So, I keep reading where people say, "No Knight is fine, don't worry." or "Knights don't need that they have <blah>." But if we're all being honest with ourselves right now there are four good Knights that I can confirm. Myself, @Aerek
, and @Kenway
the rest just copy paste exactly what we tell them to do. No one else plays knight because it has a lot of problems. People will try it out, realize they were better off monk by a long shot and switch back, looking at you @Iakimen
. (MUCH LOVE I PROMISE) Now don't get me wrong, I'm not calling him out for it. If I had more money and was less stubborn I would have switch to Blademaster or maybe Serpent by now. Now if I understand how Achaean politics work things only get changed once it is either no longer fun to play as that class or if it's just boring. So I'm gonna go ahead and post some charts (because everyone loves charts) and some helpful tips so everyone can not die to Knight anymore.
Lets start with parrying. The forums are bound and determined not to give Knight a good and reliable way to get around parry. Like for instance vinewrithe, airfist, sweapkick/roundhouse kick, staffcast air, and trip. I'm sure I'm forgetting a few in there, but that should put it in focus. EVERY OTHER CLASS CAN GET THROUGH PARRY NO PROBLEM. Just in case you didn't read that last sentence EVERY OTHER CLASS CAN GET THROUGH PARRY NO PROBLEM. Knights on the other hand have several tricks they've had to develop to get around it. So now I'm gonna tell you how to pretty much be unprepable to a Knight. (Notice I said pretty much cause there are still a thing or two you like them eating the wrong herb due to timing and what not)
Step one : Keep your parry stationary. One freaking leg and you're good. If you move it that mean I will eventually prep you.
Step two : Apply mending to arms over other limbs. (including head) This will keep most epteth or epseth loops from getting you.
Step Three : Run/Shield/Web on arm breaks. (any breaks really) This will keep them from doing the two broke arm method on you. Unless you can't run for X reason, they have buckawns, and they razeslash the other arm through shield, but if arms are prio'd they will get 1 dsl through it before one of your arms are fixed.
Step Four : If you can, buy Buckawns. This will keep them from using the web method to get around parry.
Step Five : If your attacks are longer than 2~ seconds then try and attack just after they dsl that way they can't just delph you.
Step Six : If they break your leg, switch your parry to the broken one. This will keep them from using the break leg delph method
Step Seven : When prone switch your prios to apply to legs instead of arms. This will keep you from getting epteth locked on the ground after putting arms above other limbs as directed above.
Step Eight : Fitness/Tree/Classcure when you have paralysis, slickness, and asthma. This will keep them form doing the Gecko method to get around your parry. Which is only a 50/50 shot anyway, but why let them have it at all!!!
Step Nine : If fighting a Runewarden with double Nairat on his blades, run from time to time. Leap, Mount jump, fly (random tree curing could work too) This will stop the frozen parry bypass.
***CONGRATULATIONS*** You're near unprepable. Now you may be thinking, "But if they do the two broken arm method they still slowly set you up!" You're right random citizen they will! Now let me put that time into prospective.
Lets say you dsl at 1.9 seconds because you have good rapiers, but not godly ones that you have to be rich and extremely lucky to get. Average health is lets say 5000 so average break point is 14-16 slashes depending on weapons. Lets go with 16 for arguments sake. That's 15.2 seconds per limb Then another 5.7 to actually get one hit in. So you're looking at 36.1 seconds to get OOOONNNNNNNNEEEEEEE hit in, one. So you're looking at little under 5 minutes to prep OOOOONNNNNEEEEE limb. I believe the other limb prep classes can prep either your own body or at least 4 limbs in the time it takes to prep those two arms just for the break. With the new limb reset time of 3 freaking minutes if you don't slowly prep the other leg with it they can just switch legs once they realized you've prep it. And if not careful you could just lose the limb altogether. Man it would be rough if we were being hindered this whole time too. I'm not sure how we could handle someone that is good at par...............wait, we ARE being hindered this whole time! So just add in some extra time for failed attempts in case they manage to run or stop us one way or the other. And with these tips I just posted above we are gonna be dealing with this now. Some people are probably gonna quit the class, maybe just play alts for a while. But the number of Knights are gonna dwindle a little bit more for sure.
