Dual cutting
+Double venom application
+Lunge
+Possibly fastest attacks
+Decent limb prep than S&B
-Boring
-Come on don't tell me you're going to choose this
-Crappy parry mitigation
-Can't double break in one attack
Dual blunt
+REBOUNDING/PARRY/SHIELD MITIGATION JESUS
+Double breaks
+Best limb prep
+Assault (non-impale/dsb kill sequence yay)
-No venoms
-Little/nothing in terms of hindrance
-Almost worthless against Bard (trueparry)
-Probably getting a heavy nerf anyway
Sword & Board
+Impale/Stun for a more reliable disembowel
+Passive paralysis curing
+Blackout and awesome hindrance
+Extra damage mitigation
+Can apply para/sensi/clumsiness/stupidity with shield
-Otherwise, single venom application
-Worst limb prep
-Crappy parry mitigation
-Poor damage
Two-handed
+Afflicts sip speed
+Best damage application
+Can strip rebounding/shield simultaneously
+Passive paralysis curing/standing off-balance
-Slowest attacks
-Poor hindrance
-Slow/no venom application
-Wield/unwield spam, abilities weapon-specific
Comments
Still best damage, since they're the only spec that will have permanent 33% increased damage from sensitivity.
Crappy damage mitigation is incorrect, since it'll still be the best in the entire game -SoA.
The question for us min/maxers becomes: what can you do that I can't?
When Canada rules the world,
things will be... nii~ice.
rekt
When Canada rules the world,
things will be... nii~ice.
Dual blunt gets to break two legs at a time and can prevent the things that slow Knight momentum the hardest. They are above and beyond the offensive powerhouse. But the lack of effective hindrance kind of puts them in the same place Knights are right now, which is to say, basically incapable of forcing anybody to stay for the kill sequence.
The decision for me mostly rides on what happens to Runeblades. I can see Nairat being really effective for Dual Blunt or Two-Handed. But it sounds like they might completely or partially recycle the empowerments.
I'm hoping multiclass will allow me to pick up Paladin with a different spec or that they'll introduce an artefact that allows switching of Knight specs without the constant lesson cost further on down the line though.
Results of disembowel testing | Knight limb counter | GMCP AB files
Op isn't really correct. I'll leave some surprises, but the stuff from the test run is no real secret:
Dualcutting: no possibly here, definitely the fastest. Potent parry bypass given the way the specs intended to be used.
Dualblunt: there'll be a couple surprises here since the last people saw it - you'll have to wait and see!
Sword and board: one of the scarier limb specs. Also has some options not available to any other classes for their offense. Probably the main contender with dualcutting in terms of affliction potential. Decent parry mitigation for the same reasons as dualcutting. The damage is also not bad. This is the spec I suspect will need the most tuning down after we see how its played live.
Twohanded: probably the best hinder once the offense progresses to a certain point (lethargy can't really be overstated).
Good!
Regardless, it's pretty neat because I can prio sensitivity/stupidity/etc while Continuation/Dedication are up.
I wish I had been there for the Anarchaea server test. So far, two-hand and S&B sound to be the direction I want to go. Just have to take advantage of the one week test period to make sure I guess.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
edit: I have 18 str before fury and 14 con
This should be a thing.
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Knight combat is changing. A lot of knights all over the world are developing new techniques involving the use of a shield. How is that not enough justification?
I'd consider switching to sword and board, but prepping as S&B took forever when I was playing with it. 15 hits with a longsword to prep a Dragon, at a 2.5 balance, so 40 seconds per limb if they're just standing there doing nothing to stop me, x3. S&B had awesome end-game setups that I'd love to play with, but I didn't find a lot of stuff to do while I was prepping, so I feel like I'd die of boredom trying to get there. I'll be trying it when it comes out to see if anything's been changed or added, or see if I was just being uncreative and there's lots of while-you-prep tactics S&B has available.
Never tested dual-blunt, and not privy to what's changed since the test server, but the whole concept feels like Monk without Kaido and Telepathy. Monk is pretty good at being Monk already, and Kaido and Telepathy are fantastic, so I'd probably just go Monk before DB.
Two-handed has the most interesting new mechanics in my opinion, the conundrum of whether to sip health and let fractures build up to death or apply health and die to damage is enticing, and the fracture effects (Like quickly recurring clumsiness and lethargy) were seriously scary. But, it is a momentum-based class, and I just personally don't like the momentum style of combat. It's also slow, which means it's going to have real problems with the faster, hindering opponents. Dedication is there to help with paralysis spam, but that expends your Battlerage, and if you're having to spam your Battlerage just to attack, you're not getting to use it for important things like speed or extra fractures. Dedication doesn't do anything about clumsiness, and I also feel it will be helpless against Evade. Like the others, I plan on testing it before deciding, but I have questions about whether this spec will be viable in some common situations. I could be wrong.
Is there any counter-play against the ability for stopping them from getting out of a lock with this ability?
The Two-Hander version sounds like a proper cure, but it also disables Fitness for as long as it's on balance, so there's your counter-play.