With factional lines being drawn deeper and deeper in the game, the sensible options an organization has for patronage get fewer and fewer. Choosing a patron for an organization can have far-reaching and long-lasting consequences, from a slow but steady divergence from the host city's ideals and worldview to outright war. Therefore, the choice of patron is a very important and influential decision for an organization, from an RP standpoint.
With the design of the existing PATRON REQUEST system, an active patron is necessary for the organization to make even simple changes such as house additions, permission changes, etc. It is therefore vital for an organization to have an active patron who can work to fulfill these requests.
At any given time the pool of active, canon gods and goddesses is relatively small, forcing many organizations to choose a patron based on either the former or the latter situation, but not both.
With my reasoning for this post established, I'll give my suggested improvements.
- Remove the PATRON REQUEST system entirely.
- Create an email account for organization requests, similar to events|artefacts@achaea.com. Any organization request (eg. Change permissions to enter househall, buy an enchantment room, alter a room description of an org-owned room) should be sent to this email by the organization leader.
- Allow for various admin to assume the role of a canon god or org denizen for the purposes of informing the organization ( or just the leader) that the requested change has been completed.
- Events or situations that require the attention or participation of a particular canon divine should be reserved for when said divine is active.
What I'm trying to accomplish:
- Let IC be IC and OOC be OOC. If the PATRON SYSTEM is intended to be used purely for OOC communication and it only goes to the inbox of the patron god anyways, there's no reason not to use email here. If you want the attention of a specific god IC, send a letter.
- Get organization requests visible to more than one possibly dormant person. Various admin could fulfill request based on their talents and strengths, instead of their chosen organizations. Visibility also better insures the request won't get lost or pushed aside for too long.
This doesn't cover all possibilities where an organization can be punished by lack of available patrons ( Chiefly on my mind is an active order with a dormant god and OH) but it goes a long way towards fixing some of the problems that exist.
Comments
In the words of another immortal, "I don't think they realise that even something like 'give us an enchantment room' is an expansion that requires knowledge of the orgs lore and history, it's not just 6 random desc sentences tacked onto the end."
The suggestion doesn't incorporate an understanding of how Achaea works behind-the-scenes, which isn't your fault of course.
In Aetolia there was recently a big move to separate God personas from who was doing what work. The role of RP etc was done under the God's name but they also took on a Celeni name as well which they do all the behind the scenes/OOC work with.
I explained that to explain this:
In Aetolia they have ORGREQ instead of PATRONREQ. When you submit an ORGREQ it goes into a list which most of the admin can see.
If it's something simple like a room change or a custom decoration for an event any admin can do it on their Celani, or even pass it on to younger Celani to practice with. I'f it's something more complicated like an event there is room for comments, which you can comment back and get a discussion going about it. Point is - since most admin can see it not a lot is missed out on.
I see Sarapis lingering here so I think he may be posting...
Album of Bluef during her time in Achaea
To quote the most recent Babel:
"The premise is somewhat funky when the actual IC lore is considered (for example, why did Sinope have an archaic seagoing ship when Himalia was the first seafarer, why is it in Ashtan when she never left Ceylon, and why is it sunken?), and the writing is abysmal, no pun intended."
These kinds of things are kept in check now by Patrons who can look into everything easily for the history of the House and the game as a whole to ensure the world lore has a sensible continuity.
I think I'd rather sacrifice a bit of 'why we have this Patron' to keep this kind of continuity in the game, so unless we suddenly have significantly less Gods, I much prefer how we have it now.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
Second, you're bringing up "making being a God more fun" in a thread that is literally asking to give the Gods more admin work, which is the opposite of fun most of the time, but especially when you have no connection to the org/players you're helping. Like most people, what most Gods enjoy is working on their stuff, not approving/shepherding/editing/etc your stuff. The biggest issue with being a God is simply that it's not being a player, and you started playing Achaea to be a player. It's impossible to understand what being a God/admin volunteer means until you actually do it. We try to prep people for it via our lengthy Celani and Demi process, but you still don't get it until you're actually doing it.
Gods quit (whether explicitly or by simply slowly going more and more inactive) for all sorts of reasons (we rarely have cause to fire them barring inactivity), from "life" (new job is a big one) to "having a child" (another big one) to "The players in my org are making this unfun for me" to just getting bored to lacking the same kind of communities you have as mortals. Being a God is a lot more 'alone' than being a player is. There are only a handful of us in the Garden, after all, and often we're working on completely separate things.
Honestly, there's really no way for you guys to provide useful feedback on retaining Gods longer. You just lack information and understanding of the context (through no fault of your own - you have no way to understand the context unless you've done it as we're not very public about it all).
edit: it was implied but not said: everything the Garden does is appreciated, as you've willingly put yourselves in a position I have been trying to get out of for years and spend your time there doing what you can to make the game better for everyone playing, often in ways we don't see. Thank you for that.
Site: https://github.com/trevize-achaea/scripts/releases
Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
On the same token of your argument for an enchantment room, you don't really need to be Aurora/Deucalion to understand Targossas' history, roleplay, and general dynamics as an organization. It's information you can obtain both from public resources, as well as hopping into an admin shell to ask (if you wanted to be OOC or incognito about it) or just concealing your presence and asking any of their leadership directly.
I see the point about knowing the lore. I would kill someone if they built a marketplace with a brick square in eleusis.
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
I've been approved to erect a steel warehouse just inside the eleusian gates. Any investors?
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
Jus sayin
There is a great deal more to the training than a week's worth of reading, and everything that is read initially then has to be practiced until the Celani has shown they are comfortable and confident with the methods and mechanisms they are introduced to.
Every Celani is different, and this requires a lot of time invested both on their part and the garden members who oversee, assist, and teach.
The responses in this thread can basically be summed up to Targ/Mhaldor as 'If your Patron goes inactive, suck it up, it's not that bad, and no one else cares about your organization.' A little harsh, yeah, but not too far off.
The admin have a responsibility to make the game fun and enjoyable for it's customers - saying "you're screwed without a patron" even though even small things can help orgs stay afloat between Patrons, is kind of ridiculous, and any "it's too hard to do" or "we're too busy" or "we have to focus on our own orgs" is pretty irrelevant to providing a good experience towards your paying customers.
Album of Bluef during her time in Achaea