But lets move past parry a moment, I believe I covered that well enough. Lets talk about DSB. @Antonius
or some other guy who's name starts with A pointed out a very nice damage chart of DSB damn that he made. It was based off strength and to be honest it was awesome. It was well made and I love it. It showed us you really need to be strength build to kill someone. But even with 19 strength it can be hard to just kill someone with Dsb. "But Wessux Dsb's damage can't really be up'd because then it would be too easy for people to die to it." Random citizen, you're making some great points but let me point something out for you. IT TAKES 5 MINUTES TO PREP ONE LIMB IF THEY PARRY WELL. (Which everyone should now) That should simply be an insta kill for the time it takes to do. And I do mean with torso damage otherwise I agree it could be pretty easy to abuse. "Man Wessux that's crazy. How would people keep torso damage off of them, or at least avoid death." Well random citizen it's not very hard, but you're a newb so I'll give you two ways. Tumble after the second leg break, or the easier way of simply applying to torso first. If you Tumble you'll be fine. The damage is not that bad and if you have 5000 Health you'll be able to run and/or health before they can damage you out. Or you can simply apply to torso and just eat that little bit of damage and move on with your life. Make a reverse limb counter. There are plenty of free reverse limb counters flouting around as well. SLC has been reverse engineered and handed out to people. (Sorry @Ernam
, but know it wasn't me. I suck at programming) "What about Infernal!!!" I'll get to that in a second, but lets deal with the other two knights who don't have frenzy and vivisect. So Dsb takes forever to do and is extremely easy to avoid a death from it. That's my point in a nutshell there. So some solutions.
Solution 1 : Make Dsb with Torso damage a insta kill. We worked for it, we deserve it.
Solution 2 : Use one of the parry bypass methods that @Exelethril
or someone else suggested. I'm a huge fan of razeslash "knocking away" their parry and letting the other slash through as long as rebounding and shield aren't up.
Solution 3 : Both 1 & 2!! Now giving Knights one would probably be enough but both would be great.
Random citizen brought up a great point with Infernals. I don't have to worry about parry. Between frenzy and the threat of vivisection I can always get around your parry in a much shorter time than the other knights. And I can simply do a Dsb setup that if you don't restore I'll vivisect you and if you do I'll dsb you. So I'll kill you either way. Applying to torso is still and option, but with frenzy I can do some nasty stuff to you while you just wait to be able to fix things. So a couple of options we have here.
Solution 1 : Remove Dsb from Infernal. I don't like this option because Dsb is badass, but I have vivisect and frenzy and I've got plenty of tricks to get you with it eventually
Solution 2 : If you restore and TWO crippled limbs are fixed you can't be impaled . That would keep people from abusing restore on Runewardens and Paladins, and also keeps Infernals from abusing restore on you. (This idea just popped in my head so I haven't number crunched it to see if I can still abuse it)
Solution 3 : Keep Dsb the same for Infernals, but let at -least- runewardens have insta kill Dsb. Paladins do have Damnation.
Unfortunately that is all I have off the top of my head.
Another change I would like to suggest is Frenzy having a speed cap of 1.6. It needs the speed cap so you can't get three attacks in one restoration apply. But it's still a great skill for midbie Infernals to use so they don't have to find amazing weapons, and it is great for allowing vivisect to be possible. I'd hate to see the skill go, and a 1.6 second cap is a great compromise.
I apologize in advance for grammar mistakes But it's 3:40am and I'm exhausted.
P.S. Sorry for not adding charts. You'll have to live without then for now, but I'll look into making some.
P.P.S. I missed ACC applications again, can this be mine?
Now to Tag people to look at this!!!!@Tecton @Makarios @Jhui @Mizik @Santar @Vaehl @Hasar @Tesha @Mishgul @Dunn
and everyone else who wasn't tagged who's name I couldn't think of off the top of my head.
Invest in a 9mm retirement plan.